Generation VII Level Up |
|
— |
Peck |
|
|
35 |
100 |
35 |
-- |
The target is jabbed with a sharply pointed beak or horn. |
4 |
Leer |
|
|
-- |
100 |
30 |
100 |
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
8 |
Endure |
|
|
-- |
-- |
10 |
-- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
13 |
Fury Cutter |
|
|
40 |
95 |
20 |
-- |
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. |
16 |
Fury Attack |
|
|
15 |
85 |
20 |
-- |
The target is jabbed repeatedly with a horn or beak two to five times in a row. |
20 |
Headbutt |
|
|
70 |
100 |
15 |
30 |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
25 |
False Swipe |
|
|
40 |
100 |
40 |
-- |
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
28 |
Bug Buzz |
|
|
90 |
100 |
10 |
10 |
The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat. |
32 |
Slash |
|
|
70 |
100 |
20 |
-- |
The target is attacked with a slash of claws or blades. Critical hits land more easily. |
37 |
Take Down |
|
|
90 |
85 |
20 |
-- |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
40 |
Scary Face |
|
|
-- |
100 |
10 |
-- |
The user frightens the target with a scary face to harshly lower its Speed stat. |
44 |
X-Scissor |
|
|
80 |
100 |
15 |
-- |
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
49 |
Flail |
|
|
?? |
100 |
15 |
-- |
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
52 |
Swords Dance |
|
|
-- |
-- |
20 |
-- |
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
56 |
Double-Edge |
|
|
120 |
100 |
15 |
-- |
A reckless, life-risking tackle. This also damages the user quite a lot. |
TM & HM Attacks |
|
TM06 |
Toxic |
|
|
-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 |
Hidden Power |
|
|
60 |
100 |
15 |
-- |
A unique attack that varies in type depending on the Pokémon using it. |
TM17 |
Protect |
|
|
-- |
-- |
10 |
-- |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
|
|
-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
TM21 |
Frustration |
|
|
?? |
100 |
20 |
-- |
This full-power attack grows more powerful the less the user likes its Trainer. |
TM27 |
Return |
|
|
?? |
100 |
20 |
-- |
This full-power attack grows more powerful the more the user likes its Trainer. |
TM32 |
Double Team |
|
|
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM40 |
Aerial Ace |
|
|
60 |
-- |
20 |
-- |
The user confounds the target with speed, then slashes. This attack never misses. |
TM42 |
Facade |
|
|
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM44 |
Rest |
|
|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM45 |
Attract |
|
|
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM48 |
Round |
|
|
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
TM53 |
Energy Ball |
|
|
90 |
100 |
10 |
10 |
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
TM54 |
False Swipe |
|
|
40 |
100 |
40 |
-- |
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
TM75 |
Swords Dance |
|
|
-- |
-- |
20 |
-- |
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
TM81 |
X-Scissor |
|
|
80 |
100 |
15 |
-- |
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
TM83 |
Infestation |
|
|
20 |
100 |
20 |
100 |
The target is infested and attacked for four to five turns. The target can't flee during this time. |
TM84 |
Poison Jab |
|
|
80 |
100 |
20 |
30 |
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. |
TM87 |
Swagger |
|
|
-- |
85 |
15 |
-- |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM88 |
Sleep Talk |
|
|
-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM90 |
Substitute |
|
|
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM100 |
Confide |
|
|
-- |
-- |
20 |
100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
|
Megahorn |
|
|
120 |
85 |
10 |
-- |
Details |
Using its tough and impressive horn, the user rams into the target with no letup. |
Pursuit |
|
|
40 |
100 |
20 |
-- |
Details |
The power of this attack move is doubled if it's used on a target that's switching out of battle. |
Counter |
|
|
?? |
100 |
20 |
-- |
Details |
A retaliation move that counters any physical attack, inflicting double the damage taken. |
Horn Attack |
|
|
65 |
100 |
25 |
-- |
Details |
The target is jabbed with a sharply pointed horn to inflict damage. |
Feint Attack |
|
|
60 |
-- |
20 |
-- |
Details |
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
Bug Bite |
|
|
60 |
100 |
20 |
-- |
Details |
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. |
Screech |
|
|
-- |
85 |
40 |
-- |
Details |
An earsplitting screech harshly lowers the target's Defense stat. |
Knock Off |
|
|
65 |
100 |
20 |
-- |
Details |
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. |
Drill Run |
|
|
80 |
95 |
10 |
-- |
Details |
The user crashes into its target while rotating its body like a drill. Critical hits land more easily. |
Usable Z Moves |
|
Breakneck Blitz |
|
|
190(Phy)/120(Spe) |
-- |
1 |
-- |
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. |
All-Out Pummeling |
|
|
100 |
-- |
1 |
-- |
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. |
Supersonic Skystrike |
|
|
120 |
-- |
1 |
-- |
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. |
Acid Downpour |
|
|
160 |
-- |
1 |
-- |
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. |
Tectonic Rage |
|
|
160 |
-- |
1 |
-- |
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. |
Savage Spin-Out |
|
|
190(Phy)/175(Spe) |
-- |
1 |
-- |
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. |
Bloom Doom |
|
|
175 |
-- |
1 |
-- |
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. |
Black Hole Eclipse |
|
|
120 |
-- |
1 |
-- |
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |