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 #587 Emolga
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Emolga
Japan: Emonga
エモンガ
French: Emolga
German: Emolga
Korean: 에몽가
National: #587
Central Kalos: #---
Coastal Kalos: #086
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Sky Squirrel Pokémon 1'04"
0.4m
11.0lbs
5kg
2005,120
Abilities: Static - Motor Drive (Hidden Ability)
Static: The opponent has a 30% chance of being induced with PARALYZE when using an attack, that requires physical contact, against this Pokémon.
Hidden Ability (Available):
Motor Drive: The Pokémon takes no damage from Electric-type attacks and Speed raises by one level.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Speed Point(s)
Eligible
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations - In-Depth Details
X Route 10
Friend Safari
Details
Y Route 10
Friend Safari
Details
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Thunder Shock  
Quite an appealing move.
4 Quick Attack  
Causes the user to move earlier on the next turn.
7 Tail Whip  
Works great if the user goes last this turn.
10 Charge  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
13 Spark  
Quite an appealing move.
15 Nuzzle
Badly startles Pokémon that used a move of the same type.
16 Pursuit
Badly startles Pokémon that used a move of the same type.
19 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
22 Shock Wave  
Works great if the user goes first this turn.
26 Electro Ball  
Excites the audience a lot if used first.
30 Acrobatics  
Works well if the user is pumped up.
34 Light Screen  
Prevents the user from being startled one time this turn.
38 Encore  
Makes the remaining Pokémon nervous.
42 Volt Switch  
Makes the audience quickly grow bored when an appeal move has little effect.
46 Agility  
Causes the user to move earlier on the next turn.
50 Discharge
Badly startles the last Pokémon to act before the user.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM19 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM57 Charge Beam  
Works well if the user is pumped up.
TM62 Acrobatics  
Works well if the user is pumped up.
TM70 Flash  
Makes audience expect little of other contestants.
TM72 Volt Switch  
Makes the audience quickly grow bored when an appeal move has little effect.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM93 Wild Charge  
A very appealing move, but after using this move, the user is more easily startled.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Air Slash Details
Badly startles the last Pokémon to act before the user.
Astonish Details
Badly startles the last Pokémon to act before the user.
Baton Pass   Details
Works well if the user is pumped up.
Charm Details
Badly startles Pokémon that the audience has high expectations of.
Covet   Details
Affected by how well the previous Pokémon's move went.
Ion Deluge   Details
Temporarily stops the crowd from growing excited.
Iron Tail   Details
Quite an appealing move.
Roost   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Shock Wave   Details
Works great if the user goes first this turn.
Tickle   Details
Brings down the energy of any Pokémon that have already used a move this turn.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Covet  
Affected by how well the previous Pokémon's move went.
Electroweb
Badly startles Pokémon that the audience has high expectations of.
Helping Hand  
Quite an appealing move.
Iron Tail  
Quite an appealing move.
Knock Off
Badly startles all of the Pokémon to act before the user.
Last Resort  
Works well if the user is pumped up.
Shock Wave  
Works great if the user goes first this turn.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Tailwind  
Causes the user to move earlier on the next turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 428 55 75 60 75 60 103
Max Stats
Hindering Nature
Lv. 50 115 - 162 72 - 114 58 - 100 72 - 114 58 - 100 97 - 139
Lv. 100 220 - 314 139 - 224 112 - 197 139 - 224 112 - 197 189 - 274
Max Stats
Neutral Nature
Lv. 50 115 - 162 80 - 127 65 - 112 80 - 127 65 - 112 108 - 155
Lv. 100 220 - 314 155 - 249 125 - 219 155 - 249 125 - 219 211 - 305
Max Stats
Beneficial Nature
Lv. 50 115 - 162 88 - 139 71 - 123 88 - 139 71 - 123 118 - 170
Lv. 100 220 - 314 170 - 273 137 - 240 170 - 273 137 - 240 232 - 335

<--- #586
Sawsbuck
#588
Karrablast
--->

 
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