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 #492 Shaymin
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Land Forme Sky Forme
Shaymin
Japan: Sheimi
シェイミ
French: Shaymin
German: Shaymin
Korean: 쉐이미
National: #492
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Shaymin is Genderless
Land Forme
Sky Forme
Classification Height Weight Capture Rate Base Egg Steps
Gratitude Pokémon 0'08"
0.2m
4.6lbs
2.1kg
4530,720
Abilities: Natural Cure (Land Forme) - Serene Grace (Sky Forme)
Natural Cure: The Pokémon’s status (BURN, PARALYZE, SLEEP, POISON, FREEZE) is healed when withdrawn from battle.
Sky Forme Ability:
Serene Grace: The chances of a move having a secondary effect is doubled.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
100 Land Forme
3 HP Point(s)
Sky Forme
3 Speed Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
  Shaymin cannot breed
Evolutionary Chain
Alternate Forms
Land FormeSky Forme
All Times
When Frozen

Gracidea

5am to 8pm
Shaymin can only change its form through the Gracidea item during certain hours of the day
Locations
X Transfer required
Y Transfer required
Omega Ruby  
Alpha Sapphire  
Generation VI Level Up
LevelAttack NameTypeAppealJam
Growth  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
10 Magical Leaf  
Works great if the user goes first this turn.
19 Leech Seed  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
28 Synthesis  
Effectiveness varies depending on when it is used.
37 Sweet Scent  
Prevents the user from being startled one time this turn.
46 Natural Gift  
Works better the more the crowd is excited.
55 Worry Seed  
Makes the remaining Pokémon nervous.
64 Aromatherapy  
Prevents the user from being startled until the turn ends.
73 Energy Ball  
Quite an appealing move.
82 Sweet Kiss  
Makes the remaining Pokémon nervous.
91 Healing Wish  
A move of huge appeal, but using it prevents the user from taking further contest moves.
100 Seed Flare  
A very appealing move, but after using this move, the user is more easily startled.
X / Y Level Up - Sky Forme
LevelAttack NameTypeAppealJam
Growth  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
10 Magical Leaf  
Works great if the user goes first this turn.
19 Leech Seed  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
28 Quick Attack  
Causes the user to move earlier on the next turn.
37 Sweet Scent  
Prevents the user from being startled one time this turn.
46 Natural Gift  
Works better the more the crowd is excited.
55 Worry Seed  
Makes the remaining Pokémon nervous.
64 Air Slash
Badly startles the last Pokémon to act before the user.
73 Energy Ball  
Quite an appealing move.
82 Sweet Kiss  
Makes the remaining Pokémon nervous.
91 Leaf Storm  
A very appealing move, but after using this move, the user is more easily startled.
100 Seed Flare  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM53 Energy Ball  
Quite an appealing move.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM96 Nature Power  
Works better the more the crowd is excited.
TM99 Dazzling Gleam  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJamForm
Covet  
Affected by how well the previous Pokémon's move went.
Earth Power  
Quite an appealing move.
Endeavor  
Works great if the user goes last this turn.
Giga Drain
Badly startles the last Pokémon to act before the user.
Last Resort  
Works well if the user is pumped up.
Seed Bomb  
Quite an appealing move.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Synthesis  
Effectiveness varies depending on when it is used.
Worry Seed  
Makes the remaining Pokémon nervous.
Zen Headbutt  
Quite an appealing move.
Tailwind  
Causes the user to move earlier on the next turn.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Bullet Seed   Gen IV 331
Effectiveness varies depending on when it is used.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 600 100 100 100 100 100 100
Max Stats
Hindering Nature
Lv. 50 160 - 207 94 - 136 94 - 136 94 - 136 94 - 136 94 - 136
Lv. 100 310 - 404 184 - 269 184 - 269 184 - 269 184 - 269 184 - 269
Max Stats
Neutral Nature
Lv. 50 160 - 207 105 - 152 105 - 152 105 - 152 105 - 152 105 - 152
Lv. 100 310 - 404 205 - 299 205 - 299 205 - 299 205 - 299 205 - 299
Max Stats
Beneficial Nature
Lv. 50 160 - 207 115 - 167 115 - 167 115 - 167 115 - 167 115 - 167
Lv. 100 310 - 404 225 - 328 225 - 328 225 - 328 225 - 328 225 - 328
Stats - Sky Forme
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 600 100 103 75 120 75 127
Max Stats
Hindering Nature
Lv. 50 160 - 207 97 - 139 72 - 114 112 - 154 72 - 114 118 - 161
Lv. 100 310 - 404 189 - 274 139 - 224 220 - 305 139 - 224 233 - 317
Max Stats
Neutral Nature
Lv. 50 160 - 207 108 - 155 80 - 127 125 - 172 80 - 127 132 - 179
Lv. 100 310 - 404 211 - 305 155 - 249 245 - 339 155 - 249 259 - 353
Max Stats
Beneficial Nature
Lv. 50 160 - 207 118 - 170 88 - 139 137 - 189 88 - 139 145 - 196
Lv. 100 310 - 404 232 - 335 170 - 273 269 - 372 170 - 273 284 - 388

<--- #491
Darkrai
#493
Arceus
--->

 
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