Generation VI Level Up |
|
— |
Ominous Wind |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
— |
Disable |
|
|
|
Makes the remaining Pokémon nervous. |
11 |
Quick Attack |
|
|
|
Causes the user to move earlier on the next turn. |
20 |
Hypnosis |
|
|
|
Startles all of the Pokémon to act before the user. |
29 |
Feint Attack |
|
|
|
Works great if the user goes first this turn. |
38 |
Nightmare |
|
|
|
Startles all of the Pokémon to act before the user. |
47 |
Double Team |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
57 |
Haze |
|
|
|
Makes audience expect little of other contestants. |
66 |
Dark Void |
|
|
|
Makes the remaining Pokémon nervous. |
75 |
Nasty Plot |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
84 |
Dream Eater |
|
|
|
Works well if it is the same type as the move used by the last Pokémon. |
93 |
Dark Pulse |
|
|
|
Quite an appealing move. |
TM & HM Attacks |
|
TM04 |
Calm Mind |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM06 |
Toxic |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM10 |
Hidden Power |
|
|
|
An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
|
|
|
Works better the more the crowd is excited. |
TM12 |
Taunt |
|
|
|
Badly startles Pokémon that the audience has high expectations of. |
TM13 |
Ice Beam |
|
|
|
Badly startles the last Pokémon to act before the user. |
TM14 |
Blizzard |
|
|
|
Badly startles the last Pokémon to act before the user. |
TM15 |
Hyper Beam |
|
|
|
Startles all other Pokémon. User cannot act in the next turn. |
TM17 |
Protect |
|
|
|
Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
|
|
|
Works better the more the crowd is excited. |
TM21 |
Frustration |
|
|
|
Badly startles the last Pokémon to act before the user. |
TM24 |
Thunderbolt |
|
|
|
Quite an appealing move. |
TM25 |
Thunder |
|
|
|
Works better the more the crowd is excited. |
TM27 |
Return |
|
|
|
Quite an appealing move. |
TM29 |
Psychic |
|
|
|
Quite an appealing move. |
TM30 |
Shadow Ball |
|
|
|
Quite an appealing move. |
TM31 |
Brick Break |
|
|
|
Quite an appealing move. |
TM32 |
Double Team |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM36 |
Sludge Bomb |
|
|
|
Badly startles Pokémon that the audience has high expectations of. |
TM39 |
Rock Tomb |
|
|
|
Makes audience expect little of other contestants. |
TM40 |
Aerial Ace |
|
|
|
Works great if the user goes first this turn. |
TM41 |
Torment |
|
|
|
Makes the remaining Pokémon nervous. |
TM42 |
Facade |
|
|
|
Works great if the user goes last this turn. |
TM44 |
Rest |
|
|
|
Prevents the user from being startled until the turn ends. |
TM46 |
Thief |
|
|
|
Shows off the Pokémon’s appeal about as well as the move used just before it. |
TM48 |
Round |
|
|
|
Works well if it is the same type as the move used by the last Pokémon. |
TM52 |
Focus Blast |
|
|
|
Quite an appealing move. |
TM56 |
Fling |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM57 |
Charge Beam |
|
|
|
Works well if the user is pumped up. |
TM59 |
Incinerate |
|
|
|
Makes audience expect little of other contestants. |
TM61 |
Will-O-Wisp |
|
|
|
Makes audience expect little of other contestants. |
TM63 |
Embargo |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM65 |
Shadow Claw |
|
|
|
Quite an appealing move. |
TM66 |
Payback |
|
|
|
Works great if the user goes last this turn. |
TM67 |
Retaliate |
|
|
|
Affected by how well the previous Pokémon's move went. |
TM68 |
Giga Impact |
|
|
|
Startles all other Pokémon. User cannot act in the next turn. |
TM70 |
Flash |
|
|
|
Makes audience expect little of other contestants. |
TM73 |
Thunder Wave |
|
|
|
Startles all of the Pokémon to act before the user. |
TM75 |
Swords Dance |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM77 |
Psych Up |
|
|
|
Works well if it is the same type as the move used by the last Pokémon. |
TM80 |
Rock Slide |
|
|
|
Startles all of the Pokémon to act before the user. |
TM81 |
X-Scissor |
|
|
|
Badly startles Pokémon that used a move of the same type. |
TM84 |
Poison Jab |
|
|
|
Quite an appealing move. |
TM85 |
Dream Eater |
|
|
|
Works well if it is the same type as the move used by the last Pokémon. |
TM87 |
Swagger |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
|
|
|
Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
|
|
|
Prevents the user from being startled one time this turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
|
|
|
Quite an appealing move. |
TM94 (ΩRαS) |
Secret Power |
|
|
|
Works well if the user is pumped up. |
TM95 |
Snarl |
|
|
|
Makes the audience quickly grow bored when an appeal move has little effect. |
TM97 |
Dark Pulse |
|
|
|
Quite an appealing move. |
TM98 |
Power-Up Punch |
|
|
|
Works well if the user is pumped up. |
TM100 |
Confide |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
HM01 |
Cut |
|
|
|
Quite an appealing move. |
HM04 |
Strength |
|
|
|
Quite an appealing move. |