Name |
Other Names |
No. |
Gender Ratio |
Type |
Shaymin |
Japan: | Sheimi シェイミ |
French: | Shaymin |
German: | Shaymin |
Korean: | 쉐이미 |
|
National: | #492 |
BW Unova: | #--- |
B2W2 Unova: | #--- |
|
Shaymin is Genderless |
|
Abilities: Natural Cure (Land Forme) - Serene Grace (Sky Forme) |
Natural Cure: The Pokémon’s status (BURN, PARALYZE, SLEEP, POISON, FREEZE) is healed when withdrawn from battle.
Sky Forme Ability: Serene Grace: The chances of a move having an effect doubles. |
Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
Gratitude Pokémon |
0’08”
0.2m |
4.6lbs
2.1kg |
45 |
30,720 |
Experience Growth |
Base Happiness |
Effort Values Earned |
Flee Flag | Entree Forest Level |
1,059,860 Points Medium Slow |
100 |
Land Forme 3 HP Point(s) Sky Forme 3 Speed Point(s)
|
0 |
Level 30 |
Black/White/Black 2/White 2 Level Up |
|
— |
Growth |
|
|
-- |
-- |
40 |
-- |
The user's body grows all at once, raising the Attack and Sp. Atk stats. |
10 |
Magical Leaf |
|
|
60 |
-- |
20 |
-- |
The user scatters curious leaves that chase the target. This attack will not miss. |
19 |
Leech Seed |
|
|
-- |
90 |
10 |
-- |
A seed is planted on the target. It steals some HP from the target every turn. |
28 |
Synthesis |
|
|
-- |
-- |
5 |
-- |
The user restores its own HP. The amount of HP regained varies with the weather. |
37 |
Sweet Scent |
|
|
-- |
100 |
20 |
-- |
A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc. |
46 |
Natural Gift |
|
|
?? |
100 |
15 |
-- |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
55 |
Worry Seed |
|
|
-- |
100 |
10 |
-- |
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. |
64 |
Aromatherapy |
|
|
-- |
-- |
5 |
-- |
The user releases a soothing scent that heals all status problems affecting the user's party. |
73 |
Energy Ball |
|
|
80 |
100 |
10 |
-- |
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
82 |
Sweet Kiss |
|
|
-- |
75 |
10 |
-- |
The user kisses the target with a sweet, angelic cuteness that causes confusion. |
91 |
Healing Wish |
|
|
-- |
-- |
10 |
-- |
The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. |
100 |
Seed Flare |
|
|
120 |
85 |
5 |
-- |
The user emits a shock wave from its body to attack its target. It may harshly lower the target's Sp. Def. |
Black/White Level Up - Sky Forme |
|
— |
Growth |
|
|
-- |
-- |
40 |
-- |
The user's body grows all at once, raising the Attack and Sp. Atk stats. |
10 |
Magical Leaf |
|
|
60 |
-- |
20 |
-- |
The user scatters curious leaves that chase the target. This attack will not miss. |
19 |
Leech Seed |
|
|
-- |
90 |
10 |
-- |
A seed is planted on the target. It steals some HP from the target every turn. |
28 |
Quick Attack |
|
|
40 |
100 |
30 |
-- |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
37 |
Sweet Scent |
|
|
-- |
100 |
20 |
-- |
A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc. |
46 |
Natural Gift |
|
|
?? |
100 |
15 |
-- |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
55 |
Worry Seed |
|
|
-- |
100 |
10 |
-- |
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. |
64 |
Air Slash |
|
|
75 |
95 |
20 |
-- |
The user attacks with a blade of air that slices even the sky. It may also make the target flinch. |
73 |
Energy Ball |
|
|
80 |
100 |
10 |
-- |
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
82 |
Sweet Kiss |
|
|
-- |
75 |
10 |
-- |
The user kisses the target with a sweet, angelic cuteness that causes confusion. |
91 |
Leaf Storm |
|
|
140 |
90 |
5 |
-- |
The user whips up a storm of leaves around the target. The attack's recoil harshly reduces the user's Sp. Atk stat. |
100 |
Seed Flare |
|
|
120 |
85 |
5 |
-- |
The user emits a shock wave from its body to attack its target. It may harshly lower the target's Sp. Def. |
TM & HM Attacks |
|
TM06 |
Toxic |
|
|
-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 |
Hidden Power |
|
|
?? |
100 |
15 |
-- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM11 |
Sunny Day |
|
|
-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM15 |
Hyper Beam |
|
|
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM17 |
Protect |
|
|
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM20 |
Safeguard |
|
|
-- |
-- |
25 |
-- |
The user creates a protective field that prevents status problems for five turns. |
TM21 |
Frustration |
|
|
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM22 |
Solarbeam |
|
|
120 |
100 |
10 |
-- |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM27 |
Return |
|
|
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM29 |
Psychic |
|
|
90 |
100 |
10 |
-- |
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM32 |
Double Team |
|
|
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM42 |
Facade |
|
|
70 |
100 |
20 |
-- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 |
Rest |
|
|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM48 |
Round |
|
|
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM53 |
Energy Ball |
|
|
80 |
100 |
10 |
-- |
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
TM68 |
Giga Impact |
|
|
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM70 |
Flash |
|
|
-- |
100 |
20 |
-- |
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
TM75 |
Swords Dance |
|
|
-- |
-- |
30 |
-- |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
TM77 |
Psych Up |
|
|
-- |
-- |
10 |
-- |
The user hypnotizes itself into copying any stat change made by the target. |
TM86 |
Grass Knot |
|
|
?? |
100 |
20 |
-- |
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
TM87 |
Swagger |
|
|
-- |
90 |
15 |
-- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM90 |
Substitute |
|
|
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
Gen IV Only Moves (Details) |
|
Bullet Seed |
|
|
25 |
100 |
30 |
-- |
Gen IV TM09
|
The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession. |
Giga Drain |
|
|
75 |
100 |
10 |
-- |
Gen IV TM19
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
Secret Power |
|
|
70 |
100 |
20 |
30 |
Gen IV TM43
|
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
Endure |
|
|
-- |
-- |
10 |
-- |
Gen IV TM58
|
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Sleep Talk |
|
|
-- |
-- |
10 |
-- |
Gen IV TM82
|
While it is asleep, the user randomly uses one of the moves it knows. |
Air Cutter |
|
|
55 |
95 |
25 |
-- |
Move Tutor PtHGSS
|
The user launches razor-like wind to slash the opposing team. Critical hits land more easily. |
Ominous Wind |
|
|
60 |
100 |
5 |
10 |
Move Tutor PtHGSS
|
The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once. |
Zen Headbutt |
|
|
80 |
90 |
15 |
-- |
Move Tutor PtHGSS
|
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
Last Resort |
|
|
140 |
100 |
5 |
-- |
Move Tutor PtHGSS
|
This move can be used only after the user has used all the other moves it knows in the battle. |
Snore |
|
|
40 |
100 |
15 |
-- |
Move Tutor PtHGSS
|
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Swift |
|
|
60 |
-- |
20 |
-- |
Move Tutor PtHGSS
|
Star-shaped rays are shot at the opposing team. This attack never misses. |
Earth Power |
|
|
90 |
100 |
10 |
-- |
Move Tutor PtHGSS
|
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. |
Endeavor |
|
|
?? |
100 |
5 |
-- |
Move Tutor PtHGSS
|
An attack move that cuts down the target's HP to equal the user's HP. |
Mud-slap |
|
|
20 |
100 |
10 |
-- |
Move Tutor PtHGSS
|
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
Seed Bomb |
|
|
80 |
100 |
15 |
-- |
Move Tutor PtHGSS
|
The user slams a barrage of hard-shelled seeds down on the target from above. |
Tailwind |
|
|
-- |
-- |
30 |
-- |
Move Tutor HGSS
|
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns. |
Headbutt |
|
|
70 |
100 |
15 |
-- |
Move Tutor HGSS
|
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |