Generation VI Level Up |
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Seismic Toss |
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An appealing move that can be used repeatedly without boring the audience. |
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Cosmic Power |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
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Natural Gift |
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Works better the more the crowd is excited. |
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Punishment |
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Badly startles Pokémon that the audience has high expectations of. |
10 |
Gravity |
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Makes the remaining Pokémon nervous. |
20 |
Earth Power |
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Quite an appealing move. |
30 |
Hyper Voice |
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Startles all of the Pokémon to act before the user. |
40 |
Extreme Speed |
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Causes the user to move earlier on the next turn. |
50 |
Refresh |
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Prevents the user from being startled one time this turn. |
60 |
Future Sight |
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Works well if it is the same type as the move used by the last Pokémon. |
70 |
Recover |
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Works well if it is the same type as the move used by the last Pokémon. |
80 |
Hyper Beam |
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Startles all other Pokémon. User cannot act in the next turn. |
90 |
Perish Song |
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Makes the audience quickly grow bored when an appeal move has little effect. |
100 |
Judgment |
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An appealing move that can be used repeatedly without boring the audience. |
TM & HM Attacks |
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TM01 |
Hone Claws |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM02 |
Dragon Claw |
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Quite an appealing move. |
TM03 |
Psyshock |
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Badly startles the last Pokémon to act before the user. |
TM04 |
Calm Mind |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM05 |
Roar |
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Causes the user to move later on the next turn. |
TM06 |
Toxic |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM07 |
Hail |
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Badly startles all Pokémon that successfully showed their appeal. |
TM10 |
Hidden Power |
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An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
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Works better the more the crowd is excited. |
TM13 |
Ice Beam |
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Badly startles the last Pokémon to act before the user. |
TM14 |
Blizzard |
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Badly startles the last Pokémon to act before the user. |
TM15 |
Hyper Beam |
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Startles all other Pokémon. User cannot act in the next turn. |
TM16 |
Light Screen |
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Prevents the user from being startled one time this turn. |
TM17 |
Protect |
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Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
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Works better the more the crowd is excited. |
TM20 |
Safeguard |
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Prevents the user from being startled one time this turn. |
TM21 |
Frustration |
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Badly startles the last Pokémon to act before the user. |
TM22 |
Solar Beam |
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Affected by how well the previous Pokémon's move went. |
TM24 |
Thunderbolt |
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Quite an appealing move. |
TM25 |
Thunder |
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Works better the more the crowd is excited. |
TM26 |
Earthquake |
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Badly startles all Pokémon that successfully showed their appeal. |
TM27 |
Return |
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Quite an appealing move. |
TM29 |
Psychic |
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Quite an appealing move. |
TM30 |
Shadow Ball |
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Quite an appealing move. |
TM31 |
Brick Break |
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Quite an appealing move. |
TM32 |
Double Team |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM33 |
Reflect |
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Prevents the user from being startled one time this turn. |
TM35 |
Flamethrower |
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Quite an appealing move. |
TM36 |
Sludge Bomb |
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Badly startles Pokémon that the audience has high expectations of. |
TM37 |
Sandstorm |
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Badly startles all Pokémon that successfully showed their appeal. |
TM38 |
Fire Blast |
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Works better the more the crowd is excited. |
TM39 |
Rock Tomb |
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Makes audience expect little of other contestants. |
TM40 |
Aerial Ace |
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Works great if the user goes first this turn. |
TM42 |
Facade |
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Works great if the user goes last this turn. |
TM44 |
Rest |
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Prevents the user from being startled until the turn ends. |
TM48 |
Round |
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Works well if it is the same type as the move used by the last Pokémon. |
TM49 |
Echoed Voice |
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An appealing move that can be used repeatedly without boring the audience. |
TM50 |
Overheat |
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A very appealing move, but after using this move, the user is more easily startled. |
TM52 |
Focus Blast |
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Quite an appealing move. |
TM53 |
Energy Ball |
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Quite an appealing move. |
TM57 |
Charge Beam |
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Works well if the user is pumped up. |
TM59 |
Incinerate |
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Makes audience expect little of other contestants. |
TM60 |
Quash |
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Causes the user to move earlier on the next turn. |
TM61 |
Will-O-Wisp |
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Makes audience expect little of other contestants. |
TM65 |
Shadow Claw |
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Quite an appealing move. |
TM66 |
Payback |
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Works great if the user goes last this turn. |
TM67 |
Retaliate |
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Affected by how well the previous Pokémon's move went. |
TM68 |
Giga Impact |
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Startles all other Pokémon. User cannot act in the next turn. |
TM70 |
Flash |
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Makes audience expect little of other contestants. |
TM71 |
Stone Edge |
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Affected by how well the previous Pokémon's move went. |
TM73 |
Thunder Wave |
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Startles all of the Pokémon to act before the user. |
TM75 |
Swords Dance |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM77 |
Psych Up |
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Works well if it is the same type as the move used by the last Pokémon. |
TM78 |
Bulldoze |
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Badly startles the last Pokémon to act before the user. |
TM80 |
Rock Slide |
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Startles all of the Pokémon to act before the user. |
TM81 |
X-Scissor |
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Badly startles Pokémon that used a move of the same type. |
TM84 |
Poison Jab |
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Quite an appealing move. |
TM85 |
Dream Eater |
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Works well if it is the same type as the move used by the last Pokémon. |
TM86 |
Grass Knot |
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Works better the later it is used in a turn. |
TM87 |
Swagger |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
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Prevents the user from being startled one time this turn. |
TM91 |
Flash Cannon |
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Quite an appealing move. |
TM92 |
Trick Room |
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Scrambles the order in which Pokémon will move on the next turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
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Quite an appealing move. |
TM94 (ΩRαS) |
Secret Power |
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Works well if the user is pumped up. |
TM95 |
Snarl |
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Makes the audience quickly grow bored when an appeal move has little effect. |
TM97 |
Dark Pulse |
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Quite an appealing move. |
TM100 |
Confide |
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Brings down the energy of any Pokémon that have already used a move this turn. |
HM01 |
Cut |
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Quite an appealing move. |
HM02 |
Fly |
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Prevents the user from being startled one time this turn. |
HM03 |
Surf |
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Startles all of the Pokémon to act before the user. |
HM04 |
Strength |
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Quite an appealing move. |
HM05 |
Waterfall |
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Quite an appealing move. |
HM07 (ΩRαS) |
Dive |
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Prevents the user from being startled one time this turn. |
Transfer Only Moves (Details) |
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Telekinesis |
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Gen V TM19 |
Makes the remaining Pokémon nervous. |
Work Up |
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Gen V TM83 |
Excites the audience a lot if used first. |
Draco Meteor |
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| Move Tutor - B2W2 |
A very appealing move, but after using this move, the user is more easily startled. |
Bullet Seed |
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Gen IV 331 |
Effectiveness varies depending on when it is used. |
Brine |
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Gen IV 362 |
Affected by how well the previous Pokémon's move went. |
Endure |
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Gen IV 203 |
Causes the user to move later on the next turn. |
Silver Wind |
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Gen IV 318 |
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
Avalanche |
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Gen IV 419 |
Affected by how well the previous Pokémon's move went. |
Defog |
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Gen IV 432 |
Works great if the user goes first this turn. |
Whirlpool |
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Gen IV 250 |
Temporarily stops the crowd from growing excited. |
Dive |
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Move Tutor - PtHGSS |
Prevents the user from being startled one time this turn. |
Fury Cutter |
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Move Tutor - PtHGSS |
An appealing move that can be used repeatedly without boring the audience. |
Ominous Wind |
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Move Tutor - PtHGSS |
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
Swift |
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Move Tutor - PtHGSS |
Works great if the user goes first this turn. |
Ancient Power |
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Move Tutor - PtHGSS |
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
Mud-slap |
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Move Tutor - PtHGSS |
Makes audience expect little of other contestants. |
Twister |
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Move Tutor - PtHGSS |
Quite an appealing move. |
Role Play |
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Move Tutor - HGSS |
Shows off the Pokémon’s appeal about as well as the move used just before it. |
Headbutt |
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Move Tutor - HGSS |
Quite an appealing move. |