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 #494 Victini
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Victini
Japan: Victini
ビクティニ
French: Victini
German: Victini
Korean: 비크티니
National: #494
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Victini is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Victory Pokémon 1'04"
0.4m
8.8lbs
4kg
330,720
Abilities: Victory Star
Victory Star: Accuracy for the Pokémon and Allys is raised by 10%
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
100 3 HP Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
  Victini cannot breed
Evolutionary Chain
Locations
X Transfer required
Y Transfer required
Omega Ruby  
Alpha Sapphire  
Generation VI Level Up
LevelAttack NameTypeAppealJam
Searing Shot  
An appealing move that can be used repeatedly without boring the audience.
Focus Energy  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Confusion  
Quite an appealing move.
Incinerate  
Makes audience expect little of other contestants.
Quick Attack  
Causes the user to move earlier on the next turn.
9 Endure  
Causes the user to move later on the next turn.
17 Headbutt  
Quite an appealing move.
25 Flame Charge  
Works well if the user is pumped up.
33 Reversal  
Works better the later it is used in a turn.
41 Flame Burst  
Makes audience expect little of other contestants.
49 Zen Headbutt  
Quite an appealing move.
57 Inferno
Badly startles the last Pokémon to act before the user.
65 Double-Edge  
A very appealing move, but after using this move, the user is more easily startled.
73 Flare Blitz  
A very appealing move, but after using this move, the user is more easily startled.
81 Final Gambit  
A move of huge appeal, but using it prevents the user from taking further contest moves.
89 Stored Power  
Works well if the user is pumped up.
97 Overheat  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM03 Psyshock
Badly startles the last Pokémon to act before the user.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM42 Facade  
Works great if the user goes last this turn.
TM43 Flame Charge  
Works well if the user is pumped up.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM50 Overheat  
A very appealing move, but after using this move, the user is more easily startled.
TM52 Focus Blast  
Quite an appealing move.
TM53 Energy Ball  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM57 Charge Beam  
Works well if the user is pumped up.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM61 Will-O-Wisp  
Makes audience expect little of other contestants.
TM63 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM92 Trick Room  
Scrambles the order in which Pokémon will move on the next turn.
TM93 Wild Charge  
A very appealing move, but after using this move, the user is more easily startled.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM99 Dazzling Gleam  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bounce  
Prevents the user from being startled until the turn ends.
Fire Punch  
Quite an appealing move.
Heat Wave
Startles all of the Pokémon to act before the user.
Helping Hand  
Quite an appealing move.
Last Resort  
Works well if the user is pumped up.
Magic Coat  
Works great if the user goes last this turn.
Role Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Shock Wave  
Works great if the user goes first this turn.
Signal Beam  
Makes audience expect little of other contestants.
Skill Swap  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Thunder Punch  
Quite an appealing move.
Trick
Badly startles Pokémon that used a move of the same type.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Zen Headbutt  
Quite an appealing move.
Special Moves
Attack NameTypeAppealJam
V-create  
A very appealing move, but after using this move, the user is more easily startled.Pokémon Scrap Distribution

Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Telekinesis   Gen V TM19
Makes the remaining Pokémon nervous.
Work Up   Gen V TM83
Excites the audience a lot if used first.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 600 100 100 100 100 100 100
Max Stats
Hindering Nature
Lv. 50 160 - 207 94 - 136 94 - 136 94 - 136 94 - 136 94 - 136
Lv. 100 310 - 404 184 - 269 184 - 269 184 - 269 184 - 269 184 - 269
Max Stats
Neutral Nature
Lv. 50 160 - 207 105 - 152 105 - 152 105 - 152 105 - 152 105 - 152
Lv. 100 310 - 404 205 - 299 205 - 299 205 - 299 205 - 299 205 - 299
Max Stats
Beneficial Nature
Lv. 50 160 - 207 115 - 167 115 - 167 115 - 167 115 - 167 115 - 167
Lv. 100 310 - 404 225 - 328 225 - 328 225 - 328 225 - 328 225 - 328

<--- #493
Arceus
#495
Snivy
--->

 
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