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 #495 Snivy
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Snivy
Japan: Tsutarja
ツタージャ
French: Vipélierre
German: Serpifeu
Korean: 주리비얀
National: #495
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Grass Snake Pokémon 2'00"
0.6m
17.9lbs
8.1kg
455,120
Abilities: Overgrow - Contrary (Hidden Ability)
Overgrow: When HP is below 1/3rd its maximum, power of Grass-type moves is increased by 50%.
Hidden Ability (Available):
Contrary: Moves used on the Pokémon that raise stats lower the stats, while the moves that lower the stats raise the stat
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 1 Speed Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Grass
Evolutionary Chain
Locations
X Transfer required
Y Transfer required
Omega Ruby From Professor Birch in, Route 101
Alpha Sapphire From Professor Birch in, Route 101
Generation VI Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
4 Leer
Badly startles Pokémon that the audience has high expectations of.
7 Vine Whip  
Quite an appealing move.
10 Wrap  
Temporarily stops the crowd from growing excited.
13 Growth  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
16 Leaf Tornado  
An appealing move that can be used repeatedly without boring the audience.
19 Leech Seed  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
22 Mega Drain
Startles the last Pokémon to act before the user.
25 Slam  
Quite an appealing move.
28 Leaf Blade  
An appealing move that can be used repeatedly without boring the audience.
31 Coil  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
34 Giga Drain
Badly startles the last Pokémon to act before the user.
37 Wring Out
Badly startles Pokémon that used a move of the same type.
40 Gastro Acid  
Brings down the energy of any Pokémon that have already used a move this turn.
43 Leaf Storm  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM53 Energy Ball  
Quite an appealing move.
TM70 Flash  
Makes audience expect little of other contestants.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM96 Nature Power  
Works better the more the crowd is excited.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Captivate   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Glare Details
Badly startles the last Pokémon to act before the user.
Grassy Terrain   Details
Excites the audience a lot if used first.
Iron Tail   Details
Quite an appealing move.
Magical Leaf   Details
Works great if the user goes first this turn.
Mean Look   Details
Makes the remaining Pokémon nervous.
Mirror Coat   Details
Works great if the user goes last this turn.
Natural Gift   Details
Works better the more the crowd is excited.
Pursuit Details
Badly startles Pokémon that used a move of the same type.
Sweet Scent   Details
Prevents the user from being startled one time this turn.
Twister   Details
Quite an appealing move.

Move Tutor Attacks
Attack NameTypeAppealJam
Grass Pledge  
An appealing move that can be used repeatedly without boring the audience.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Aqua Tail  
Quite an appealing move.
Bind  
Temporarily stops the crowd from growing excited.
Gastro Acid  
Brings down the energy of any Pokémon that have already used a move this turn.
Giga Drain
Badly startles the last Pokémon to act before the user.
Iron Tail  
Quite an appealing move.
Knock Off
Badly startles all of the Pokémon to act before the user.
Seed Bomb  
Quite an appealing move.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Synthesis  
Effectiveness varies depending on when it is used.
Worry Seed  
Makes the remaining Pokémon nervous.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Grass Pledge   Move Tutor - B2W2
An appealing move that can be used repeatedly without boring the audience.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 308 45 45 55 45 55 63
Max Stats
Hindering Nature
Lv. 50 105 - 152 45 - 87 54 - 96 45 - 87 54 - 96 61 - 103
Lv. 100 200 - 294 85 - 170 103 - 188 85 - 170 103 - 188 117 - 202
Max Stats
Neutral Nature
Lv. 50 105 - 152 50 - 97 60 - 107 50 - 97 60 - 107 68 - 115
Lv. 100 200 - 294 95 - 189 115 - 209 95 - 189 115 - 209 131 - 225
Max Stats
Beneficial Nature
Lv. 50 105 - 152 55 - 106 66 - 117 55 - 106 66 - 117 74 - 126
Lv. 100 200 - 294 104 - 207 126 - 229 104 - 207 126 - 229 144 - 247

<--- #494
Victini
#496
Servine
--->

 
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