Generation VI Level Up |
|
— |
Helping Hand |
|
|
|
Quite an appealing move. |
— |
Tackle |
|
|
|
Quite an appealing move. |
— |
Tail Whip |
|
|
|
Works great if the user goes last this turn. |
5 |
Sand Attack |
|
|
|
Makes audience expect little of other contestants. |
9 |
Icy Wind |
|
|
|
Makes the audience quickly grow bored when an appeal move has little effect. |
13 |
Quick Attack |
|
|
|
Causes the user to move earlier on the next turn. |
17 |
Bite |
|
|
|
Badly startles the last Pokémon to act before the user. |
20 |
Ice Fang |
|
|
|
Quite an appealing move. |
25 |
Ice Shard |
|
|
|
Causes the user to move earlier on the next turn. |
29 |
Barrier |
|
|
|
Prevents the user from being startled until the turn ends. |
33 |
Mirror Coat |
|
|
|
Works great if the user goes last this turn. |
37 |
Hail |
|
|
|
Badly startles all Pokémon that successfully showed their appeal. |
41 |
Last Resort |
|
|
|
Works well if the user is pumped up. |
45 |
Blizzard |
|
|
|
Badly startles the last Pokémon to act before the user. |
TM & HM Attacks |
|
TM05 |
Roar |
|
|
|
Causes the user to move later on the next turn. |
TM06 |
Toxic |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM07 |
Hail |
|
|
|
Badly startles all Pokémon that successfully showed their appeal. |
TM10 |
Hidden Power |
|
|
|
An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
|
|
|
Works better the more the crowd is excited. |
TM13 |
Ice Beam |
|
|
|
Badly startles the last Pokémon to act before the user. |
TM14 |
Blizzard |
|
|
|
Badly startles the last Pokémon to act before the user. |
TM15 |
Hyper Beam |
|
|
|
Startles all other Pokémon. User cannot act in the next turn. |
TM17 |
Protect |
|
|
|
Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
|
|
|
Works better the more the crowd is excited. |
TM21 |
Frustration |
|
|
|
Badly startles the last Pokémon to act before the user. |
TM27 |
Return |
|
|
|
Quite an appealing move. |
TM28 |
Dig |
|
|
|
Prevents the user from being startled one time this turn. |
TM30 |
Shadow Ball |
|
|
|
Quite an appealing move. |
TM32 |
Double Team |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM42 |
Facade |
|
|
|
Works great if the user goes last this turn. |
TM44 |
Rest |
|
|
|
Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
|
|
|
Makes the remaining Pokémon nervous. |
TM48 |
Round |
|
|
|
Works well if it is the same type as the move used by the last Pokémon. |
TM49 |
Echoed Voice |
|
|
|
An appealing move that can be used repeatedly without boring the audience. |
TM67 |
Retaliate |
|
|
|
Affected by how well the previous Pokémon's move went. |
TM68 |
Giga Impact |
|
|
|
Startles all other Pokémon. User cannot act in the next turn. |
TM79 |
Frost Breath |
|
|
|
Makes the audience quickly grow bored when an appeal move has little effect. |
TM87 |
Swagger |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
|
|
|
Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
|
|
|
Prevents the user from being startled one time this turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
|
|
|
Quite an appealing move. |
TM94 (ΩRαS) |
Secret Power |
|
|
|
Works well if the user is pumped up. |
TM100 |
Confide |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
HM04 |
Strength |
|
|
|
Quite an appealing move. |
Pre-Evolution Only Moves |
Growl |
|
|
|
| Lv. 1 | |
Works great if the user goes last this turn. |
Baby-doll Eyes |
|
|
|
| Lv. 9 | |
Causes the user to move earlier on the next turn. |
Swift |
|
|
|
| Lv. 10 | |
Works great if the user goes first this turn. |
Refresh |
|
|
|
| Lv. 20 | |
Prevents the user from being startled one time this turn. |
Covet |
|
|
|
| Lv. 23 | |
Affected by how well the previous Pokémon's move went. |
Take Down |
|
|
|
| Lv. 25 | |
A very appealing move, but after using this move, the user is more easily startled. |
Charm |
|
|
|
| Lv. 29 | |
Badly startles Pokémon that the audience has high expectations of. |
Baton Pass |
|
|
|
| Lv. 33 | |
Works well if the user is pumped up. |
Double-edge |
|
|
|
| Lv. 37 | |
A very appealing move, but after using this move, the user is more easily startled. |
Trump Card |
|
|
|
| Lv. 45 | |
Works better the later it is used in a turn. |