Generation VI Level Up |
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Tail Whip |
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Works great if the user goes last this turn. |
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Tackle |
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Quite an appealing move. |
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Helping Hand |
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Quite an appealing move. |
5 |
Sand Attack |
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Makes audience expect little of other contestants. |
9 |
Razor Leaf |
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Quite an appealing move. |
13 |
Quick Attack |
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Causes the user to move earlier on the next turn. |
17 |
Grass Whistle |
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Prevents the user from being startled one time this turn. |
20 |
Magical Leaf |
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Works great if the user goes first this turn. |
25 |
Giga Drain |
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Badly startles the last Pokémon to act before the user. |
29 |
Swords Dance |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
33 |
Synthesis |
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Effectiveness varies depending on when it is used. |
37 |
Sunny Day |
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Works better the more the crowd is excited. |
41 |
Last Resort |
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Works well if the user is pumped up. |
45 |
Leaf Blade |
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An appealing move that can be used repeatedly without boring the audience. |
TM & HM Attacks |
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TM05 |
Roar |
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Causes the user to move later on the next turn. |
TM06 |
Toxic |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM10 |
Hidden Power |
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An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
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Works better the more the crowd is excited. |
TM15 |
Hyper Beam |
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Startles all other Pokémon. User cannot act in the next turn. |
TM17 |
Protect |
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Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
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Works better the more the crowd is excited. |
TM21 |
Frustration |
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Badly startles the last Pokémon to act before the user. |
TM22 |
Solar Beam |
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Affected by how well the previous Pokémon's move went. |
TM27 |
Return |
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Quite an appealing move. |
TM28 |
Dig |
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Prevents the user from being startled one time this turn. |
TM30 |
Shadow Ball |
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Quite an appealing move. |
TM32 |
Double Team |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM40 |
Aerial Ace |
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Works great if the user goes first this turn. |
TM42 |
Facade |
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Works great if the user goes last this turn. |
TM44 |
Rest |
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Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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Makes the remaining Pokémon nervous. |
TM48 |
Round |
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Works well if it is the same type as the move used by the last Pokémon. |
TM49 |
Echoed Voice |
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An appealing move that can be used repeatedly without boring the audience. |
TM53 |
Energy Ball |
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Quite an appealing move. |
TM67 |
Retaliate |
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Affected by how well the previous Pokémon's move went. |
TM68 |
Giga Impact |
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Startles all other Pokémon. User cannot act in the next turn. |
TM70 |
Flash |
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Makes audience expect little of other contestants. |
TM75 |
Swords Dance |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM81 |
X-Scissor |
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Badly startles Pokémon that used a move of the same type. |
TM86 |
Grass Knot |
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Works better the later it is used in a turn. |
TM87 |
Swagger |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
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Prevents the user from being startled one time this turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
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Quite an appealing move. |
TM94 (ΩRαS) |
Secret Power |
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Works well if the user is pumped up. |
TM96 |
Nature Power |
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Works better the more the crowd is excited. |
TM100 |
Confide |
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Brings down the energy of any Pokémon that have already used a move this turn. |
HM04 |
Strength |
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Quite an appealing move. |
Pre-Evolution Only Moves |
Growl |
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| Lv. 1 | |
Works great if the user goes last this turn. |
Baby-doll Eyes |
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| Lv. 9 | |
Causes the user to move earlier on the next turn. |
Swift |
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| Lv. 10 | |
Works great if the user goes first this turn. |
Bite |
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| Lv. 17 | |
Badly startles the last Pokémon to act before the user. |
Refresh |
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| Lv. 20 | |
Prevents the user from being startled one time this turn. |
Covet |
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| Lv. 23 | |
Affected by how well the previous Pokémon's move went. |
Take Down |
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| Lv. 25 | |
A very appealing move, but after using this move, the user is more easily startled. |
Charm |
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| Lv. 29 | |
Badly startles Pokémon that the audience has high expectations of. |
Baton Pass |
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| Lv. 33 | |
Works well if the user is pumped up. |
Double-edge |
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| Lv. 37 | |
A very appealing move, but after using this move, the user is more easily startled. |
Trump Card |
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| Lv. 45 | |
Works better the later it is used in a turn. |