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 #133 Eevee
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Eevee
Japan: Eievui
イーブイ
French: Évoli
German: Evoli
Korean: 이브이
National: #133
Central Kalos: #---
Coastal Kalos: #077
Mountain Kalos: #---
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Evolution Pokémon 1'00"
0.3m
14.3lbs
6.5kg
458,960
Abilities: Run Away - Adaptability - Anticipation (Hidden Ability)
Run Away: Except for trainer battles, can always run from battle. Cannot run during Mean Look or Block or when the opponent is trapping with the Arena Trap, Magnet Pull, or Shadow Tag ability.
Adaptability: Increases the Same Type Attack Bonus from *1.5 to *2.
Hidden Ability (Available):
Anticipation: Warns when the foe knows 1-hit KO or super-effective moves.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Sp. Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations - In-Depth Details
X Route 10
Friend Safari
Details
Y Route 10
Friend Safari
Details
Omega Ruby Route 116Details
Alpha Sapphire Route 116Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Helping Hand  
Quite an appealing move.
Growl  
Works great if the user goes last this turn.
Tackle  
Quite an appealing move.
Tail Whip  
Works great if the user goes last this turn.
5 Sand Attack  
Makes audience expect little of other contestants.
9 Baby-Doll Eyes  
Causes the user to move earlier on the next turn.
10 Swift  
Works great if the user goes first this turn.
13 Quick Attack  
Causes the user to move earlier on the next turn.
17 Bite
Badly startles the last Pokémon to act before the user.
20 Refresh  
Prevents the user from being startled one time this turn.
23 Covet  
Affected by how well the previous Pokémon's move went.
25 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
29 Charm
Badly startles Pokémon that the audience has high expectations of.
33 Baton Pass  
Works well if the user is pumped up.
37 Double-Edge  
A very appealing move, but after using this move, the user is more easily startled.
41 Last Resort  
Works well if the user is pumped up.
45 Trump Card  
Works better the later it is used in a turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Captivate   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Charm Details
Badly startles Pokémon that the audience has high expectations of.
Covet   Details
Affected by how well the previous Pokémon's move went.
Curse   Details
Causes the user to move later on the next turn.
Detect   Details
Prevents the user from being startled until the turn ends.
Endure   Details
Causes the user to move later on the next turn.
Fake Tears   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Flail   Details
Works better the later it is used in a turn.
Natural Gift   Details
Works better the more the crowd is excited.
Stored Power   Details
Works well if the user is pumped up.
Synchronoise   Details
Works well if it is the same type as the move used by the last Pokémon.
Tickle   Details
Brings down the energy of any Pokémon that have already used a move this turn.
Wish   Details
Excites the audience a lot if used last.
Yawn   Details
Makes the remaining Pokémon nervous.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Covet  
Affected by how well the previous Pokémon's move went.
Heal Bell  
Prevents the user from being startled until the turn ends.
Helping Hand  
Quite an appealing move.
Hyper Voice
Startles all of the Pokémon to act before the user.
Iron Tail  
Quite an appealing move.
Last Resort  
Works well if the user is pumped up.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Special Moves
Attack NameTypeAppealJam
Celebrate  
Excites the audience in any kind of contest.Pokémon Center Birthday Event

Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 325 55 55 50 45 65 55
Max Stats
Hindering Nature
Lv. 50 115 - 162 54 - 96 49 - 91 45 - 87 63 - 105 54 - 96
Lv. 100 220 - 314 103 - 188 94 - 179 85 - 170 121 - 206 103 - 188
Max Stats
Neutral Nature
Lv. 50 115 - 162 60 - 107 55 - 102 50 - 97 70 - 117 60 - 107
Lv. 100 220 - 314 115 - 209 105 - 199 95 - 189 135 - 229 115 - 209
Max Stats
Beneficial Nature
Lv. 50 115 - 162 66 - 117 60 - 112 55 - 106 77 - 128 66 - 117
Lv. 100 220 - 314 126 - 229 115 - 218 104 - 207 148 - 251 126 - 229

<--- #132
Ditto
#134
Vaporeon
--->

 
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