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 #373 Salamence
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Salamence
Japan: Boomanda
ボーマンダ
French: Drattak
German: Brutalanda
Korean: 보만다
National: #373
Central Kalos: #---
Coastal Kalos: #016
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Dragon Pokémon 4'11"
1.5m
226.2lbs
102.6kg
4510,240
Abilities: Intimidate - Moxie (Hidden Ability)
Intimidate: Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches.
Hidden Ability (Available):
Moxie: Attack is raised by one stage when the Pokémon knocks out another Pokémon
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
35 3 Attack Point(s)
Eligible
Wild Hold Item Egg Groups
 
Dragon
Evolutionary Chain
Locations
X Evolve Shelgon
Y Evolve Shelgon
Omega Ruby Evolve Shelgon
Alpha Sapphire Evolve Shelgon
X & Y Level Up
LevelAttack NameTypeAppealJam
Double-Edge  
A very appealing move, but after using this move, the user is more easily startled.
Fire Fang  
Quite an appealing move.
Thunder Fang  
Quite an appealing move.
Rage
Startles all of the Pokémon to act before the user.
Bite
Badly startles the last Pokémon to act before the user.
Leer
Badly startles Pokémon that the audience has high expectations of.
Headbutt  
Quite an appealing move.
5 Bite
Badly startles the last Pokémon to act before the user.
10 Leer
Badly startles Pokémon that the audience has high expectations of.
16 Headbutt  
Quite an appealing move.
20 Focus Energy  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
25 Ember  
Quite an appealing move.
30 Protect  
Prevents the user from being startled one time this turn.
32 Dragon Breath
Badly startles the last Pokémon to act before the user.
37 Zen Headbutt  
Quite an appealing move.
43 Scary Face  
Brings down the energy of any Pokémon that have already used a move this turn.
50 Fly  
Prevents the user from being startled one time this turn.
53 Crunch
Badly startles the last Pokémon to act before the user.
61 Dragon Claw  
Quite an appealing move.
70 Double-Edge  
A very appealing move, but after using this move, the user is more easily startled.
80 Dragon Tail  
Causes the user to move later on the next turn.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Dragon Tail  
Causes the user to move later on the next turn.
Fire Fang  
Quite an appealing move.
Thunder Fang  
Quite an appealing move.
Rage
Startles all of the Pokémon to act before the user.
Ember  
Quite an appealing move.
Leer
Badly startles Pokémon that the audience has high expectations of.
Bite
Badly startles the last Pokémon to act before the user.
4 Ember  
Quite an appealing move.
7 Leer
Badly startles Pokémon that the audience has high expectations of.
10 Bite
Badly startles the last Pokémon to act before the user.
13 Dragon Breath
Badly startles the last Pokémon to act before the user.
17 Headbutt  
Quite an appealing move.
21 Focus Energy  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
25 Crunch
Badly startles the last Pokémon to act before the user.
29 Dragon Claw  
Quite an appealing move.
30 Protect  
Prevents the user from being startled one time this turn.
35 Zen Headbutt  
Quite an appealing move.
42 Scary Face  
Brings down the energy of any Pokémon that have already used a move this turn.
49 Flamethrower  
Quite an appealing move.
50 Fly  
Prevents the user from being startled one time this turn.
63 Double-Edge  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM02 Dragon Claw  
Quite an appealing move.
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM19 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM51 Steel Wing  
Affected by how well the previous Pokémon's move went.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM65 Shadow Claw  
Quite an appealing move.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM82 Dragon Tail  
Causes the user to move later on the next turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM02 Fly  
Prevents the user from being startled one time this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Defense Curl   Details
Prevents the user from being startled one time this turn.
Dragon Dance   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Dragon Pulse   Details
Quite an appealing move.
Dragon Rage   Details
An appealing move that can be used repeatedly without boring the audience.
Dragon Rush   Details
Affected by how well the previous Pokémon's move went.
Endure   Details
Causes the user to move later on the next turn.
Fire Fang   Details
Quite an appealing move.
Hydro Pump   Details
Works better the more the crowd is excited.
Thrash   Details
A very appealing move, but after using this move, the user is more easily startled.
Twister   Details
Quite an appealing move.

Move Tutor Attacks
Attack NameTypeAppealJam
Draco Meteor  
A very appealing move, but after using this move, the user is more easily startled.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Aqua Tail  
Quite an appealing move.
Dragon Pulse  
Quite an appealing move.
Heat Wave
Startles all of the Pokémon to act before the user.
Hyper Voice
Startles all of the Pokémon to act before the user.
Iron Tail  
Quite an appealing move.
Outrage  
A very appealing move, but after using this move, the user is more easily startled.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Tailwind  
Causes the user to move earlier on the next turn.
Zen Headbutt  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Draco Meteor   Move Tutor - B2W2
A very appealing move, but after using this move, the user is more easily startled.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Defog   Gen IV 432
Works great if the user goes first this turn.
Air Cutter   Move Tutor - PtHGSS
Quite an appealing move.
Fury Cutter   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Ominous Wind   Move Tutor - PtHGSS
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Rollout   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 600 95 135 80 110 80 100
Max Stats
Hindering Nature
Lv. 50 155 - 202 126 - 168 76 - 118 103 - 145 76 - 118 94 - 136
Lv. 100 300 - 394 247 - 332 148 - 233 202 - 287 148 - 233 184 - 269
Max Stats
Neutral Nature
Lv. 50 155 - 202 140 - 187 85 - 132 115 - 162 85 - 132 105 - 152
Lv. 100 300 - 394 275 - 369 165 - 259 225 - 319 165 - 259 205 - 299
Max Stats
Beneficial Nature
Lv. 50 155 - 202 154 - 205 93 - 145 126 - 178 93 - 145 115 - 167
Lv. 100 300 - 394 302 - 405 181 - 284 247 - 350 181 - 284 225 - 328


Mega Evolution
Picture Name Other Names No. Gender Ratio Type
Mega Salamence
Japan: MegaBoomanda
メガボーマンダ
French: MegaDrattak
German: Mega-Brutalanda
Korean: 메가보만다
National: #373
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Dragon Pokémon 12'06"
3.8m
220.5lbs
100kg
45 10,240
Abilities: Aerilate
Aerilate: Increases the power of Normal-type moves by 30%. It then changes those moves to Flying-type.
Damage Taken
*1 *0.5 *0.5 *1 *0.25 *4 *0.5 *1 *0 *1 *1 *0.5 *2 *1 *2 *1 *1 *2

Stats - Mega Evolution
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 700 95 145 130 120 90 120
Max Stats
Hindering Nature
Lv. 50 155 - 202 135 - 177 121 - 163 112 - 154 85 - 127 112 - 154
Lv. 100 300 - 394 265 - 350 238 - 323 220 - 305 166 - 251 220 - 305
Max Stats
Neutral Nature
Lv. 50 155 - 202 150 - 197 135 - 182 125 - 172 95 - 142 125 - 172
Lv. 100 300 - 394 295 - 389 265 - 359 245 - 339 185 - 279 245 - 339
Max Stats
Beneficial Nature
Lv. 50 155 - 202 165 - 216 148 - 200 137 - 189 104 - 156 137 - 189
Lv. 100 300 - 394 324 - 427 291 - 394 269 - 372 203 - 306 269 - 372

<--- #372
Shelgon
#374
Beldum
--->

 
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