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 #359 Absol
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Absol
Japan: Abusoru
アブソル
French: Absol
German: Absol
Korean: 앱솔
National: #359
Central Kalos: #---
Coastal Kalos: #009
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Disaster Pokémon 3'11"
1.2m
103.6lbs
47kg
306,400
Abilities: Pressure - Super Luck - Justified (Hidden Ability)
Pressure: When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1.
Super Luck: Raises the critical-hit ratio of moves by one level.
Hidden Ability (Available):
Justified: Attack is raised by one stage when the Pokémon is hit by a Dark-type move
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
35 2 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
DexNav

Life Orb
%
Field
Evolutionary Chain
Locations - In-Depth Details
X Route 8
Friend Safari
Details
Y Route 8
Friend Safari
Details
Omega Ruby Route 120Details
Alpha Sapphire Route 120Details
Trainer Locations  Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Perish Song  
Makes the audience quickly grow bored when an appeal move has little effect.
Me First  
Causes the user to move earlier on the next turn.
Razor Wind  
Affected by how well the previous Pokémon's move went.
Detect  
Prevents the user from being startled until the turn ends.
Taunt
Badly startles Pokémon that the audience has high expectations of.
Scratch  
Quite an appealing move.
Feint  
Causes the user to move earlier on the next turn.
4 Leer
Badly startles Pokémon that the audience has high expectations of.
9 Quick Attack  
Causes the user to move earlier on the next turn.
12 Pursuit
Badly startles Pokémon that used a move of the same type.
17 Taunt
Badly startles Pokémon that the audience has high expectations of.
20 Bite
Badly startles the last Pokémon to act before the user.
25 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
28 Slash  
Quite an appealing move.
33 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
36 Future Sight  
Works well if it is the same type as the move used by the last Pokémon.
41 Night Slash  
Affected by how well the previous Pokémon's move went.
44 Detect  
Prevents the user from being startled until the turn ends.
47 Psycho Cut  
Quite an appealing move.
50 Sucker Punch  
Excites the audience a lot if used first.
57 Razor Wind  
Affected by how well the previous Pokémon's move went.
60 Me First  
Causes the user to move earlier on the next turn.
65 Perish Song  
Makes the audience quickly grow bored when an appeal move has little effect.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Perish Song  
Makes the audience quickly grow bored when an appeal move has little effect.
Future Sight  
Works well if it is the same type as the move used by the last Pokémon.
Scratch  
Quite an appealing move.
Feint  
Causes the user to move earlier on the next turn.
Leer
Badly startles Pokémon that the audience has high expectations of.
Quick Attack  
Causes the user to move earlier on the next turn.
4 Leer
Badly startles Pokémon that the audience has high expectations of.
7 Quick Attack  
Causes the user to move earlier on the next turn.
10 Pursuit
Badly startles Pokémon that used a move of the same type.
13 Taunt
Badly startles Pokémon that the audience has high expectations of.
16 Bite
Badly startles the last Pokémon to act before the user.
19 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
22 Slash  
Quite an appealing move.
25 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
29 Night Slash  
Affected by how well the previous Pokémon's move went.
33 Detect  
Prevents the user from being startled until the turn ends.
37 Psycho Cut  
Quite an appealing move.
41 Me First  
Causes the user to move earlier on the next turn.
45 Sucker Punch  
Excites the audience a lot if used first.
49 Razor Wind  
Affected by how well the previous Pokémon's move went.
53 Future Sight  
Works well if it is the same type as the move used by the last Pokémon.
57 Perish Song  
Makes the audience quickly grow bored when an appeal move has little effect.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM54 False Swipe  
Makes the audience quickly grow bored when an appeal move has little effect.
TM57 Charge Beam  
Works well if the user is pumped up.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM61 Will-O-Wisp  
Makes audience expect little of other contestants.
TM65 Shadow Claw  
Quite an appealing move.
TM66 Payback  
Works great if the user goes last this turn.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM81 X-Scissor
Badly startles Pokémon that used a move of the same type.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM95 Snarl  
Makes the audience quickly grow bored when an appeal move has little effect.
TM97 Dark Pulse  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Assurance   Details
Works better the later it is used in a turn.
Baton Pass   Details
Works well if the user is pumped up.
Curse   Details
Causes the user to move later on the next turn.
Double-Edge   Details
A very appealing move, but after using this move, the user is more easily startled.
Feint Attack   Details
Works great if the user goes first this turn.
Hex Details
Badly startles Pokémon that used a move of the same type.
Magic Coat   Details
Works great if the user goes last this turn.
Me First   Details
Causes the user to move earlier on the next turn.
Mean Look   Details
Makes the remaining Pokémon nervous.
Megahorn   Details
An appealing move that can be used repeatedly without boring the audience.
Perish Song   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Play Rough   Details
Brings down the energy of any Pokémon that have already used a move this turn.
Punishment Details
Badly startles Pokémon that the audience has high expectations of.
Sucker Punch   Details
Excites the audience a lot if used first.
Zen Headbutt   Details
Quite an appealing move.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bounce  
Prevents the user from being startled until the turn ends.
Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Tail  
Quite an appealing move.
Knock Off
Badly startles all of the Pokémon to act before the user.
Magic Coat  
Works great if the user goes last this turn.
Role Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Shock Wave  
Works great if the user goes first this turn.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Water Pulse  
Makes audience expect little of other contestants.
Zen Headbutt  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Fury Cutter   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Counter   Move Tutor - FRLG
Works great if the user goes last this turn.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.
Fury Cutter   Move Tutor - Emerald
An appealing move that can be used repeatedly without boring the audience.
Nightmare Move Tutor - XD
Startles all of the Pokémon to act before the user.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 465 65 130 60 75 60 75
Max Stats
Hindering Nature
Lv. 50 125 - 172 121 - 163 58 - 100 72 - 114 58 - 100 72 - 114
Lv. 100 240 - 334 238 - 323 112 - 197 139 - 224 112 - 197 139 - 224
Max Stats
Neutral Nature
Lv. 50 125 - 172 135 - 182 65 - 112 80 - 127 65 - 112 80 - 127
Lv. 100 240 - 334 265 - 359 125 - 219 155 - 249 125 - 219 155 - 249
Max Stats
Beneficial Nature
Lv. 50 125 - 172 148 - 200 71 - 123 88 - 139 71 - 123 88 - 139
Lv. 100 240 - 334 291 - 394 137 - 240 170 - 273 137 - 240 170 - 273


Mega Evolution
Picture Name Other Names No. Gender Ratio Type
Mega Absol
Japan: MegaAbusoru
メガアブソル
French: MegaAbsol
German: Mega-Absol
Korean: 메가앱솔
National: #359
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Disaster Pokémon 2'11"
0.9m
41.9lbs
19kg
30 6,400
Abilities: Magic Bounce
Magic Bounce: Reflects non-attacking moves used on the Pokémon back to the opponent
Damage Taken
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *0 *2 *1 *0.5 *1 *0.5 *1 *2

Stats - Mega Evolution
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 565 65 150 60 115 60 115
Max Stats
Hindering Nature
Lv. 50 125 - 172 139 - 181 58 - 100 108 - 150 58 - 100 108 - 150
Lv. 100 240 - 334 274 - 359 112 - 197 211 - 296 112 - 197 211 - 296
Max Stats
Neutral Nature
Lv. 50 125 - 172 155 - 202 65 - 112 120 - 167 65 - 112 120 - 167
Lv. 100 240 - 334 305 - 399 125 - 219 235 - 329 125 - 219 235 - 329
Max Stats
Beneficial Nature
Lv. 50 125 - 172 170 - 222 71 - 123 132 - 183 71 - 123 132 - 183
Lv. 100 240 - 334 335 - 438 137 - 240 258 - 361 137 - 240 258 - 361

<--- #358
Chimecho
#360
Wynaut
--->

 
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