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 #306 Aggron
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Aggron
Japan: Bossgodora
ボスゴドラ
French: Galeking
German: Stolloss
Korean: 보스로라
National: #306
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #101
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Iron Armor Pokémon 6'11"
2.1m
793.7lbs
360kg
458,960
Abilities: Sturdy - Rock Head - Heavy Metal (Hidden Ability)
Sturdy: The Pokémon will remain with 1 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves.
Rock Head: Does not receive recoil damage from recoil-causing damages.
Hidden Ability (Available):
Heavy Metal: This Pokémon's weight is doubled.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
35 3 Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Monster
Evolutionary Chain
Locations
X Evolve Lairon
Y Trade from X
Omega Ruby Evolve Lairon
Alpha Sapphire Evolve Lairon
Trainer Locations  Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
Harden  
Prevents the user from being startled one time this turn.
Mud-Slap  
Makes audience expect little of other contestants.
Headbutt  
Quite an appealing move.
4 Mud-Slap  
Makes audience expect little of other contestants.
8 Headbutt  
Quite an appealing move.
11 Metal Claw  
Quite an appealing move.
15 Iron Defense  
Prevents the user from being startled until the turn ends.
18 Roar  
Causes the user to move later on the next turn.
22 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
25 Iron Head  
Quite an appealing move.
29 Protect  
Prevents the user from being startled one time this turn.
34 Metal Sound
Startles all of the Pokémon to act before the user.
40 Iron Tail  
Quite an appealing move.
48 Autotomize  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
57 Heavy Slam  
Works great if the user goes last this turn.
65 Double-Edge  
A very appealing move, but after using this move, the user is more easily startled.
74 Metal Burst  
Works great if the user goes last this turn.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
Harden  
Prevents the user from being startled one time this turn.
Mud-Slap  
Makes audience expect little of other contestants.
Headbutt  
Quite an appealing move.
4 Mud-Slap  
Makes audience expect little of other contestants.
7 Headbutt  
Quite an appealing move.
10 Metal Claw  
Quite an appealing move.
13 Rock Tomb  
Makes audience expect little of other contestants.
16 Protect  
Prevents the user from being startled one time this turn.
19 Roar  
Causes the user to move later on the next turn.
22 Iron Head  
Quite an appealing move.
25 Rock Slide
Startles all of the Pokémon to act before the user.
28 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
31 Metal Sound
Startles all of the Pokémon to act before the user.
35 Iron Tail  
Quite an appealing move.
39 Iron Defense  
Prevents the user from being startled until the turn ends.
45 Double-Edge  
A very appealing move, but after using this move, the user is more easily startled.
51 Autotomize  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
57 Heavy Slam  
Works great if the user goes last this turn.
63 Metal Burst  
Works great if the user goes last this turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM02 Dragon Claw  
Quite an appealing move.
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM23 Smack Down
Badly startles Pokémon that the audience has high expectations of.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM52 Focus Blast  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM65 Shadow Claw  
Quite an appealing move.
TM66 Payback  
Works great if the user goes last this turn.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM69 Rock Polish  
Causes the user to move earlier on the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM82 Dragon Tail  
Causes the user to move later on the next turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM91 Flash Cannon  
Quite an appealing move.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM97 Dark Pulse  
Quite an appealing move.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Body Slam Details
Badly startles the last Pokémon to act before the user.
Curse   Details
Causes the user to move later on the next turn.
Dragon Rush   Details
Affected by how well the previous Pokémon's move went.
Endeavor   Details
Works great if the user goes last this turn.
Head Smash   Details
A very appealing move, but after using this move, the user is more easily startled.
Iron Head   Details
Quite an appealing move.
Reversal   Details
Works better the later it is used in a turn.
Screech   Details
Makes audience expect little of other contestants.
Smelling Salts   Details
Affected by how well the previous Pokémon's move went.
Stealth Rock   Details
Makes the remaining Pokémon nervous.
Stomp   Details
Quite an appealing move.
Superpower   Details
A very appealing move, but after using this move, the user is more easily startled.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Aqua Tail  
Quite an appealing move.
Block  
Makes the remaining Pokémon nervous.
Dragon Pulse  
Quite an appealing move.
Earth Power  
Quite an appealing move.
Endeavor  
Works great if the user goes last this turn.
Fire Punch  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Ice Punch  
Quite an appealing move.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Defense  
Prevents the user from being startled until the turn ends.
Iron Head  
Quite an appealing move.
Iron Tail  
Quite an appealing move.
Low Kick  
Works better the later it is used in a turn.
Magnet Rise  
Makes the remaining Pokémon nervous.
Outrage  
A very appealing move, but after using this move, the user is more easily startled.
Shock Wave  
Works great if the user goes first this turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Stealth Rock  
Makes the remaining Pokémon nervous.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Thunder Punch  
Quite an appealing move.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Water Pulse  
Makes audience expect little of other contestants.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Avalanche   Gen IV 419
Affected by how well the previous Pokémon's move went.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Whirlpool   Gen IV 250
Temporarily stops the crowd from growing excited.
Fury Cutter   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Ancient Power   Move Tutor - PtHGSS
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Rollout   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Mega Punch   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mega Kick   Move Tutor - FRLG
Works better the more the crowd is excited.
Counter   Move Tutor - FRLG
Works great if the user goes last this turn.
Seismic Toss   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Dynamic Punch Move Tutor - Emerald
Badly startles Pokémon that the audience has high expectations of.
Rollout   Move Tutor - Emerald
An appealing move that can be used repeatedly without boring the audience.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Defense Curl   Move Tutor - Emerald
Prevents the user from being startled one time this turn.
Fury Cutter   Move Tutor - Emerald
An appealing move that can be used repeatedly without boring the audience.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 530 70 110 180 60 60 50
Max Stats
Hindering Nature
Lv. 50 130 - 177 103 - 145 166 - 208 58 - 100 58 - 100 49 - 91
Lv. 100 250 - 344 202 - 287 328 - 413 112 - 197 112 - 197 94 - 179
Max Stats
Neutral Nature
Lv. 50 130 - 177 115 - 162 185 - 232 65 - 112 65 - 112 55 - 102
Lv. 100 250 - 344 225 - 319 365 - 459 125 - 219 125 - 219 105 - 199
Max Stats
Beneficial Nature
Lv. 50 130 - 177 126 - 178 203 - 255 71 - 123 71 - 123 60 - 112
Lv. 100 250 - 344 247 - 350 401 - 504 137 - 240 137 - 240 115 - 218


Mega Evolution
Picture Name Other Names No. Gender Ratio Type
Mega Aggron
Japan: MegaBossgodora
メガボスゴドラ
French: MegaGaleking
German: Mega-Stolloss
Korean: 메가보스로라
National: #306
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Iron Armor Pokémon 1'04"
0.4m
43.9lbs
19.9kg
45 8,960
Abilities: Filter
Filter: Damage by super-effective moves is reduced by 25%.
Damage Taken
*0.5 *2 *1 *1 *0.5 *0.5 *2 *0 *2 *0.5 *0.5 *0.5 *0.5 *1 *0.5 *1 *0.5 *0.5

Stats - Mega Evolution
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 630 70 140 230 60 80 50
Max Stats
Hindering Nature
Lv. 50 130 - 177 130 - 172 211 - 253 58 - 100 76 - 118 49 - 91
Lv. 100 250 - 344 256 - 341 418 - 503 112 - 197 148 - 233 94 - 179
Max Stats
Neutral Nature
Lv. 50 130 - 177 145 - 192 235 - 282 65 - 112 85 - 132 55 - 102
Lv. 100 250 - 344 285 - 379 465 - 559 125 - 219 165 - 259 105 - 199
Max Stats
Beneficial Nature
Lv. 50 130 - 177 159 - 211 258 - 310 71 - 123 93 - 145 60 - 112
Lv. 100 250 - 344 313 - 416 511 - 614 137 - 240 181 - 284 115 - 218

<--- #305
Lairon
#307
Meditite
--->

 
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