Generation VI Level Up |
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Inferno |
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Badly startles the last Pokémon to act before the user. |
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Nasty Plot |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
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Thunder Fang |
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Quite an appealing move. |
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Leer |
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Badly startles Pokémon that the audience has high expectations of. |
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Ember |
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Quite an appealing move. |
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Howl |
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Works great if the user goes last this turn. |
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Smog |
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Quite an appealing move. |
4 |
Howl |
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Works great if the user goes last this turn. |
8 |
Smog |
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Quite an appealing move. |
13 |
Roar |
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Causes the user to move later on the next turn. |
16 |
Bite |
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Badly startles the last Pokémon to act before the user. |
20 |
Odor Sleuth |
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Prevents the user from being startled one time this turn. |
26 |
Beat Up |
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Works well if the user is pumped up. |
30 |
Fire Fang |
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Quite an appealing move. |
35 |
Feint Attack |
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Works great if the user goes first this turn. |
41 |
Embargo |
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Brings down the energy of any Pokémon that have already used a move this turn. |
45 |
Foul Play |
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Shows off the Pokémon’s appeal about as well as the move used just before it. |
50 |
Flamethrower |
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Quite an appealing move. |
56 |
Crunch |
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Badly startles the last Pokémon to act before the user. |
60 |
Nasty Plot |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
65 |
Inferno |
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Badly startles the last Pokémon to act before the user. |
TM & HM Attacks |
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TM05 |
Roar |
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Causes the user to move later on the next turn. |
TM06 |
Toxic |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM10 |
Hidden Power |
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An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
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Works better the more the crowd is excited. |
TM12 |
Taunt |
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Badly startles Pokémon that the audience has high expectations of. |
TM15 |
Hyper Beam |
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Startles all other Pokémon. User cannot act in the next turn. |
TM17 |
Protect |
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Prevents the user from being startled one time this turn. |
TM21 |
Frustration |
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Badly startles the last Pokémon to act before the user. |
TM22 |
Solar Beam |
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Affected by how well the previous Pokémon's move went. |
TM27 |
Return |
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Quite an appealing move. |
TM30 |
Shadow Ball |
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Quite an appealing move. |
TM32 |
Double Team |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM35 |
Flamethrower |
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Quite an appealing move. |
TM36 |
Sludge Bomb |
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Badly startles Pokémon that the audience has high expectations of. |
TM38 |
Fire Blast |
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Works better the more the crowd is excited. |
TM41 |
Torment |
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Makes the remaining Pokémon nervous. |
TM42 |
Facade |
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Works great if the user goes last this turn. |
TM43 |
Flame Charge |
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Works well if the user is pumped up. |
TM44 |
Rest |
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Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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Makes the remaining Pokémon nervous. |
TM46 |
Thief |
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Shows off the Pokémon’s appeal about as well as the move used just before it. |
TM48 |
Round |
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Works well if it is the same type as the move used by the last Pokémon. |
TM50 |
Overheat |
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A very appealing move, but after using this move, the user is more easily startled. |
TM59 |
Incinerate |
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Makes audience expect little of other contestants. |
TM61 |
Will-O-Wisp |
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Makes audience expect little of other contestants. |
TM63 |
Embargo |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM66 |
Payback |
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Works great if the user goes last this turn. |
TM67 |
Retaliate |
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Affected by how well the previous Pokémon's move went. |
TM68 |
Giga Impact |
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Startles all other Pokémon. User cannot act in the next turn. |
TM85 |
Dream Eater |
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Works well if it is the same type as the move used by the last Pokémon. |
TM87 |
Swagger |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
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Prevents the user from being startled one time this turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
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Quite an appealing move. |
TM94 (ΩRαS) |
Secret Power |
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Works well if the user is pumped up. |
TM95 |
Snarl |
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Makes the audience quickly grow bored when an appeal move has little effect. |
TM97 |
Dark Pulse |
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Quite an appealing move. |
TM100 |
Confide |
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Brings down the energy of any Pokémon that have already used a move this turn. |
HM04 |
Strength |
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Quite an appealing move. |
Transfer Only Moves (Details) |
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Endure |
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Gen IV 203 |
Causes the user to move later on the next turn. |
Captivate |
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Gen IV 445 |
Makes the audience quickly grow bored when an appeal move has little effect. |
Natural Gift |
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Gen IV 363 |
Works better the more the crowd is excited. |
Swift |
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Move Tutor - PtHGSS |
Works great if the user goes first this turn. |
Mud-slap |
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Move Tutor - PtHGSS |
Makes audience expect little of other contestants. |
Headbutt |
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Move Tutor - HGSS |
Quite an appealing move. |
Body Slam |
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| Move Tutor - FRLG |
Badly startles the last Pokémon to act before the user. |
Double-edge |
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| Move Tutor - FRLG |
A very appealing move, but after using this move, the user is more easily startled. |
Mimic |
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| Move Tutor - FRLG |
Shows off the Pokémon’s appeal about as well as the move used just before it. |
Endure |
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Move Tutor - Emerald |
Causes the user to move later on the next turn. |
Mud-slap |
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Move Tutor - Emerald |
Makes audience expect little of other contestants. |
Swift |
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Move Tutor - Emerald |
Works great if the user goes first this turn. |
Nightmare |
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Move Tutor - XD |
Startles all of the Pokémon to act before the user. |