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 #130 Gyarados
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Gyarados
Japan: Gyarados
ギャラドス
French: Léviator
German: Garados
Korean: 갸라도스
National: #130
Central Kalos: #050
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Atrocious Pokémon 21'04"
6.5m
518.1lbs
235kg
451,280
Abilities: Intimidate - Moxie (Hidden Ability)
Intimidate: Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches.
Hidden Ability (Available):
Moxie: Attack is raised by one stage when the Pokémon knocks out another Pokémon
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
70 2 Attack Point(s)
Eligible
Wild Hold Item Egg Groups
 
Water 2
Dragon
Evolutionary Chain
Gender Differences
MaleFemale
Locations - In-Depth Details
X Route 3, Route 22
Friend Safari
Details
Y Route 3, Route 22
Friend Safari
Details
Omega Ruby Sootopolis CityDetails
Alpha Sapphire Sootopolis CityDetails
Trainer Locations  Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Thrash  
A very appealing move, but after using this move, the user is more easily startled.
20 Bite
Badly startles the last Pokémon to act before the user.
23 Dragon Rage  
An appealing move that can be used repeatedly without boring the audience.
26 Leer
Badly startles Pokémon that the audience has high expectations of.
29 Twister  
Quite an appealing move.
32 Ice Fang  
Quite an appealing move.
35 Aqua Tail  
Quite an appealing move.
38 Rain Dance  
Works better the more the crowd is excited.
41 Hydro Pump  
Works better the more the crowd is excited.
44 Dragon Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
47 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Thrash  
A very appealing move, but after using this move, the user is more easily startled.
20 Bite
Badly startles the last Pokémon to act before the user.
23 Dragon Rage  
An appealing move that can be used repeatedly without boring the audience.
26 Leer
Badly startles Pokémon that the audience has high expectations of.
29 Twister  
Quite an appealing move.
32 Ice Fang  
Quite an appealing move.
35 Aqua Tail  
Quite an appealing move.
38 Rain Dance  
Works better the more the crowd is excited.
41 Crunch
Badly startles the last Pokémon to act before the user.
44 Hydro Pump  
Works better the more the crowd is excited.
47 Dragon Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
50 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM55 Scald  
Makes the remaining Pokémon nervous.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM66 Payback  
Works great if the user goes last this turn.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM82 Dragon Tail  
Causes the user to move later on the next turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM97 Dark Pulse  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM04 Strength  
Quite an appealing move.
HM05 Waterfall  
Quite an appealing move.
HM07 (ΩRαS) Dive  
Prevents the user from being startled one time this turn.
Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Aqua Tail  
Quite an appealing move.
Bounce  
Prevents the user from being startled until the turn ends.
Dragon Pulse  
Quite an appealing move.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Head  
Quite an appealing move.
Iron Tail  
Quite an appealing move.
Outrage  
A very appealing move, but after using this move, the user is more easily startled.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Water Pulse  
Makes audience expect little of other contestants.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Splash  
Lv. 1
Makes the audience quickly grow bored when an appeal move has little effect.
Tackle  
Lv. 15
Quite an appealing move.
Flail  
Lv. 30
Works better the later it is used in a turn.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Dive   Gen V HM06
Prevents the user from being startled one time this turn.
Brine   Gen IV 362
Affected by how well the previous Pokémon's move went.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Avalanche   Gen IV 419
Affected by how well the previous Pokémon's move went.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Whirlpool   Gen IV 250
Temporarily stops the crowd from growing excited.
Dive   Move Tutor - PtHGSS
Prevents the user from being startled one time this turn.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 540 95 125 79 60 100 81
Max Stats
Hindering Nature
Lv. 50 155 - 202 117 - 159 75 - 117 58 - 100 94 - 136 77 - 119
Lv. 100 300 - 394 229 - 314 146 - 231 112 - 197 184 - 269 150 - 234
Max Stats
Neutral Nature
Lv. 50 155 - 202 130 - 177 84 - 131 65 - 112 105 - 152 86 - 133
Lv. 100 300 - 394 255 - 349 163 - 257 125 - 219 205 - 299 167 - 261
Max Stats
Beneficial Nature
Lv. 50 155 - 202 143 - 194 92 - 144 71 - 123 115 - 167 94 - 146
Lv. 100 300 - 394 280 - 383 179 - 282 137 - 240 225 - 328 183 - 287


Mega Evolution
Picture Name Other Names No. Gender Ratio Type
Mega Gyarados
Japan: MegaGyarados
メガギャラドス
French: MegaLéviator
German: Mega-Garados
Korean: 메가갸라도스
National: #130
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Atrocious Pokémon 3'11"
1.2m
47.2lbs
21.4kg
45 1,280
Abilities: Mold Breaker
Mold Breaker: The Pokémon's moves are not affected by foe’s abilities during battle
Damage Taken
*1 *0.5 *0.5 *2 *2 *0.5 *2 *1 *1 *1 *0 *2 *1 *0.5 *1 *0.5 *0.5 *2

Stats - Mega Evolution
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 640 95 155 109 70 130 81
Max Stats
Hindering Nature
Lv. 50 155 - 202 144 - 186 102 - 144 67 - 109 121 - 163 77 - 119
Lv. 100 300 - 394 283 - 368 200 - 285 130 - 215 238 - 323 150 - 234
Max Stats
Neutral Nature
Lv. 50 155 - 202 160 - 207 114 - 161 75 - 122 135 - 182 86 - 133
Lv. 100 300 - 394 315 - 409 223 - 317 145 - 239 265 - 359 167 - 261
Max Stats
Beneficial Nature
Lv. 50 155 - 202 176 - 227 125 - 177 82 - 134 148 - 200 94 - 146
Lv. 100 300 - 394 346 - 449 245 - 348 159 - 262 291 - 394 183 - 287

<--- #129
Magikarp
#131
Lapras
--->

 
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