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 #015 Beedrill
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Beedrill
Japan: Spear
スピアー
French: Dardargnan
German: Bibor
Korean: 독침붕
National: #015
Central Kalos: #028
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Poison Bee Pokémon 3'03"
1m
65.0lbs
29.5kg
453,840
Abilities: Swarm - Sniper (Hidden Ability)
Swarm: When HP is below 1/3rd its maximum, power of Bug-type moves is increased by 50%.
Hidden Ability (Available):
Sniper: Power of critical-hit moves is increased to 225% rather than 150%.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Attack Point(s)
1 Sp. Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Bug
Evolutionary Chain
Locations
X Evolve Kakuna
Y Evolve Kakuna
Omega Ruby Evolve Kakuna
Alpha Sapphire Evolve Kakuna
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Fury Attack  
Effectiveness varies depending on when it is used.
10 Fury Attack  
Effectiveness varies depending on when it is used.
13 Focus Energy  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
16 Twineedle
Badly startles Pokémon that used a move of the same type.
19 Rage
Startles all of the Pokémon to act before the user.
22 Pursuit
Badly startles Pokémon that used a move of the same type.
25 Toxic Spikes  
Makes the remaining Pokémon nervous.
28 Pin Missile  
Effectiveness varies depending on when it is used.
31 Agility  
Causes the user to move earlier on the next turn.
34 Assurance  
Works better the later it is used in a turn.
37 Poison Jab  
Quite an appealing move.
40 Endeavor  
Works great if the user goes last this turn.
45 Fell Stinger  
Works better the more the crowd is excited.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM09 Venoshock  
Works well if it is the same type as the move used by the last Pokémon.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM19 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM54 False Swipe  
Makes the audience quickly grow bored when an appeal move has little effect.
TM62 Acrobatics  
Works well if the user is pumped up.
TM66 Payback  
Works great if the user goes last this turn.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM76 Struggle Bug  
Works great if the user goes last this turn.
TM81 X-Scissor
Badly startles Pokémon that used a move of the same type.
TM83 Infestation  
Temporarily stops the crowd from growing excited.
TM84 Poison Jab  
Quite an appealing move.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bug Bite  
Makes audience expect little of other contestants.
Drill Run  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Electroweb
Badly startles Pokémon that the audience has high expectations of.
Endeavor  
Works great if the user goes last this turn.
Giga Drain
Badly startles the last Pokémon to act before the user.
Knock Off
Badly startles all of the Pokémon to act before the user.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Tailwind  
Causes the user to move earlier on the next turn.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Harden  
Lv. 1
Prevents the user from being startled one time this turn.
Poison Sting
Lv. 1
Startles the last Pokémon to act before the user.
String Shot
Lv. 1
Startles the last Pokémon to act before the user.
Bug Bite  
Lv. 15
Makes audience expect little of other contestants.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Silver Wind   Gen IV 318
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Defog   Gen IV 432
Works great if the user goes first this turn.
Air Cutter   Move Tutor - PtHGSS
Quite an appealing move.
Fury Cutter   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Ominous Wind   Move Tutor - PtHGSS
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
String Shot Move Tutor - HGSS
Startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.
Fury Cutter   Move Tutor - Emerald
An appealing move that can be used repeatedly without boring the audience.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 395 65 90 40 45 80 75
Max Stats
Hindering Nature
Lv. 50 125 - 172 85 - 127 40 - 82 45 - 87 76 - 118 72 - 114
Lv. 100 240 - 334 166 - 251 76 - 161 85 - 170 148 - 233 139 - 224
Max Stats
Neutral Nature
Lv. 50 125 - 172 95 - 142 45 - 92 50 - 97 85 - 132 80 - 127
Lv. 100 240 - 334 185 - 279 85 - 179 95 - 189 165 - 259 155 - 249
Max Stats
Beneficial Nature
Lv. 50 125 - 172 104 - 156 49 - 101 55 - 106 93 - 145 88 - 139
Lv. 100 240 - 334 203 - 306 93 - 196 104 - 207 181 - 284 170 - 273


Mega Evolution
Picture Name Other Names No. Gender Ratio Type
Mega Beedrill
Japan: MegaSpear
メガスピアー
French: MegaDardargnan
German: Mega-Bibor
Korean: 메가독침붕
National: #015
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Poison Bee Pokémon 5'11"
1.8m
45.2lbs
20.5kg
45 3,840
Abilities: Adaptability
Adaptability: Increases the Same Type Attack Bonus from *1.5 to *2.
Damage Taken
*1 *2 *1 *1 *0.25 *1 *0.25 *0.5 *1 *2 *2 *0.5 *2 *1 *1 *1 *1 *0.5

Stats - Mega Evolution
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 495 65 150 40 15 80 145
Max Stats
Hindering Nature
Lv. 50 125 - 172 139 - 181 40 - 82 18 - 60 76 - 118 135 - 177
Lv. 100 240 - 334 274 - 359 76 - 161 31 - 116 148 - 233 265 - 350
Max Stats
Neutral Nature
Lv. 50 125 - 172 155 - 202 45 - 92 20 - 67 85 - 132 150 - 197
Lv. 100 240 - 334 305 - 399 85 - 179 35 - 129 165 - 259 295 - 389
Max Stats
Beneficial Nature
Lv. 50 125 - 172 170 - 222 49 - 101 22 - 73 93 - 145 165 - 216
Lv. 100 240 - 334 335 - 438 93 - 196 38 - 141 181 - 284 324 - 427

<--- #014
Kakuna
#016
Pidgey
--->

 
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