Flavor Text |
| Sword | The core on its chest absorbs energy emanating from the lands of the Galar region. This energy is what allows Eternatus to stay active. |
Shield | It was inside a meteorite that fell 20,000 years ago. There seems to be a connection between this Pokémon and the Dynamax phenomenon. | | Sword | As a result of Rose's meddling, Eternatus absorbed all the energy in the Galar region. It's now in a state of power overload. |
Shield | Infinite amounts of energy pour from this Pokémon's enlarged core, warping the surrounding space-time. |
Standard Level Up |
|
— |
Poison Tail |
|
|
50 |
100 |
25 |
10 |
The user hits the target with its tail. This may also poison the target. Critical hits land more easily. |
— |
Confuse Ray |
|
|
-- |
100 |
10 |
-- |
The target is exposed to a sinister ray that triggers confusion. |
— |
Dragon Tail |
|
|
60 |
90 |
10 |
-- |
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
— |
Agility |
|
|
-- |
101 |
30 |
-- |
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
8 |
Toxic |
|
|
-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
16 |
Venoshock |
|
|
65 |
100 |
10 |
-- |
The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. |
24 |
Dragon Dance |
|
|
-- |
101 |
20 |
-- |
The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. |
32 |
Cross Poison |
|
|
70 |
100 |
20 |
10 |
A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily. |
40 |
Dragon Pulse |
|
|
85 |
100 |
10 |
-- |
The target is attacked with a shock wave generated by the user's gaping mouth. |
48 |
Flamethrower |
|
|
90 |
100 |
15 |
10 |
The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
56 |
Dynamax Cannon |
|
|
100 |
100 |
5 |
-- |
The user unleashes a strong beam from its core. This move deals twice the damage if the target is Dynamaxed. |
64 |
Cosmic Power |
|
|
-- |
101 |
20 |
-- |
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. |
72 |
Recover |
|
|
-- |
101 |
10 |
-- |
Restoring its own cells, the user restores its own HP by half of its max HP. |
80 |
Hyper Beam |
|
|
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
88 |
Eternabeam |
|
|
160 |
90 |
5 |
-- |
This is Eternatus's most powerful attack in its original form. The user can't move on the next turn. |
Technical Machine Attacks |
|
TM06 |
Fly |
|
|
90 |
95 |
15 |
-- |
The user flies up into the sky and then strikes its target on the next turn. |
TM08 |
Hyper Beam |
|
|
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM09 |
Giga Impact |
|
|
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM11 |
Solar Beam |
|
|
120 |
100 |
10 |
-- |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
TM16 |
Screech |
|
|
-- |
85 |
40 |
-- |
An earsplitting screech harshly lowers the target's Defense stat. |
TM17 |
Light Screen |
|
|
-- |
101 |
30 |
-- |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
TM18 |
Reflect |
|
|
-- |
101 |
20 |
-- |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
TM21 |
Rest |
|
|
-- |
101 |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM24 |
Snore |
|
|
50 |
100 |
15 |
30 |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
TM25 |
Protect |
|
|
-- |
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM26 |
Scary Face |
|
|
-- |
100 |
10 |
-- |
The user frightens the target with a scary face to harshly lower its Speed stat. |
TM39 |
Facade |
|
|
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM57 |
Payback |
|
|
50 |
100 |
10 |
-- |
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. |
TM58 |
Assurance |
|
|
60 |
100 |
10 |
-- |
If the target has already taken some damage in the same turn, this attack's power is doubled. |
TM73 |
Cross Poison |
|
|
70 |
100 |
20 |
10 |
A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily. |
TM74 |
Venoshock |
|
|
65 |
100 |
10 |
-- |
The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. |
TM76 |
Round |
|
|
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
TM92 |
Mystical Fire |
|
|
75 |
100 |
10 |
100 |
The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat. |
TM97 |
Brutal Swing |
|
|
60 |
100 |
20 |
-- |
The user swings its body around violently to inflict damage on everything in its vicinity. |
Technical Record Attacks |
|
TR02 |
Flamethrower |
|
|
90 |
100 |
15 |
10 |
The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
TR12 |
Agility |
|
|
-- |
101 |
30 |
-- |
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
TR20 |
Substitute |
|
|
-- |
101 |
10 |
-- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
TR22 |
Sludge Bomb |
|
|
90 |
100 |
10 |
30 |
Unsanitary sludge is hurled at the target. This may also poison the target. |
TR26 |
Endure |
|
|
-- |
101 |
10 |
-- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TR27 |
Sleep Talk |
|
|
-- |
101 |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TR33 |
Shadow Ball |
|
|
80 |
100 |
15 |
20 |
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
TR44 |
Cosmic Power |
|
|
-- |
101 |
20 |
-- |
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. |
TR51 |
Dragon Dance |
|
|
-- |
101 |
20 |
-- |
The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. |
TR54 |
Toxic Spikes |
|
|
-- |
101 |
20 |
-- |
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. |
TR57 |
Poison Jab |
|
|
80 |
100 |
20 |
30 |
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. |
TR62 |
Dragon Pulse |
|
|
85 |
100 |
10 |
-- |
The target is attacked with a shock wave generated by the user's gaping mouth. |
TR70 |
Flash Cannon |
|
|
80 |
100 |
10 |
10 |
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat. |
TR78 |
Sludge Wave |
|
|
95 |
100 |
10 |
10 |
The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. |
TR91 |
Venom Drench |
|
|
-- |
100 |
20 |
100 |
Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. |