Standard Level Up |
|
Evolve |
Drum Beating |
|
|
80 |
100 |
10 |
100 |
The user plays its drum, controlling the drum's roots to attack the target. This also lowers the target's Speed stat. |
— |
Drum Beating |
|
|
80 |
100 |
10 |
100 |
The user plays its drum, controlling the drum's roots to attack the target. This also lowers the target's Speed stat. |
— |
Double Hit |
|
|
35 |
90 |
10 |
-- |
The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. |
— |
Grassy Terrain |
|
|
-- |
101 |
10 |
-- |
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
— |
Noble Roar |
|
|
-- |
100 |
30 |
100 |
Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats. |
— |
Scratch |
|
|
40 |
100 |
35 |
-- |
Hard, pointed, sharp claws rake the target to inflict damage. |
— |
Growl |
|
|
-- |
100 |
40 |
-- |
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
— |
Branch Poke |
|
|
40 |
100 |
40 |
-- |
The user attacks the target by poking it with a sharply pointed branch. |
— |
Taunt |
|
|
-- |
100 |
20 |
-- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
12 |
Razor Leaf |
|
|
55 |
95 |
25 |
-- |
Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily. |
19 |
Screech |
|
|
-- |
85 |
40 |
-- |
An earsplitting screech harshly lowers the target's Defense stat. |
24 |
Knock Off |
|
|
65 |
100 |
20 |
-- |
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. |
30 |
Slam |
|
|
80 |
75 |
20 |
-- |
The target is slammed with a long tail, vines, or the like to inflict damage. |
38 |
Uproar |
|
|
90 |
100 |
10 |
-- |
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
46 |
Wood Hammer |
|
|
120 |
100 |
15 |
-- |
The user slams its rugged body into the target to attack. This also damages the user quite a lot. |
54 |
Endeavor |
|
|
?? |
100 |
5 |
-- |
This attack move cuts down the target's HP to equal the user's HP. |
62 |
Boomburst |
|
|
140 |
100 |
10 |
-- |
The user attacks everything around it with the destructive power of a terrible, explosive sound. |
Technical Machine Attacks |
|
TM00 |
Mega Punch |
|
|
80 |
85 |
20 |
-- |
The target is slugged by a punch thrown with muscle-packed power. |
TM01 |
Mega Kick |
|
|
120 |
75 |
5 |
-- |
The target is attacked by a kick launched with muscle-packed power. |
TM08 |
Hyper Beam |
|
|
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM09 |
Giga Impact |
|
|
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM10 |
Magical Leaf |
|
|
60 |
101 |
20 |
-- |
The user scatters curious leaves that chase the target. This attack never misses. |
TM11 |
Solar Beam |
|
|
120 |
100 |
10 |
-- |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
TM12 |
Solar Blade |
|
|
125 |
100 |
10 |
-- |
In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn. |
TM16 |
Screech |
|
|
-- |
85 |
40 |
-- |
An earsplitting screech harshly lowers the target's Defense stat. |
TM21 |
Rest |
|
|
-- |
101 |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM24 |
Snore |
|
|
50 |
100 |
15 |
30 |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
TM25 |
Protect |
|
|
-- |
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM26 |
Scary Face |
|
|
-- |
100 |
10 |
-- |
The user frightens the target with a scary face to harshly lower its Speed stat. |
TM28 |
Giga Drain |
|
|
75 |
100 |
10 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
TM31 |
Attract |
|
|
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM34 |
Sunny Day |
|
|
-- |
101 |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
TM39 |
Facade |
|
|
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM40 |
Swift |
|
|
60 |
101 |
20 |
-- |
Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
TM43 |
Brick Break |
|
|
75 |
100 |
15 |
-- |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
TM50 |
Bullet Seed |
|
|
25 |
100 |
30 |
-- |
The user forcefully shoots seeds at the target two to five times in a row. |
TM53 |
Mud Shot |
|
|
55 |
95 |
15 |
100 |
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
TM56 |
U-turn |
|
|
70 |
100 |
20 |
-- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM58 |
Assurance |
|
|
60 |
100 |
10 |
-- |
If the target has already taken some damage in the same turn, this attack's power is doubled. |
TM59 |
Fling |
|
|
?? |
100 |
10 |
-- |
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
TM63 |
Drain Punch |
|
|
75 |
100 |
10 |
-- |
An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
TM76 |
Round |
|
|
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
TM78 |
Acrobatics |
|
|
55 |
100 |
15 |
-- |
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
TM81 |
Bulldoze |
|
|
60 |
100 |
20 |
100 |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
TM85 |
Snarl |
|
|
55 |
95 |
15 |
100 |
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
TM88 |
Grassy Terrain |
|
|
-- |
101 |
10 |
-- |
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
TM94 |
False Swipe |
|
|
40 |
100 |
40 |
-- |
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
TM97 |
Brutal Swing |
|
|
60 |
100 |
20 |
-- |
The user swings its body around violently to inflict damage on everything in its vicinity. |
TM98 |
Stomping Tantrum |
|
|
75 |
100 |
10 |
-- |
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
Technical Record Attacks |
|
TR00 |
Swords Dance |
|
|
-- |
101 |
20 |
-- |
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
TR01 |
Body Slam |
|
|
85 |
100 |
15 |
30 |
The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
TR07 |
Low Kick |
|
|
?? |
100 |
20 |
-- |
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
TR10 |
Earthquake |
|
|
100 |
100 |
10 |
-- |
The user sets off an earthquake that strikes every Pokémon around it. |
TR13 |
Focus Energy |
|
|
-- |
101 |
30 |
-- |
The user takes a deep breath and focuses so that critical hits land more easily. |
TR20 |
Substitute |
|
|
-- |
101 |
10 |
-- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
TR26 |
Endure |
|
|
-- |
101 |
10 |
-- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TR27 |
Sleep Talk |
|
|
-- |
101 |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TR35 |
Uproar |
|
|
90 |
100 |
10 |
-- |
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
TR37 |
Taunt |
|
|
-- |
100 |
20 |
-- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TR39 |
Superpower |
|
|
120 |
100 |
5 |
100 |
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. |
TR42 |
Hyper Voice |
|
|
90 |
100 |
10 |
-- |
The user lets loose a horribly echoing shout with the power to inflict damage. |
TR48 |
Bulk Up |
|
|
-- |
101 |
20 |
-- |
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. |
TR64 |
Focus Blast |
|
|
120 |
70 |
5 |
10 |
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
TR65 |
Energy Ball |
|
|
90 |
100 |
10 |
10 |
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
TR67 |
Earth Power |
|
|
90 |
100 |
10 |
10 |
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
TR71 |
Leaf Storm |
|
|
130 |
90 |
5 |
100 |
The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat. |
TR77 |
Grass Knot |
|
|
?? |
100 |
20 |
-- |
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
TR85 |
Work Up |
|
|
-- |
101 |
30 |
-- |
The user is roused, and its Attack and Sp. Atk stats increase. |
TR93 |
Darkest Lariat |
|
|
85 |
100 |
10 |
-- |
The user swings both arms and hits the target. The target's stat changes don't affect this attack's damage. |
TR94 |
High Horsepower |
|
|
95 |
95 |
10 |
-- |
The user fiercely attacks the target using its entire body. |
TR99 |
Body Press |
|
|
80 |
100 |
10 |
-- |
The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target. |
Usable Max Moves |
|
Max Flutterby |
|
|
120 |
101 |
10 |
-- |
|
This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat. |
Max Strike |
|
|
150(Phy)/150(Spe) |
101 |
10 |
-- |
|
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. |
Max Knuckle |
|
|
100(Phy)/95(Spe) |
101 |
10 |
-- |
|
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. |
Max Airstream |
|
|
110 |
101 |
10 |
-- |
|
This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon's Speed stats. |
Max Quake |
|
|
130(Phy)/130(Spe) |
101 |
10 |
-- |
|
This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. |
Max Darkness |
|
|
130(Phy)/110(Spe) |
101 |
10 |
-- |
|
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. |
Max Overgrowth |
|
|
140(Phy)/150(Spe) |
101 |
10 |
-- |
|
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. |
Max Guard |
|
|
|
101 |
10 |
-- |
|
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
G-Max Drum Solo |
|
|
160(Phy)/160(Spe) |
101 |
10 |
-- |
|
A Grass-type attack that Gigantamax Rillaboom use. This move can be used on the target regardless of its Abilities. |