Standard Level Up |
|
— |
Tackle |
|
|
40 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Water Gun |
|
|
40 |
100 |
25 |
-- |
The target is blasted with a forceful shot of water. |
4 |
Supersonic |
|
|
-- |
55 |
20 |
-- |
The user generates odd sound waves from its body that confuse the target. |
8 |
Wing Attack |
|
|
60 |
100 |
35 |
-- |
The target is struck with large, imposing wings spread wide to inflict damage. |
12 |
Water Pulse |
|
|
60 |
100 |
20 |
20 |
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
16 |
Wide Guard |
|
|
-- |
101 |
10 |
-- |
The user and its allies are protected from wide-ranging attacks for one turn. |
20 |
Agility |
|
|
-- |
101 |
30 |
-- |
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
24 |
Bubble Beam |
|
|
65 |
100 |
20 |
10 |
A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat. |
28 |
Headbutt |
|
|
70 |
100 |
15 |
30 |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
32 |
Air Slash |
|
|
75 |
95 |
15 |
30 |
The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
36 |
Aqua Ring |
|
|
-- |
101 |
20 |
-- |
The user envelops itself in a veil made of water. It regains some HP every turn. |
40 |
Bounce |
|
|
85 |
85 |
5 |
30 |
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. |
44 |
Take Down |
|
|
90 |
85 |
20 |
-- |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
48 |
Hydro Pump |
|
|
110 |
80 |
5 |
-- |
The target is blasted by a huge volume of water launched under great pressure. |
Sword & Shield Technical Machine Attacks |
|
TM21 |
Rest |
|
|
-- |
101 |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM22 |
Rock Slide |
|
|
75 |
90 |
10 |
30 |
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
TM24 |
Snore |
|
|
50 |
100 |
15 |
30 |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
TM25 |
Protect |
|
|
-- |
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM27 |
Icy Wind |
|
|
55 |
95 |
15 |
100 |
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
TM31 |
Attract |
|
|
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM33 |
Rain Dance |
|
|
-- |
101 |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
TM35 |
Hail |
|
|
-- |
101 |
10 |
-- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. |
TM36 |
Whirlpool |
|
|
35 |
85 |
15 |
100 |
The user traps the target in a violent swirling whirlpool for four to five turns. |
TM39 |
Facade |
|
|
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM40 |
Swift |
|
|
60 |
101 |
20 |
-- |
Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
TM41 |
Helping Hand |
|
|
-- |
101 |
20 |
-- |
The user assists an ally by boosting the power of that ally's attack. |
TM45 |
Dive |
|
|
80 |
100 |
10 |
-- |
Diving on the first turn, the user floats up and attacks on the next turn. |
TM52 |
Bounce |
|
|
85 |
85 |
5 |
30 |
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. |
TM76 |
Round |
|
|
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
TM78 |
Acrobatics |
|
|
55 |
100 |
15 |
-- |
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
TM81 |
Bulldoze |
|
|
60 |
100 |
20 |
100 |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
TM95 |
Air Slash |
|
|
75 |
95 |
15 |
30 |
The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
Technical Record Attacks |
|
TR03 |
Hydro Pump |
|
|
110 |
80 |
5 |
-- |
The target is blasted by a huge volume of water launched under great pressure. |
TR04 |
Surf |
|
|
90 |
100 |
15 |
-- |
The user attacks everything around it by swamping its surroundings with a giant wave. |
TR05 |
Ice Beam |
|
|
90 |
100 |
10 |
10 |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
TR06 |
Blizzard |
|
|
110 |
70 |
5 |
10 |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
TR10 |
Earthquake |
|
|
100 |
100 |
10 |
-- |
The user sets off an earthquake that strikes every Pokémon around it. |
TR12 |
Agility |
|
|
-- |
101 |
30 |
-- |
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
TR16 |
Waterfall |
|
|
80 |
100 |
15 |
20 |
The user charges at the target and may make it flinch. |
TR17 |
Amnesia |
|
|
-- |
101 |
20 |
-- |
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. |
TR20 |
Substitute |
|
|
-- |
101 |
10 |
-- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
TR26 |
Endure |
|
|
-- |
101 |
10 |
-- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TR27 |
Sleep Talk |
|
|
-- |
101 |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TR84 |
Scald |
|
|
80 |
100 |
15 |
30 |
The user shoots boiling hot water at its target. This may also leave the target with a burn. |
BDSP Technical Machine Attacks |
|
TM03 |
Water Pulse |
|
|
60 |
100 |
20 |
20 |
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
TM07 |
Hail |
|
|
-- |
101 |
10 |
-- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. |
TM13 |
Ice Beam |
|
|
90 |
100 |
10 |
10 |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
TM14 |
Blizzard |
|
|
110 |
70 |
5 |
10 |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
TM17 |
Protect |
|
|
-- |
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
|
|
-- |
101 |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
TM26 |
Earthquake |
|
|
100 |
100 |
10 |
-- |
The user sets off an earthquake that strikes every Pokémon around it. |
TM32 |
Double Team |
|
|
-- |
101 |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM40 |
Aerial Ace |
|
|
60 |
101 |
20 |
-- |
The user confounds the target with speed, then slashes. This attack never misses. |
TM42 |
Facade |
|
|
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM44 |
Rest |
|
|
-- |
101 |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM45 |
Attract |
|
|
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM49 |
Scald |
|
|
80 |
100 |
15 |
30 |
The user shoots boiling hot water at its target. This may also leave the target with a burn. |
TM58 |
Endure |
|
|
-- |
101 |
10 |
-- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TM80 |
Rock Slide |
|
|
75 |
90 |
10 |
30 |
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
TM82 |
Sleep Talk |
|
|
-- |
101 |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM83 |
Bulldoze |
|
|
60 |
100 |
20 |
100 |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
TM87 |
Swagger |
|
|
-- |
85 |
15 |
-- |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM90 |
Substitute |
|
|
-- |
101 |
10 |
-- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
TM95 |
Surf |
|
|
90 |
100 |
15 |
-- |
The user attacks everything around it by swamping its surroundings with a giant wave. |
TM99 |
Waterfall |
|
|
80 |
100 |
15 |
20 |
The user charges at the target and may make it flinch. |
Egg Moves (Details) |
Twister |
|
|
40 |
100 |
20 |
20 |
Details |
The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch. |
Haze |
|
|
-- |
101 |
30 |
-- |
Details |
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
Slam |
|
|
80 |
75 |
20 |
-- |
Details |
The target is slammed with a long tail, vines, or the like to inflict damage. |
Mirror Coat |
|
|
?? |
100 |
20 |
-- |
Details |
A retaliation move that counters any special attack, inflicting double the damage taken. |
Splash |
|
|
-- |
101 |
40 |
-- |
Details |
The user just flops and splashes around to no effect at all... |
Tailwind |
|
|
-- |
101 |
15 |
-- |
Details |
The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns. |
Confuse Ray |
|
|
-- |
100 |
10 |
-- |
Details |
The target is exposed to a sinister ray that triggers confusion. |
Hydro Pump BDSP Only |
|
|
110 |
80 |
5 |
-- |
Details |
The target is blasted by a huge volume of water launched under great pressure. |
Wide Guard BDSP Only |
|
|
-- |
101 |
10 |
-- |
Details |
The user and its allies are protected from wide-ranging attacks for one turn. |
Amnesia BDSP Only |
|
|
-- |
101 |
20 |
-- |
Details |
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. |
Usable Max Moves |
|
Max Strike |
|
|
130(Phy)/110(Spe) |
101 |
10 |
-- |
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. |
Max Hailstorm |
|
|
140 |
101 |
10 |
-- |
This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns. |
Max Geyser |
|
|
130(Phy)/140(Spe) |
101 |
10 |
-- |
This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns. |
Max Airstream |
|
|
130(Phy)/130(Spe) |
101 |
10 |
-- |
This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon's Speed stats. |
Max Wyrmwind |
|
|
90 |
101 |
10 |
-- |
This is a Dragon-type attack Dynamax Pokémon use. This lowers the target's Attack stat. |
Max Mindstorm |
|
|
100 |
101 |
10 |
-- |
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. |
Max Rockfall |
|
|
130 |
101 |
10 |
-- |
This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns. |
Max Quake |
|
|
130 |
101 |
10 |
-- |
This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. |
Max Guard |
|
|
|
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |