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General | Location | Attacks | Stats | Egg Moves |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex |
This Pokédex entry is for Generation VIII Pokémon games. For Generation IX Pokémon games. Check out Lucario Pokémon Scarlet & Violet data |
Picture | ||
Abilities: Steadfast - Inner Focus - Justified (Hidden Ability) | |||||
Steadfast: Speed raises by one level every time the Pokémon flinches. Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch. Also prevents stats from being lowered by the ability Intimidate Hidden Ability: Justified: Attack is raised by one stage when the Pokémon is hit by a Dark-type move |
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Experience Growth | Base Happiness | Effort Values Earned | Dynamax Capable? | ||
1,059,862 Points Medium Slow |
50 | 1 Attack Point(s) 1 Sp. Attack Point(s) | Lucario can Dynamax |
Wild Hold Item | Egg Groups | ||||||||
Legends: Arceus
Alpha
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Evolutionary Chain | |||
Locations- In-Depth Details |
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Sword | North Lake Miloch Max Raid Battles: Dusty Bowl, Giant's Seat, Hammerlocke Hills, North Lake Miloch, Rolling Fields, Stony Wilderness |
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Shield | North Lake Miloch Max Raid Battles: Dusty Bowl, Giant's Seat, Hammerlocke Hills, North Lake Miloch, Rolling Fields |
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Isle of Armor | Sword | Max Raid Battles: Brawlers' Cave, Courageous Cavern, Stepping-Stone Sea | |
Shield | Max Raid Battles: Brawlers' Cave, Courageous Cavern, Stepping-Stone Sea | ||
Crown Tundra | Sword | Roaring-Sea Caves | Details |
Shield | Roaring-Sea Caves | Details | |
Brilliant Diamond | Evolve Riolu | ||
Shining Pearl | Evolve Riolu | ||
Legends: Arceus | Alabaster Icelands: Icebound Falls, Snowfall Hot Spring or nearby Cobalt Coastlands: Massive Mass Outbreak Alabaster Icelands: Massive Mass Outbreak |
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Trainer Locations | Details |
Flavor Text | ||
Sword | It controls waves known as auras, which are powerful enough to pulverize huge rocks. It uses these waves to take down its prey. | |
Shield | It can tell what people are thinking. Only Trainers who have justice in their hearts can earn this Pokémon's trust. | |
Brilliant Diamond | It has the ability to sense the auras of all things. It understands human speech. | |
Shining Pearl | By sensing the aura emanating from others, it can read their thoughts and movements. | |
Legends: Arceus | A most gallant-looking creature. It emits energy waves and controls them with precision, using them to sense even faraway beings. I have given the name “aura” to this power. |
Attacks | Level Up | TM & HM | Egg Moves |
Standard Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
Evolve | Aura Sphere | 80 | 101 | 20 | -- | ||||
The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. | |||||||||
— | Aura Sphere | 80 | 101 | 20 | -- | ||||
The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. | |||||||||
— | Life Dew | -- | 101 | 10 | -- | ||||
The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle. | |||||||||
— | Work Up | -- | 101 | 30 | -- | ||||
The user is roused, and its Attack and Sp. Atk stats increase. | |||||||||
— | Rock Smash | 40 | 100 | 15 | 50 | ||||
The user attacks with a punch. This may also lower the target's Defense stat. | |||||||||
— | Nasty Plot | -- | 101 | 20 | -- | ||||
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. | |||||||||
— | Screech | -- | 85 | 40 | -- | ||||
An earsplitting screech harshly lowers the target's Defense stat. | |||||||||
— | Force Palm | 60 | 100 | 10 | 30 | ||||
The target is attacked with a shock wave. This may also leave the target with paralysis. | |||||||||
— | Helping Hand | -- | 101 | 20 | -- | ||||
The user assists an ally by boosting the power of that ally's attack. | |||||||||
— | Copycat | -- | 101 | 20 | -- | ||||
The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |||||||||
— | Final Gambit | ?? | 100 | 5 | -- | ||||
The user risks everything to attack its target. The user faints but does damage equal to its HP. | |||||||||
— | Reversal | ?? | 100 | 15 | -- | ||||
An all-out attack that becomes more powerful the less HP the user has. | |||||||||
— | Quick Attack | 40 | 100 | 30 | -- | ||||
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | |||||||||
— | Detect | -- | 101 | 5 | -- | ||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
— | Feint | 30 | 100 | 10 | -- | ||||
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves. | |||||||||
— | Metal Claw | 50 | 95 | 35 | 10 | ||||
The target is raked with steel claws. This may also raise the user's Attack stat. | |||||||||
12 | Counter | ?? | 100 | 20 | -- | ||||
A retaliation move that counters any physical attack, inflicting double the damage taken. | |||||||||
16 | Laser Focus | -- | 101 | 30 | -- | ||||
The user concentrates intensely. The attack on the next turn always results in a critical hit. | |||||||||
20 | Power-Up Punch | 40 | 100 | 20 | 100 | ||||
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. | |||||||||
24 | Calm Mind | -- | 101 | 20 | -- | ||||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
28 | Metal Sound | -- | 85 | 40 | -- | ||||
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. | |||||||||
32 | Quick Guard | -- | 101 | 15 | -- | ||||
The user protects itself and its allies from priority moves. | |||||||||
36 | Bone Rush | 25 | 90 | 10 | -- | ||||
The user strikes the target with a hard bone two to five times in a row. | |||||||||
40 | Swords Dance | -- | 101 | 20 | -- | ||||
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |||||||||
44 | Heal Pulse | -- | 101 | 10 | -- | ||||
The user emits a healing pulse that restores the target's HP by up to half of its max HP. | |||||||||
48 | Meteor Mash | 90 | 90 | 10 | 20 | ||||
The target is hit with a hard punch fired like a meteor. This may also raise the user's Attack stat. | |||||||||
52 | Dragon Pulse | 85 | 100 | 10 | -- | ||||
The target is attacked with a shock wave generated by the user's gaping mouth. | |||||||||
56 | Extreme Speed | 80 | 100 | 5 | -- | ||||
The user charges the target at blinding speed. This move always goes first. | |||||||||
60 | Close Combat | 120 | 100 | 5 | 100 | ||||
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
TM Anchors | Sword/Shield | Brilliant Diamond/Shining Pearl |
Sword & Shield Technical Machine Attacks | |||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TM00 | Mega Punch | 80 | 85 | 20 | -- | ||||
The target is slugged by a punch thrown with muscle-packed power. | |||||||||
TM01 | Mega Kick | 120 | 75 | 5 | -- | ||||
The target is attacked by a kick launched with muscle-packed power. | |||||||||
TM04 | Ice Punch | 75 | 100 | 15 | 10 | ||||
The target is punched with an icy fist. This may also leave the target frozen. | |||||||||
TM05 | Thunder Punch | 75 | 100 | 15 | 10 | ||||
The target is punched with an electrified fist. This may also leave the target with paralysis. | |||||||||
TM08 | Hyper Beam | 150 | 90 | 5 | -- | ||||
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||||||
TM09 | Giga Impact | 150 | 90 | 5 | -- | ||||
The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||||||
TM15 | Dig | 80 | 100 | 10 | -- | ||||
The user burrows into the ground, then attacks on the next turn. | |||||||||
TM16 | Screech | -- | 85 | 40 | -- | ||||
An earsplitting screech harshly lowers the target's Defense stat. | |||||||||
TM21 | Rest | -- | 101 | 10 | -- | ||||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM22 | Rock Slide | 75 | 90 | 10 | 30 | ||||
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |||||||||
TM24 | Snore | 50 | 100 | 15 | 30 | ||||
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||||
TM25 | Protect | -- | 101 | 10 | -- | ||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM26 | Scary Face | -- | 100 | 10 | -- | ||||
The user frightens the target with a scary face to harshly lower its Speed stat. | |||||||||
TM31 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM33 | Rain Dance | -- | 101 | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
TM34 | Sunny Day | -- | 101 | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||||||
TM39 | Facade | 70 | 100 | 20 | -- | ||||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM40 | Swift | 60 | 101 | 20 | -- | ||||
Star-shaped rays are shot at opposing Pokémon. This attack never misses. | |||||||||
TM41 | Helping Hand | -- | 101 | 20 | -- | ||||
The user assists an ally by boosting the power of that ally's attack. | |||||||||
TM42 | Revenge | 60 | 100 | 10 | -- | ||||
This attack move's power is doubled if the user has been hurt by the opponent in the same turn. | |||||||||
TM43 | Brick Break | 75 | 100 | 15 | -- | ||||
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | |||||||||
TM48 | Rock Tomb | 60 | 95 | 15 | 100 | ||||
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. | |||||||||
TM57 | Payback | 50 | 100 | 10 | -- | ||||
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | |||||||||
TM59 | Fling | ?? | 100 | 10 | -- | ||||
The user flings its held item at the target to attack. This move's power and effects depend on the item. | |||||||||
TM63 | Drain Punch | 75 | 100 | 10 | -- | ||||
An energy-draining punch. The user's HP is restored by half the damage taken by the target. | |||||||||
TM65 | Shadow Claw | 70 | 100 | 15 | -- | ||||
The user slashes with a sharp claw made from shadows. Critical hits land more easily. | |||||||||
TM75 | Low Sweep | 65 | 100 | 20 | 100 | ||||
The user makes a swift attack on the target's legs, which lowers the target's Speed stat. | |||||||||
TM76 | Round | 60 | 100 | 15 | -- | ||||
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||||||
TM79 | Retaliate | 70 | 100 | 5 | -- | ||||
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. | |||||||||
TM81 | Bulldoze | 60 | 100 | 20 | 100 | ||||
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
Technical Record Attacks | |||||||||
TR # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TR00 | Swords Dance | -- | 101 | 20 | -- | ||||
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |||||||||
TR07 | Low Kick | ?? | 100 | 20 | -- | ||||
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | |||||||||
TR10 | Earthquake | 100 | 100 | 10 | -- | ||||
The user sets off an earthquake that strikes every Pokémon around it. | |||||||||
TR11 | Psychic | 90 | 100 | 10 | 10 | ||||
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
TR12 | Agility | -- | 101 | 30 | -- | ||||
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | |||||||||
TR13 | Focus Energy | -- | 101 | 30 | -- | ||||
The user takes a deep breath and focuses so that critical hits land more easily. | |||||||||
TR20 | Substitute | -- | 101 | 10 | -- | ||||
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |||||||||
TR21 | Reversal | ?? | 100 | 15 | -- | ||||
An all-out attack that becomes more powerful the less HP the user has. | |||||||||
TR26 | Endure | -- | 101 | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TR27 | Sleep Talk | -- | 101 | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TR31 | Iron Tail | 100 | 75 | 15 | 30 | ||||
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | |||||||||
TR32 | Crunch | 80 | 100 | 15 | 20 | ||||
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. | |||||||||
TR33 | Shadow Ball | 80 | 100 | 15 | 20 | ||||
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |||||||||
TR41 | Blaze Kick | 85 | 90 | 10 | 10 | ||||
The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn. | |||||||||
TR46 | Iron Defense | -- | 101 | 15 | -- | ||||
The user hardens its body's surface like iron, sharply raising its Defense stat. | |||||||||
TR48 | Bulk Up | -- | 101 | 20 | -- | ||||
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | |||||||||
TR49 | Calm Mind | -- | 101 | 20 | -- | ||||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
TR53 | Close Combat | 120 | 100 | 5 | 100 | ||||
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats. | |||||||||
TR56 | Aura Sphere | 80 | 101 | 20 | -- | ||||
The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. | |||||||||
TR57 | Poison Jab | 80 | 100 | 20 | 30 | ||||
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. | |||||||||
TR58 | Dark Pulse | 80 | 100 | 15 | 20 | ||||
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | |||||||||
TR62 | Dragon Pulse | 85 | 100 | 10 | -- | ||||
The target is attacked with a shock wave generated by the user's gaping mouth. | |||||||||
TR64 | Focus Blast | 120 | 70 | 5 | 10 | ||||
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | |||||||||
TR68 | Nasty Plot | -- | 101 | 20 | -- | ||||
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. | |||||||||
TR69 | Zen Headbutt | 80 | 90 | 15 | 20 | ||||
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |||||||||
TR70 | Flash Cannon | 80 | 100 | 10 | 10 | ||||
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat. | |||||||||
TR75 | Stone Edge | 100 | 80 | 5 | -- | ||||
The user stabs the target from below with sharpened stones. Critical hits land more easily. | |||||||||
TR85 | Work Up | -- | 101 | 30 | -- | ||||
The user is roused, and its Attack and Sp. Atk stats increase. |
BDSP Technical Machine Attacks | |||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TM01 | Focus Punch | 150 | 100 | 20 | -- | ||||
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | |||||||||
TM03 | Water Pulse | 60 | 100 | 20 | 20 | ||||
The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||||
TM04 | Calm Mind | -- | 101 | 20 | -- | ||||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
TM05 | Roar | -- | 101 | 20 | -- | ||||
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | |||||||||
TM08 | Bulk Up | -- | 101 | 20 | -- | ||||
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | |||||||||
TM10 | Work Up | -- | 101 | 30 | -- | ||||
The user is roused, and its Attack and Sp. Atk stats increase. | |||||||||
TM11 | Sunny Day | -- | 101 | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||||||
TM15 | Hyper Beam | 150 | 90 | 5 | -- | ||||
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||||||
TM17 | Protect | -- | 101 | 10 | -- | ||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | -- | 101 | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
TM23 | Iron Tail | 100 | 75 | 15 | 30 | ||||
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | |||||||||
TM26 | Earthquake | 100 | 100 | 10 | -- | ||||
The user sets off an earthquake that strikes every Pokémon around it. | |||||||||
TM27 | Low Sweep | 65 | 100 | 20 | 100 | ||||
The user makes a swift attack on the target's legs, which lowers the target's Speed stat. | |||||||||
TM28 | Dig | 80 | 100 | 10 | -- | ||||
The user burrows into the ground, then attacks on the next turn. | |||||||||
TM29 | Psychic | 90 | 100 | 10 | 10 | ||||
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
TM30 | Shadow Ball | 80 | 100 | 15 | 20 | ||||
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |||||||||
TM31 | Brick Break | 75 | 100 | 15 | -- | ||||
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | |||||||||
TM32 | Double Team | -- | 101 | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM39 | Rock Tomb | 60 | 95 | 15 | 100 | ||||
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM44 | Rest | -- | 101 | 10 | -- | ||||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM52 | Focus Blast | 120 | 70 | 5 | 10 | ||||
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | |||||||||
TM56 | Fling | ?? | 100 | 10 | -- | ||||
The user flings its held item at the target to attack. This move's power and effects depend on the item. | |||||||||
TM58 | Endure | -- | 101 | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TM59 | Dragon Pulse | 85 | 100 | 10 | -- | ||||
The target is attacked with a shock wave generated by the user's gaping mouth. | |||||||||
TM60 | Drain Punch | 75 | 100 | 10 | -- | ||||
An energy-draining punch. The user's HP is restored by half the damage taken by the target. | |||||||||
TM63 | Nasty Plot | -- | 101 | 20 | -- | ||||
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. | |||||||||
TM65 | Shadow Claw | 70 | 100 | 15 | -- | ||||
The user slashes with a sharp claw made from shadows. Critical hits land more easily. | |||||||||
TM66 | Payback | 50 | 100 | 10 | -- | ||||
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | |||||||||
TM68 | Giga Impact | 150 | 90 | 5 | -- | ||||
The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||||||
TM71 | Stone Edge | 100 | 80 | 5 | -- | ||||
The user stabs the target from below with sharpened stones. Critical hits land more easily. | |||||||||
TM75 | Swords Dance | -- | 101 | 20 | -- | ||||
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |||||||||
TM79 | Dark Pulse | 80 | 100 | 15 | 20 | ||||
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | |||||||||
TM80 | Rock Slide | 75 | 90 | 10 | 30 | ||||
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |||||||||
TM82 | Sleep Talk | -- | 101 | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM83 | Bulldoze | 60 | 100 | 20 | 100 | ||||
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | |||||||||
TM84 | Poison Jab | 80 | 100 | 20 | 30 | ||||
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. | |||||||||
TM87 | Swagger | -- | 85 | 15 | -- | ||||
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
TM90 | Substitute | -- | 101 | 10 | -- | ||||
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |||||||||
TM91 | Flash Cannon | 80 | 100 | 10 | 10 | ||||
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat. | |||||||||
TM96 | Strength | 80 | 100 | 15 | -- | ||||
The target is slugged with a punch thrown at maximum power. | |||||||||
TM98 | Rock Smash | 40 | 100 | 15 | 50 | ||||
The user attacks with a punch. This may also lower the target's Defense stat. | |||||||||
TM100 | Rock Climb | 90 | 85 | 20 | 20 | ||||
A charging attack that may also leave the foe confused. It's also one of the Pokétch's hidden moves. |
Egg Moves(Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Cross Chop | 100 | 80 | 5 | -- | Details | |||
The user delivers a double chop with its forearms crossed. Critical hits land more easily. | ||||||||
Detect | -- | 101 | 5 | -- | Details | |||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ||||||||
Bite | 60 | 100 | 25 | 30 | Details | |||
The target is bitten with viciously sharp fangs. This may also make the target flinch. | ||||||||
Mind Reader | -- | 101 | 5 | -- | Details | |||
The user senses the target's movements with its mind to ensure its next attack does not miss the target. | ||||||||
High Jump Kick | 130 | 90 | 10 | -- | Details | |||
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. | ||||||||
Vacuum Wave | 40 | 100 | 30 | -- | Details | |||
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. | ||||||||
Bullet Punch | 40 | 100 | 30 | -- | Details | |||
The user strikes the target with tough punches as fast as bullets. This move always goes first. | ||||||||
Circle Throw | 60 | 90 | 10 | -- | Details | |||
The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | ||||||||
Howl | -- | 101 | 40 | -- | Details | |||
The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats. | ||||||||
Agility BDSP Only |
-- | 101 | 30 | -- | Details | |||
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | ||||||||
Crunch BDSP Only |
80 | 100 | 15 | 20 | Details | |||
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. | ||||||||
Low Kick BDSP Only |
?? | 100 | 20 | -- | Details | |||
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | ||||||||
Iron Defense BDSP Only |
-- | 101 | 15 | -- | Details | |||
The user hardens its body's surface like iron, sharply raising its Defense stat. | ||||||||
Blaze Kick BDSP Only |
85 | 90 | 10 | 10 | Details | |||
The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn. | ||||||||
Follow Me BDSP Only |
-- | 101 | 20 | -- | Details | |||
The user draws attention to itself, making all targets take aim only at the user. | ||||||||
Meteor Mash BDSP Only |
90 | 90 | 10 | 20 | Details | |||
The target is hit with a hard punch fired like a meteor. This may also raise the user's Attack stat. |
Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Steel Beam | 140 | 95 | 5 | -- | ||||
The user fires a beam of steel that it collected from its entire body. This also damages the user. |
Isle of Armor Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Terrain Pulse | 50 | 100 | 10 | 100 | ||||
The user utilizes the power of the terrain to attack. This move's type and power changes depending on the terrain when it's used. | ||||||||
Coaching | -- | -- | 10 | -- | ||||
The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. |
Usable Max Moves | |||||||||
Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|---|
Max Flare | 130 | 101 | 10 | -- | |||||
This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. | |||||||||
Max Lightning | 130 | 101 | 10 | -- | |||||
This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. | |||||||||
Max Strike | 150(Phy)/150(Spe) | 101 | 10 | -- | |||||
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | |||||||||
Max Knuckle | 100(Phy)/100(Spe) | 101 | 10 | -- | |||||
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. | |||||||||
Max Phantasm | 120(Phy)/130(Spe) | 101 | 10 | -- | |||||
This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. | |||||||||
Max Hailstorm | 130 | 101 | 10 | -- | |||||
This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns. | |||||||||
Max Ooze | 90 | 101 | 10 | -- | |||||
This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Atk stats. | |||||||||
Max Wyrmwind | 130 | 101 | 10 | -- | |||||
This is a Dragon-type attack Dynamax Pokémon use. This lowers the target's Attack stat. | |||||||||
Max Mindstorm | 130(Phy)/130(Spe) | 101 | 10 | -- | |||||
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. | |||||||||
Max Rockfall | 130 | 101 | 10 | -- | |||||
This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns. | |||||||||
Max Quake | 130 | 101 | 10 | -- | |||||
This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. | |||||||||
Max Darkness | 130(Phy)/130(Spe) | 101 | 10 | -- | |||||
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | |||||||||
Max Steelspike | 130(Phy)/140(Spe) | 101 | 10 | -- | |||||
This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. | |||||||||
Max Guard | 101 | 10 | -- | ||||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Transfer Only Moves | |||||||||
Click here to see all transfer exclusive moves |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 525 | 70 | 110 | 70 | 115 | 70 | 90 | |
Max Stats Hindering Nature |
Lv. 50 | 130 - 177 | 103 - 145 | 67 - 109 | 108 - 150 | 67 - 109 | 85 - 127 |
Lv. 100 | 250 - 344 | 202 - 287 | 130 - 215 | 211 - 296 | 130 - 215 | 166 - 251 | |
Max Stats Neutral Nature |
Lv. 50 | 130 - 177 | 115 - 162 | 75 - 122 | 120 - 167 | 75 - 122 | 95 - 142 |
Lv. 100 | 250 - 344 | 225 - 319 | 145 - 239 | 235 - 329 | 145 - 239 | 185 - 279 | |
Max Stats Beneficial Nature |
Lv. 50 | 130 - 177 | 126 - 178 | 82 - 134 | 132 - 183 | 82 - 134 | 104 - 156 |
Lv. 100 | 250 - 344 | 247 - 350 | 159 - 262 | 258 - 361 | 159 - 262 | 203 - 306 |
70
110
70
90
70
115
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