#419 Floatzel

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex

This Pokédex entry is for Generation VIII Pokémon games. For Generation IX Pokémon games. Check out Floatzel Pokémon Scarlet & Violet data
Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Floatzel
Japan: Floazel
フローゼル
French: Mustéflott
German: Bojelin
Korean: 플로젤
National: #419
Galar: #---
Isle of Armor: #---
Crown Tundra: #---
Sinnoh: #057
Hisui: #042
Male :50.2%
Female :49.8%
Water-type
Classification Height Weight Capture Rate Base Egg Steps
Sea Weasel Pokémon
Standard3'07"
1.1m
Min2'11"
0.88m
Max4'04"
1.32m
Alpha7'03"
2.2m
Standard73.9lbs
33.5kg
Min47.3lbs
21.44kg
Max106.3lbs
48.24kg
Alpha177.2lbs
80.4kg
75
Legends
135
2,560 (SWSH)
5,120 (BDSP)
Abilities: Swift Swim - Water Veil (Hidden Ability)
Swift Swim: When rainy, The Pokémon’s Speed doubles.
Hidden Ability:
Water Veil: This Pokémon cannot be Burned while having this ability.
Experience Growth Base Happiness Effort Values Earned Dynamax Capable?
1,000,000 Points
Medium Fast
50 2 Speed Point(s)
Floatzel can Dynamax

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0.5 *1
Wild Hold Item Egg Groups
 
Legends: Arceus
Medicinal Leek
Medicinal Leek
- 40%
Ball of Mud
Ball of Mud
- 15%

Alpha
Exp. Candy M
Exp. Candy M
- 100%
Seed of Mastery
Seed of Mastery
- 20%
Water 1
Field
Evolutionary Chain
Buizel Level Floatzel

Locations

- In-Depth Details
Brilliant Diamond Route 213, Route 218, Route 221, Route 222, Route 224, Route 230, Fuego Ironworks, Victory RoadDetails
Shining Pearl Route 213, Route 218, Route 221, Route 222, Route 224, Route 230, Fuego Ironworks, Victory RoadDetails
Legends: Arceus Obsidian Fieldlands: Worn Bridge or nearby
Cobalt Coastlands: Aipom Hill, Bathers' Lagoon or nearby
Obsidian Fieldlands: Massive Mass Outbreak
Trainer Locations  Details
Flavor Text
Brilliant Diamond It floats using its well-developed flotation sac. It assists in the rescues of drowning people.
Shining Pearl Its flotation sac developed as a result of pursuing aquatic prey. Floatzel carries people as if it were a rubber raft.
Legends: Arceus Has a long, rather splendid flotation sac, which prevents Floatzel from drowning even in stormy seas. One might glimpse this species around fishing hamlets from time to time.



Attacks

Level UpTM & HMEgg Moves

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Ice Fang Ice Fang - Ice-type Ice Fang: Physical Move 65 95 15 10
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
Crunch Crunch - Dark-type Crunch: Physical Move 80 100 15 20
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Growl Growl - Normal-type Growl: Other Move -- 100 40 --
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
Quick Attack Quick Attack - Normal-type Quick Attack: Physical Move 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
4 Growl Growl - Normal-type Growl: Other Move -- 100 40 --
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
7 Tail Whip Tail Whip - Normal-type Tail Whip: Other Move -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.
11 Quick Attack Quick Attack - Normal-type Quick Attack: Physical Move 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
15 Water Gun Water Gun - Water-type Water Gun: Special Move 40 100 25 --
The target is blasted with a forceful shot of water.
18 Bite Bite - Dark-type Bite: Physical Move 60 100 25 30
The target is bitten with viciously sharp fangs. This may also make the target flinch.
21 Swift Swift - Normal-type Swift: Special Move 60 101 20 --
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
24 Aqua Jet Aqua Jet - Water-type Aqua Jet: Physical Move 40 100 20 --
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
29 Double Hit Double Hit - Normal-type Double Hit: Physical Move 35 90 10 --
The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.
35 Whirlpool Whirlpool - Water-type Whirlpool: Special Move 35 85 15 100
The user traps the target in a violent swirling whirlpool for four to five turns.
41 Waterfall Waterfall - Water-type Waterfall: Physical Move 80 100 15 20
The user charges at the target and may make it flinch.
46 Aqua Tail Aqua Tail - Water-type Aqua Tail: Physical Move 90 90 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
51 Agility Agility - Psychic-type Agility: Other Move -- 101 30 --
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
57 Hydro Pump Hydro Pump - Water-type Hydro Pump: Special Move 110 80 5 --
The target is blasted by a huge volume of water launched under great pressure.

BDSP Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Focus Punch Focus Punch - Fighting-type Focus Punch: Physical Move 150 100 20 --
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
TM03 Water Pulse Water Pulse - Water-type Water Pulse: Special Move 60 100 20 20
The user attacks the target with a pulsing blast of water. This may also confuse the target.
TM05 Roar Roar - Normal-type Roar: Other Move -- 101 20 --
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
TM07 Hail Hail - Ice-type Hail: Other Move -- 101 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
TM08 Bulk Up Bulk Up - Fighting-type Bulk Up: Other Move -- 101 20 --
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
TM12 Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM13 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM14 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM15 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM17 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM23 Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 15 30
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
TM28 Dig Dig - Ground-type Dig: Physical Move 80 100 10 --
The user burrows into the ground, then attacks on the next turn.
TM31 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM32 Double Team Double Team - Normal-type Double Team: Other Move -- 101 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 15 100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
TM41 Torment Torment - Dark-type Torment: Other Move -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM49 Scald Scald - Water-type Scald: Special Move 80 100 15 30
The user shoots boiling hot water at its target. This may also leave the target with a burn.
TM52 Focus Blast Focus Blast - Fighting-type Focus Blast: Special Move 120 70 5 10
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
TM55 Brine Brine - Water-type Brine: Special Move 65 100 10 --
If the target's HP is half or less, this attack will hit with double the power.
TM58 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM66 Payback Payback - Dark-type Payback: Physical Move 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
TM68 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM82 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TM95 Surf Surf - Water-type Surf: Special Move 90 100 15 --
The user attacks everything around it by swamping its surroundings with a giant wave.
TM96 Strength Strength - Normal-type Strength: Physical Move 80 100 15 --
The target is slugged with a punch thrown at maximum power.
TM98 Rock Smash Rock Smash - Fighting-type Rock Smash: Physical Move 40 100 15 50
The user attacks with a punch. This may also lower the target's Defense stat.
TM99 Waterfall Waterfall - Water-type Waterfall: Physical Move 80 100 15 20
The user charges at the target and may make it flinch.

Egg Moves

(Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Mud-Slap Mud-Slap - Ground-type Mud-Slap: Special Move 20 100 10 100 Details
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 100 15 30 Details
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Fury Swipes Fury Swipes - Normal-type Fury Swipes: Physical Move 18 80 15 -- Details
The target is raked with sharp claws or scythes quickly two to five times in a row.
Slash Slash - Normal-type Slash: Physical Move 70 100 20 -- Details
The target is attacked with a slash of claws or blades. Critical hits land more easily.
Fury Cutter Fury Cutter - Bug-type Fury Cutter: Physical Move 40 95 20 -- Details
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
Baton Pass Baton Pass - Normal-type Baton Pass: Other Move -- 101 40 -- Details
The user switches places with a party Pokémon in waiting and passes along any stat changes.
Aqua Tail Aqua Tail - Water-type Aqua Tail: Physical Move 90 90 10 -- Details
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Aqua Ring Aqua Ring - Water-type Aqua Ring: Other Move -- 101 20 -- Details
The user envelops itself in a veil made of water. It regains some HP every turn.
Switcheroo Switcheroo - Dark-type Switcheroo: Other Move -- 100 10 -- Details
The user trades held items with the target faster than the eye can follow.
Soak Soak - Water-type Soak: Other Move -- 100 20 -- Details
The user shoots a torrent of water at the target and changes the target's type to Water.
Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 -- Details
The user assists an ally by boosting the power of that ally's attack.

Transfer Only Moves
Click here to see all transfer exclusive moves


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 495 85 105 55 85 50 115
Max Stats
Hindering Nature
Lv. 50 145 - 192 99 - 141 54 - 96 81 - 123 49 - 91 108 - 150
Lv. 100 280 - 374 193 - 278 103 - 188 157 - 242 94 - 179 211 - 296
Max Stats
Neutral Nature
Lv. 50 145 - 192 110 - 157 60 - 107 90 - 137 55 - 102 120 - 167
Lv. 100 280 - 374 215 - 309 115 - 209 175 - 269 105 - 199 235 - 329
Max Stats
Beneficial Nature
Lv. 50 145 - 192 121 - 172 66 - 117 99 - 150 60 - 112 132 - 183
Lv. 100 280 - 374 236 - 339 126 - 229 192 - 295 115 - 218 258 - 361
85
105
55
115
50
85

<--- Buizel #418
Buizel
#420
Cherubi
Cherubi --->