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General | Location | Attacks | Stats | Egg Moves |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex |
This Pokédex entry is for Generation VIII Pokémon games. For Generation IX Pokémon games. Check out Deoxys Pokémon Scarlet & Violet data |
Picture | ||
Abilities: Pressure | |||||
Pressure: When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1. | |||||
Experience Growth | Base Happiness | Effort Values Earned | Dynamax Capable? | ||
1,250,000 Points Slow |
0 | Deoxys can Dynamax |
Wild Hold Item | Egg Groups |
Deoxys cannot breed |
Evolutionary Chain | |
Alternate Forms | |||||||||
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Locations- In-Depth Details |
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Brilliant Diamond | Transfer from Pokémon HOME | ||
Shining Pearl | Transfer from Pokémon HOME |
Flavor Text | ||
Brilliant Diamond | An alien virus that fell to earth on a meteorite underwent a DNA mutation to become this Pokémon. | |
Shining Pearl |
Attacks | Level Up | TM & HM |
Standard Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Leer | -- | 100 | 30 | 100 | ||||
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | |||||||||
— | Wrap | 15 | 90 | 20 | 100 | ||||
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. | |||||||||
7 | Night Shade | ?? | 100 | 15 | -- | ||||
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | |||||||||
13 | Teleport | -- | 101 | 20 | -- | ||||
The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees. | |||||||||
19 | Knock Off | 65 | 100 | 20 | -- | ||||
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | |||||||||
25 | Toxic Spikes | -- | 101 | 20 | -- | ||||
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. | |||||||||
31 | Psychic | 90 | 100 | 10 | 10 | ||||
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
37 | Switcheroo | -- | 100 | 10 | -- | ||||
The user trades held items with the target faster than the eye can follow. | |||||||||
43 | Psycho Shift | -- | 100 | 10 | -- | ||||
Using its psychic power of suggestion, the user transfers its status conditions to the target. | |||||||||
49 | Zen Headbutt | 80 | 90 | 15 | 20 | ||||
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |||||||||
55 | Cosmic Power | -- | 101 | 20 | -- | ||||
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. | |||||||||
61 | Recover | -- | 101 | 10 | -- | ||||
Restoring its own cells, the user restores its own HP by half of its max HP. | |||||||||
67 | Psycho Boost | 140 | 90 | 5 | 100 | ||||
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. | |||||||||
73 | Hyper Beam | 150 | 90 | 5 | -- | ||||
The target is attacked with a powerful beam. The user can't move on the next turn. |
Level Up - Attack Forme | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Leer | -- | 100 | 30 | 100 | ||||
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | |||||||||
— | Wrap | 15 | 90 | 20 | 100 | ||||
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. | |||||||||
7 | Night Shade | ?? | 100 | 15 | -- | ||||
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | |||||||||
13 | Teleport | -- | 101 | 20 | -- | ||||
The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees. | |||||||||
19 | Taunt | -- | 100 | 20 | -- | ||||
The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||||
25 | Toxic Spikes | -- | 101 | 20 | -- | ||||
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. | |||||||||
31 | Psychic | 90 | 100 | 10 | 10 | ||||
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
37 | Superpower | 120 | 100 | 5 | 100 | ||||
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. | |||||||||
43 | Psycho Shift | -- | 100 | 10 | -- | ||||
Using its psychic power of suggestion, the user transfers its status conditions to the target. | |||||||||
49 | Zen Headbutt | 80 | 90 | 15 | 20 | ||||
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |||||||||
55 | Cosmic Power | -- | 101 | 20 | -- | ||||
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. | |||||||||
61 | Zap Cannon | 120 | 50 | 5 | 100 | ||||
The user fires an electric blast like a cannon to inflict damage and cause paralysis. | |||||||||
67 | Psycho Boost | 140 | 90 | 5 | 100 | ||||
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. | |||||||||
73 | Hyper Beam | 150 | 90 | 5 | -- | ||||
The target is attacked with a powerful beam. The user can't move on the next turn. |
Level Up - Defense Forme | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Leer | -- | 100 | 30 | 100 | ||||
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | |||||||||
— | Wrap | 15 | 90 | 20 | 100 | ||||
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. | |||||||||
7 | Night Shade | ?? | 100 | 15 | -- | ||||
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | |||||||||
13 | Teleport | -- | 101 | 20 | -- | ||||
The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees. | |||||||||
19 | Knock Off | 65 | 100 | 20 | -- | ||||
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | |||||||||
25 | Spikes | -- | 101 | 20 | -- | ||||
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. | |||||||||
31 | Psychic | 90 | 100 | 10 | 10 | ||||
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
37 | Switcheroo | -- | 100 | 10 | -- | ||||
The user trades held items with the target faster than the eye can follow. | |||||||||
43 | Psycho Shift | -- | 100 | 10 | -- | ||||
Using its psychic power of suggestion, the user transfers its status conditions to the target. | |||||||||
49 | Zen Headbutt | 80 | 90 | 15 | 20 | ||||
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |||||||||
55 | Iron Defense | -- | 101 | 15 | -- | ||||
The user hardens its body's surface like iron, sharply raising its Defense stat. | |||||||||
55 | Amnesia | -- | 101 | 20 | -- | ||||
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. | |||||||||
61 | Recover | -- | 101 | 10 | -- | ||||
Restoring its own cells, the user restores its own HP by half of its max HP. | |||||||||
67 | Psycho Boost | 140 | 90 | 5 | 100 | ||||
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. | |||||||||
73 | Counter | ?? | 100 | 20 | -- | ||||
A retaliation move that counters any physical attack, inflicting double the damage taken. | |||||||||
73 | Mirror Coat | ?? | 100 | 20 | -- | ||||
A retaliation move that counters any special attack, inflicting double the damage taken. |
Level Up - Speed Forme | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Leer | -- | 100 | 30 | 100 | ||||
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | |||||||||
— | Wrap | 15 | 90 | 20 | 100 | ||||
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. | |||||||||
7 | Night Shade | ?? | 100 | 15 | -- | ||||
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | |||||||||
13 | Double Team | -- | 101 | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
19 | Knock Off | 65 | 100 | 20 | -- | ||||
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | |||||||||
25 | Toxic Spikes | -- | 101 | 20 | -- | ||||
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. | |||||||||
31 | Psychic | 90 | 100 | 10 | 10 | ||||
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
37 | Swift | 60 | 101 | 20 | -- | ||||
Star-shaped rays are shot at opposing Pokémon. This attack never misses. | |||||||||
43 | Psycho Shift | -- | 100 | 10 | -- | ||||
Using its psychic power of suggestion, the user transfers its status conditions to the target. | |||||||||
49 | Zen Headbutt | 80 | 90 | 15 | 20 | ||||
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |||||||||
55 | Agility | -- | 101 | 30 | -- | ||||
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | |||||||||
61 | Recover | -- | 101 | 10 | -- | ||||
Restoring its own cells, the user restores its own HP by half of its max HP. | |||||||||
67 | Psycho Boost | 140 | 90 | 5 | 100 | ||||
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. | |||||||||
73 | Extreme Speed | 80 | 100 | 5 | -- | ||||
The user charges the target at blinding speed. This move always goes first. |
BDSP Technical Machine Attacks | |||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TM01 | Focus Punch | 150 | 100 | 20 | -- | ||||
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | |||||||||
TM03 | Water Pulse | 60 | 100 | 20 | 20 | ||||
The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||||
TM04 | Calm Mind | -- | 101 | 20 | -- | ||||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
TM11 | Sunny Day | -- | 101 | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||||||
TM12 | Taunt | -- | 100 | 20 | -- | ||||
The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||||
TM13 | Ice Beam | 90 | 100 | 10 | 10 | ||||
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||||
TM15 | Hyper Beam | 150 | 90 | 5 | -- | ||||
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||||||
TM16 | Light Screen | -- | 101 | 30 | -- | ||||
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
TM17 | Protect | -- | 101 | 10 | -- | ||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | -- | 101 | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
TM20 | Safeguard | -- | 101 | 25 | -- | ||||
The user creates a protective field that prevents status conditions for five turns. | |||||||||
TM22 | Solar Beam | 120 | 100 | 10 | -- | ||||
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |||||||||
TM24 | Thunderbolt | 90 | 100 | 15 | 10 | ||||
A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |||||||||
TM25 | Thunder | 110 | 70 | 10 | 30 | ||||
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |||||||||
TM27 | Low Sweep | 65 | 100 | 20 | 100 | ||||
The user makes a swift attack on the target's legs, which lowers the target's Speed stat. | |||||||||
TM29 | Psychic | 90 | 100 | 10 | 10 | ||||
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
TM30 | Shadow Ball | 80 | 100 | 15 | 20 | ||||
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |||||||||
TM31 | Brick Break | 75 | 100 | 15 | -- | ||||
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | |||||||||
TM32 | Double Team | -- | 101 | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM33 | Reflect | -- | 101 | 20 | -- | ||||
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||
TM34 | Shock Wave | 60 | 101 | 20 | -- | ||||
The user strikes the target with a quick jolt of electricity. This attack never misses. | |||||||||
TM39 | Rock Tomb | 60 | 95 | 15 | 100 | ||||
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. | |||||||||
TM40 | Aerial Ace | 60 | 101 | 20 | -- | ||||
The user confounds the target with speed, then slashes. This attack never misses. | |||||||||
TM41 | Torment | -- | 100 | 15 | -- | ||||
The user torments and enrages the target, making it incapable of using the same move twice in a row. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM44 | Rest | -- | 101 | 10 | -- | ||||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM48 | Skill Swap | -- | 101 | 10 | -- | ||||
The user employs its psychic power to exchange Abilities with the target. | |||||||||
TM52 | Focus Blast | 120 | 70 | 5 | 10 | ||||
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | |||||||||
TM53 | Energy Ball | 90 | 100 | 10 | 10 | ||||
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | |||||||||
TM56 | Fling | ?? | 100 | 10 | -- | ||||
The user flings its held item at the target to attack. This move's power and effects depend on the item. | |||||||||
TM57 | Charge Beam | 50 | 90 | 10 | 70 | ||||
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | |||||||||
TM58 | Endure | -- | 101 | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TM60 | Drain Punch | 75 | 100 | 10 | -- | ||||
An energy-draining punch. The user's HP is restored by half the damage taken by the target. | |||||||||
TM63 | Nasty Plot | -- | 101 | 20 | -- | ||||
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. | |||||||||
TM67 | Recycle | -- | 101 | 10 | -- | ||||
The user recycles a held item that has been used in battle so it can be used again. | |||||||||
TM68 | Giga Impact | 150 | 90 | 5 | -- | ||||
The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||||||
TM70 | Flash | -- | 100 | 20 | -- | ||||
The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. | |||||||||
TM72 | Avalanche | 60 | 100 | 10 | -- | ||||
The power of this attack move is doubled if the user has been hurt by the target in the same turn. | |||||||||
TM73 | Thunder Wave | -- | 90 | 20 | -- | ||||
The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
TM76 | Stealth Rock | -- | 101 | 20 | -- | ||||
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | |||||||||
TM77 | Psych Up | -- | 101 | 10 | -- | ||||
The user hypnotizes itself into copying any stat change made by the target. | |||||||||
TM79 | Dark Pulse | 80 | 100 | 15 | 20 | ||||
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | |||||||||
TM80 | Rock Slide | 75 | 90 | 10 | 30 | ||||
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |||||||||
TM82 | Sleep Talk | -- | 101 | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM84 | Poison Jab | 80 | 100 | 20 | 30 | ||||
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. | |||||||||
TM85 | Dream Eater | 100 | 100 | 15 | -- | ||||
The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target. | |||||||||
TM86 | Grass Knot | ?? | 100 | 20 | -- | ||||
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |||||||||
TM87 | Swagger | -- | 85 | 15 | -- | ||||
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
TM90 | Substitute | -- | 101 | 10 | -- | ||||
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |||||||||
TM91 | Flash Cannon | 80 | 100 | 10 | 10 | ||||
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat. | |||||||||
TM92 | Trick Room | -- | 101 | 5 | -- | ||||
The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||||||
TM93 | Cut | 50 | 95 | 30 | -- | ||||
The target is cut with a scythe or claw. | |||||||||
TM96 | Strength | 80 | 100 | 15 | -- | ||||
The target is slugged with a punch thrown at maximum power. | |||||||||
TM98 | Rock Smash | 40 | 100 | 15 | 50 | ||||
The user attacks with a punch. This may also lower the target's Defense stat. |
Transfer Only Moves | |||||||||
Click here to see all transfer exclusive moves |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 600 | 50 | 150 | 50 | 150 | 50 | 150 | |
Max Stats Hindering Nature |
Lv. 50 | 110 - 157 | 139 - 181 | 49 - 91 | 139 - 181 | 49 - 91 | 139 - 181 |
Lv. 100 | 210 - 304 | 274 - 359 | 94 - 179 | 274 - 359 | 94 - 179 | 274 - 359 | |
Max Stats Neutral Nature |
Lv. 50 | 110 - 157 | 155 - 202 | 55 - 102 | 155 - 202 | 55 - 102 | 155 - 202 |
Lv. 100 | 210 - 304 | 305 - 399 | 105 - 199 | 305 - 399 | 105 - 199 | 305 - 399 | |
Max Stats Beneficial Nature |
Lv. 50 | 110 - 157 | 170 - 222 | 60 - 112 | 170 - 222 | 60 - 112 | 170 - 222 |
Lv. 100 | 210 - 304 | 335 - 438 | 115 - 218 | 335 - 438 | 115 - 218 | 335 - 438 |
50
150
50
150
50
150
Stats - Attack Forme | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 600 | 50 | 180 | 20 | 180 | 20 | 150 | |
Max Stats Hindering Nature |
Lv. 50 | 110 - 157 | 166 - 208 | 22 - 64 | 166 - 208 | 22 - 64 | 139 - 181 |
Lv. 100 | 210 - 304 | 328 - 413 | 40 - 125 | 328 - 413 | 40 - 125 | 274 - 359 | |
Max Stats Neutral Nature |
Lv. 50 | 110 - 157 | 185 - 232 | 25 - 72 | 185 - 232 | 25 - 72 | 155 - 202 |
Lv. 100 | 210 - 304 | 365 - 459 | 45 - 139 | 365 - 459 | 45 - 139 | 305 - 399 | |
Max Stats Beneficial Nature |
Lv. 50 | 110 - 157 | 203 - 255 | 27 - 79 | 203 - 255 | 27 - 79 | 170 - 222 |
Lv. 100 | 210 - 304 | 401 - 504 | 49 - 152 | 401 - 504 | 49 - 152 | 335 - 438 |
50
180
20
150
20
180
Stats - Defense Forme | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 600 | 50 | 70 | 160 | 70 | 160 | 90 | |
Max Stats Hindering Nature |
Lv. 50 | 110 - 157 | 67 - 109 | 148 - 190 | 67 - 109 | 148 - 190 | 85 - 127 |
Lv. 100 | 210 - 304 | 130 - 215 | 292 - 377 | 130 - 215 | 292 - 377 | 166 - 251 | |
Max Stats Neutral Nature |
Lv. 50 | 110 - 157 | 75 - 122 | 165 - 212 | 75 - 122 | 165 - 212 | 95 - 142 |
Lv. 100 | 210 - 304 | 145 - 239 | 325 - 419 | 145 - 239 | 325 - 419 | 185 - 279 | |
Max Stats Beneficial Nature |
Lv. 50 | 110 - 157 | 82 - 134 | 181 - 233 | 82 - 134 | 181 - 233 | 104 - 156 |
Lv. 100 | 210 - 304 | 159 - 262 | 357 - 460 | 159 - 262 | 357 - 460 | 203 - 306 |
50
70
160
90
160
70
Stats - Speed Forme | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 600 | 50 | 95 | 90 | 95 | 90 | 180 | |
Max Stats Hindering Nature |
Lv. 50 | 110 - 157 | 90 - 132 | 85 - 127 | 90 - 132 | 85 - 127 | 166 - 208 |
Lv. 100 | 210 - 304 | 175 - 260 | 166 - 251 | 175 - 260 | 166 - 251 | 328 - 413 | |
Max Stats Neutral Nature |
Lv. 50 | 110 - 157 | 100 - 147 | 95 - 142 | 100 - 147 | 95 - 142 | 185 - 232 |
Lv. 100 | 210 - 304 | 195 - 289 | 185 - 279 | 195 - 289 | 185 - 279 | 365 - 459 | |
Max Stats Beneficial Nature |
Lv. 50 | 110 - 157 | 110 - 161 | 104 - 156 | 110 - 161 | 104 - 156 | 203 - 255 |
Lv. 100 | 210 - 304 | 214 - 317 | 203 - 306 | 214 - 317 | 203 - 306 | 401 - 504 |
50
95
90
180
90
95
|
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