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General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | 3rd Gen Dex | |||
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Deoxys Pokémon Sword & Shield data |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex |
Images | ||||||||||||||||||||||||
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Name | Jp. Name | No. | Gender Ratio | Type | ||
Deoxys | Deokishisu デオキシス |
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Deoxys is Genderless | |||
Ability: Pressure | ||||||
Pressure: When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1. | ||||||
Classification | Height | Weight | Capture Rate | Base Egg Steps | ||
DNA Pokémon | 5'05" | 134.0lbs | 3 | 30,720 | ||
Experience Growth | Base Happiness | Effort Values Earned | Colour | Safari Zone Flee Rate | ||
1,250,000 Points Slow |
0 | 1 Attack Point(s) 1 Speed Point(s) 1 Sp. Attack Point(s) |
Red | 0 |
Damage Taken | ||||||||||||||||
*1 | *1 | *1 | *1 | *1 | *1 | *0.5 | *1 | *1 | *1 | *0.5 | *2 | *1 | *2 | *1 | *2 | *1 |
Wild Hold Item | Egg Groups |
No Hold Item | Deoxys cannot breed |
Evolutionary Chain | |
Alternate Forms | |||||||||
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Flavour Text | |
Diamond | An alien virus that fell to earth on a meteor underwent a DNA mutation to become this Pokémon. |
Pearl | |
Platinum | |
HeartGold | DNA from a space virus mutated and became a Pokémon. It appears where auroras are seen. |
SoulSilver |
Location | |||
Game | Location | ||
Ruby | Trade from FireRed/LeafGreen/Emerald | ||
Sapphire | Trade from FireRed/LeafGreen/Emerald | ||
Emerald | Birth Island | ||
FireRed | Birth Island | ||
LeafGreen | Birth Island | ||
Colosseum | Trade from FireRed/LeafGreen/Emerald | ||
XD | Trade from Emerald/FireRed/LeafGreen | ||
Diamond | Transfer from GBA via Pal Park | ||
Pearl | Transfer from GBA via Pal Park | ||
Platinum | None - Pal Park from 3rd Gen | ||
HeartGold | Trade from DPt | ||
SoulSilver | Trade from DPt |
Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Leer | -- | 100 | 30 | -- | ||||
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. | |||||||||
— | Wrap | 15 | 85 | 20 | -- | ||||
A long body or vines are used to wrap and squeeze the foe for two to five turns. | |||||||||
9 | Night Shade | ?? | 100 | 15 | -- | ||||
The user makes the foe see a mirage. It inflicts damage matching the user's level. | |||||||||
17 | Teleport | -- | -- | 20 | -- | ||||
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. | |||||||||
25 | Knock Off | 20 | 100 | 20 | -- | ||||
The user slaps down the foe's held item, preventing the item from being used during the battle. | |||||||||
33 | Pursuit | 40 | 100 | 20 | -- | ||||
An attack move that inflicts double damage if used on a foe that is switching out of battle. | |||||||||
41 | Psychic | 90 | 100 | 10 | 10 | ||||
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | |||||||||
49 | Snatch | -- | -- | 10 | -- | ||||
The user steals the effects of any healing or stat- changing move the foe attempts to use. | |||||||||
57 | Psycho Shift | -- | 90 | 10 | -- | ||||
Using its psychic power of suggestion, the user transfers its status problems to the target. | |||||||||
65 | Zen Headbutt | 80 | 90 | 15 | 20 | ||||
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | |||||||||
73 | Cosmic Power | -- | -- | 20 | -- | ||||
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. | |||||||||
81 | Recover | -- | -- | 10 | -- | ||||
A self-healing move. The user restores its own HP by up to half of its max HP. | |||||||||
89 | Psycho Boost | 140 | 90 | 5 | 100 | ||||
The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat. | |||||||||
97 | Hyper Beam | 150 | 90 | 5 | -- | ||||
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
Diamond/Pearl Level Up (Attack Form) | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Leer | -- | 100 | 30 | -- | ||||
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. | |||||||||
— | Wrap | 15 | 85 | 20 | -- | ||||
A long body or vines are used to wrap and squeeze the foe for two to five turns. | |||||||||
9 | Night Shade | ?? | 100 | 15 | -- | ||||
The user makes the foe see a mirage. It inflicts damage matching the user's level. | |||||||||
17 | Teleport | -- | -- | 20 | -- | ||||
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. | |||||||||
25 | Taunt | -- | 100 | 20 | -- | ||||
The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | |||||||||
33 | Pursuit | 40 | 100 | 20 | -- | ||||
An attack move that inflicts double damage if used on a foe that is switching out of battle. | |||||||||
41 | Psychic | 90 | 100 | 10 | 10 | ||||
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | |||||||||
49 | Superpower | 120 | 100 | 5 | -- | ||||
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense. | |||||||||
57 | Psycho Shift | -- | 90 | 10 | -- | ||||
Using its psychic power of suggestion, the user transfers its status problems to the target. | |||||||||
65 | Zen Headbutt | 80 | 90 | 15 | 20 | ||||
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | |||||||||
73 | Cosmic Power | -- | -- | 20 | -- | ||||
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. | |||||||||
81 | Zap Cannon | 120 | 50 | 5 | 100 | ||||
The user fires an electric blast like a cannon to inflict damage and cause paralysis. | |||||||||
89 | Psycho Boost | 140 | 90 | 5 | 100 | ||||
The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat. | |||||||||
97 | Hyper Beam | 150 | 90 | 5 | -- | ||||
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
Diamond/Pearl Level Up (Defense Form) | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Leer | -- | 100 | 30 | -- | ||||
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. | |||||||||
— | Wrap | 15 | 85 | 20 | -- | ||||
A long body or vines are used to wrap and squeeze the foe for two to five turns. | |||||||||
9 | Night Shade | ?? | 100 | 15 | -- | ||||
The user makes the foe see a mirage. It inflicts damage matching the user's level. | |||||||||
17 | Teleport | -- | -- | 20 | -- | ||||
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. | |||||||||
25 | Knock Off | 20 | 100 | 20 | -- | ||||
The user slaps down the foe's held item, preventing the item from being used during the battle. | |||||||||
33 | Spikes | -- | -- | 20 | -- | ||||
The user lays a trap of spikes at the foe's feet. The trap hurts foes that switch into battle. | |||||||||
41 | Psychic | 90 | 100 | 10 | 10 | ||||
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | |||||||||
49 | Snatch | -- | -- | 10 | -- | ||||
The user steals the effects of any healing or stat- changing move the foe attempts to use. | |||||||||
57 | Psycho Shift | -- | 90 | 10 | -- | ||||
Using its psychic power of suggestion, the user transfers its status problems to the target. | |||||||||
65 | Zen Headbutt | 80 | 90 | 15 | 20 | ||||
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | |||||||||
73 | Iron Defense | -- | -- | 15 | -- | ||||
The user hardens its body's surface like iron, sharply raising its Defense stat. | |||||||||
73 | Amnesia | -- | -- | 20 | -- | ||||
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | |||||||||
81 | Recover | -- | -- | 10 | -- | ||||
A self-healing move. The user restores its own HP by up to half of its max HP. | |||||||||
89 | Psycho Boost | 140 | 90 | 5 | 100 | ||||
The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat. | |||||||||
97 | Counter | ?? | 100 | 20 | -- | ||||
A retaliation move that counters any physical attack, inflicting double the damage taken. | |||||||||
97 | Mirror Coat | ?? | 100 | 20 | -- | ||||
A retaliation move that counters any special attack, inflicting double the damage taken. |
Diamond/Pearl Level Up (Speed Form) | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Leer | -- | 100 | 30 | -- | ||||
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. | |||||||||
— | Wrap | 15 | 85 | 20 | -- | ||||
A long body or vines are used to wrap and squeeze the foe for two to five turns. | |||||||||
9 | Night Shade | ?? | 100 | 15 | -- | ||||
The user makes the foe see a mirage. It inflicts damage matching the user's level. | |||||||||
17 | Double Team | -- | -- | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
25 | Knock Off | 20 | 100 | 20 | -- | ||||
The user slaps down the foe's held item, preventing the item from being used during the battle. | |||||||||
33 | Pursuit | 40 | 100 | 20 | -- | ||||
An attack move that inflicts double damage if used on a foe that is switching out of battle. | |||||||||
41 | Psychic | 90 | 100 | 10 | 10 | ||||
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | |||||||||
49 | Swift | 60 | -- | 20 | -- | ||||
Star-shaped rays are shot at the foe. This attack never misses. | |||||||||
57 | Psycho Shift | -- | 90 | 10 | -- | ||||
Using its psychic power of suggestion, the user transfers its status problems to the target. | |||||||||
65 | Zen Headbutt | 80 | 90 | 15 | 20 | ||||
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | |||||||||
73 | Agility | -- | -- | 30 | -- | ||||
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | |||||||||
81 | Recover | -- | -- | 10 | -- | ||||
A self-healing move. The user restores its own HP by up to half of its max HP. | |||||||||
89 | Psycho Boost | 140 | 90 | 5 | 100 | ||||
The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat. | |||||||||
97 | Extremespeed | 80 | 100 | 5 | -- | ||||
The user charges the foe at blinding speed. This attack always goes before any other move. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TM01 | Focus Punch | 150 | 100 | 20 | -- | ||||
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | |||||||||
TM03 | Water Pulse | 60 | 100 | 20 | 20 | ||||
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | |||||||||
TM04 | Calm Mind | -- | -- | 20 | -- | ||||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
TM06 | Toxic | -- | 85 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
TM12 | Taunt | -- | 100 | 20 | -- | ||||
The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | |||||||||
TM13 | Ice Beam | 95 | 100 | 10 | 10 | ||||
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | |||||||||
TM15 | Hyper Beam | 150 | 90 | 5 | -- | ||||
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||||
TM16 | Light Screen | -- | -- | 30 | -- | ||||
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |||||||||
TM20 | Safeguard | -- | -- | 25 | -- | ||||
The user creates a protective field that prevents status problems for five turns. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
TM22 | Solarbeam | 120 | 100 | 10 | -- | ||||
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |||||||||
TM24 | Thunderbolt | 95 | 100 | 15 | 10 | ||||
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. | |||||||||
TM25 | Thunder | 120 | 70 | 10 | 30 | ||||
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
TM29 | Psychic | 90 | 100 | 10 | 10 | ||||
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | |||||||||
TM30 | Shadow Ball | 80 | 100 | 15 | 20 | ||||
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | |||||||||
TM31 | Brick Break | 75 | 100 | 15 | -- | ||||
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM33 | Reflect | -- | -- | 20 | -- | ||||
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |||||||||
TM34 | Shock Wave | 60 | -- | 20 | -- | ||||
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | |||||||||
TM39 | Rock Tomb | 50 | 80 | 10 | 100 | ||||
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | |||||||||
TM40 | Aerial Ace | 60 | -- | 20 | -- | ||||
The user confounds the foe with speed, then slashes. The attack lands without fail. | |||||||||
TM41 | Torment | -- | 100 | 15 | -- | ||||
The user torments and enrages the foe, making it incapable of using the same move twice in a row. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||||
TM43 | Secret Power | 70 | 100 | 20 | 30 | ||||
The user attacks with a secret power. Its added effects vary depending on the user's environment. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
TM48 | Skill Swap | -- | -- | 10 | -- | ||||
The user employs its psychic power to exchange abilities with the foe. | |||||||||
TM49 | Snatch | -- | -- | 10 | -- | ||||
The user steals the effects of any healing or stat- changing move the foe attempts to use. | |||||||||
TM52 | Focus Blast | 120 | 70 | 5 | 10 | ||||
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | |||||||||
TM53 | Energy Ball | 80 | 100 | 10 | 10 | ||||
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. | |||||||||
TM56 | Fling | ?? | 100 | 10 | -- | ||||
The user flings its held item at the foe to attack. Its power and effects depend on the item. | |||||||||
TM57 | Charge Beam | 50 | 90 | 10 | 70 | ||||
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | |||||||||
TM58 | Endure | -- | -- | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TM60 | Drain Punch | 60 | 100 | 5 | -- | ||||
An energy-draining punch. The user's HP is restored by half the damage taken by the target. | |||||||||
TM67 | Recycle | -- | -- | 10 | -- | ||||
The user recycles a held item that has been used in battle so it can be used again. | |||||||||
TM68 | Giga Impact | 150 | 90 | 5 | -- | ||||
The user charges at the foe using every bit of its power. The user must rest on the next turn. | |||||||||
TM70 | Flash | -- | 100 | 20 | -- | ||||
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | |||||||||
TM72 | Avalanche | 60 | 100 | 10 | -- | ||||
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | |||||||||
TM73 | Thunder Wave | -- | 100 | 20 | -- | ||||
A weak electric charge is launched at the foe. It causes paralysis if it hits. | |||||||||
TM76 | Stealth Rock | -- | -- | 20 | -- | ||||
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. | |||||||||
TM77 | Psych Up | -- | -- | 10 | -- | ||||
The user hypnotizes itself into copying any stat change made by the foe. | |||||||||
TM80 | Rock Slide | 75 | 90 | 10 | 30 | ||||
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | |||||||||
TM82 | Sleep Talk | -- | -- | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM83 | Natural Gift | ?? | 100 | 15 | -- | ||||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
TM84 | Poison Jab | 80 | 100 | 20 | 30 | ||||
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. | |||||||||
TM85 | Dream Eater | 100 | 100 | 15 | -- | ||||
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | |||||||||
TM86 | Grass Knot | ?? | 100 | 20 | -- | ||||
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |||||||||
TM87 | Swagger | -- | 90 | 15 | -- | ||||
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM91 | Flash Cannon | 80 | 100 | 10 | 10 | ||||
The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. | |||||||||
TM92 | Trick Room | -- | -- | 5 | -- | ||||
The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||||||
HM01 | Cut | 50 | 95 | 30 | -- | ||||
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. | |||||||||
HM04 | Strength | 80 | 100 | 15 | -- | ||||
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. | |||||||||
HM06 | Rock Smash | 40 | 100 | 15 | 50 | ||||
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders. |
Platinum/HeartGold/SoulSilver Move Tutor Attacks | |||||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Form | ||||
---|---|---|---|---|---|---|---|---|---|---|---|
Fire Punch | 75 | 100 | 15 | 10 | |||||||
The foe is punched with a fiery fist. It may leave the target with a burn. | |||||||||||
Ice Punch | 75 | 100 | 15 | 10 | |||||||
The foe is punched with an icy fist. It may leave the target frozen. | |||||||||||
Icy Wind | 55 | 95 | 15 | 100 | |||||||
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | |||||||||||
Knock Off | 20 | 100 | 20 | -- | |||||||
The user slaps down the foe's held item, preventing the item from being used during the battle. | |||||||||||
Trick | -- | 100 | 10 | -- | |||||||
The user catches the foe off guard and swaps the foe's held item with its own. | |||||||||||
Thunderpunch | 75 | 100 | 15 | 10 | |||||||
The foe is punched with an electrified fist. It may leave the target with paralysis. | |||||||||||
Zen Headbutt | 80 | 90 | 15 | 20 | |||||||
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | |||||||||||
Snore | 40 | 100 | 15 | 30 | |||||||
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |||||||||||
Swift | 60 | -- | 20 | -- | |||||||
Star-shaped rays are shot at the foe. This attack never misses. | |||||||||||
Iron Defense | -- | -- | 15 | -- | |||||||
The user hardens its body's surface like iron, sharply raising its Defense stat. | |||||||||||
Mud-slap | 20 | 100 | 10 | 100 | |||||||
The user hurls mud in the foe's face to inflict damage and lower its accuracy. | |||||||||||
Signal Beam | 75 | 100 | 15 | 10 | |||||||
The user attacks with a sinister beam of light. It may also confuse the target. | |||||||||||
Superpower | 120 | 100 | 5 | -- | |||||||
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense. |
HeartGold/SoulSilver Move Tutor Attacks | |||||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Form | ||||
---|---|---|---|---|---|---|---|---|---|---|---|
Gravity | -- | -- | 5 | -- | |||||||
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. | |||||||||||
Role Play | -- | -- | 10 | -- | |||||||
The user mimics the foe completely, copying the foe's natural ability. | |||||||||||
Magic Coat | -- | -- | 15 | -- | |||||||
A barrier reflects back to the foe moves like Leech Seed and moves that damage status. | |||||||||||
Low Kick | ?? | 100 | 20 | -- | |||||||
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. | |||||||||||
Headbutt | 70 | 100 | 15 | 30 | |||||||
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
3rd Gen Only Moves | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Means | ||
---|---|---|---|---|---|---|---|---|---|
Taunt | -- | 100 | 20 | -- |
| ||||
The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | |||||||||
Superpower | 120 | 100 | 5 | -- |
| ||||
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense. | |||||||||
Zap Cannon | 120 | 50 | 5 | 100 |
| ||||
The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
Special Moves | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Meteor Mash | 100 | 85 | 10 | 20 | ||||
The foe is hit with a hard punch fired like a meteor. It may also raise the user's Attack. | Ranger Tracks of Light - Attack Deoxys | |||||||
Detect | -- | -- | 5 | -- | ||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Ranger Tracks of Light - Defense Deoxys |
Base/Max Pokéthlon Stats - Normal Forme | |||||||||
Speed | Power | Technique | Stamina | Jump | |||||
Base/Max Pokéthlon Stats - Attack Forme | |||||||||
Speed | Power | Technique | Stamina | Jump | |||||
Base/Max Pokéthlon Stats - Defense Forme | |||||||||
Speed | Power | Technique | Stamina | Jump | |||||
Base/Max Pokéthlon Stats - Speed Forme | |||||||||
Speed | Power | Technique | Stamina | Jump | |||||
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats | 50 | 150 | 50 | 150 | 50 | 150 | |
Max Stats Hindering Nature |
Lv. 50 | 110 - 157 | 139 - 181 | 49 - 91 | 139 - 181 | 49 - 91 | 139 - 181 |
Lv. 100 | 210 - 304 | 274 - 359 | 94 - 179 | 274 - 359 | 94 - 179 | 274 - 359 | |
Max Stats Neutral Nature |
Lv. 50 | 110 - 157 | 155 - 202 | 55 - 102 | 155 - 202 | 55 - 102 | 155 - 202 |
Lv. 100 | 210 - 304 | 305 - 399 | 105 - 199 | 305 - 399 | 105 - 199 | 305 - 399 | |
Max Stats Beneficial Nature |
Lv. 50 | 110 - 157 | 170 - 222 | 60 - 112 | 170 - 222 | 60 - 112 | 170 - 222 |
Lv. 100 | 210 - 304 | 335 - 438 | 115 - 218 | 335 - 438 | 115 - 218 | 335 - 438 |
Stats - Attack Forme | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats | 50 | 180 | 20 | 180 | 20 | 150 | |
Max Stats Hindering Nature |
Lv. 50 | 110 - 157 | 166 - 208 | 22 - 64 | 166 - 208 | 22 - 64 | 139 - 181 |
Lv. 100 | 210 - 304 | 328 - 413 | 40 - 125 | 328 - 413 | 40 - 125 | 274 - 359 | |
Max Stats Neutral Nature |
Lv. 50 | 110 - 157 | 185 - 232 | 25 - 72 | 185 - 232 | 25 - 72 | 155 - 202 |
Lv. 100 | 210 - 304 | 365 - 459 | 45 - 139 | 365 - 459 | 45 - 139 | 305 - 399 | |
Max Stats Beneficial Nature |
Lv. 50 | 110 - 157 | 203 - 255 | 27 - 79 | 203 - 255 | 27 - 79 | 170 - 222 |
Lv. 100 | 210 - 304 | 401 - 504 | 49 - 152 | 401 - 504 | 49 - 152 | 335 - 438 |
Stats - Defense Forme | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats | 50 | 70 | 160 | 70 | 160 | 90 | |
Max Stats Hindering Nature |
Lv. 50 | 110 - 157 | 67 - 109 | 148 - 190 | 67 - 109 | 148 - 190 | 85 - 127 |
Lv. 100 | 210 - 304 | 130 - 215 | 292 - 377 | 130 - 215 | 292 - 377 | 166 - 251 | |
Max Stats Neutral Nature |
Lv. 50 | 110 - 157 | 75 - 122 | 165 - 212 | 75 - 122 | 165 - 212 | 95 - 142 |
Lv. 100 | 210 - 304 | 145 - 239 | 325 - 419 | 145 - 239 | 325 - 419 | 185 - 279 | |
Max Stats Beneficial Nature |
Lv. 50 | 110 - 157 | 82 - 134 | 181 - 233 | 82 - 134 | 181 - 233 | 104 - 156 |
Lv. 100 | 210 - 304 | 159 - 262 | 357 - 460 | 159 - 262 | 357 - 460 | 203 - 306 |
Stats - Speed Forme | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats | 50 | 95 | 90 | 95 | 90 | 180 | |
Max Stats Hindering Nature |
Lv. 50 | 110 - 157 | 90 - 132 | 85 - 127 | 90 - 132 | 85 - 127 | 166 - 208 |
Lv. 100 | 210 - 304 | 175 - 260 | 166 - 251 | 175 - 260 | 166 - 251 | 328 - 413 | |
Max Stats Neutral Nature |
Lv. 50 | 110 - 157 | 100 - 147 | 95 - 142 | 100 - 147 | 95 - 142 | 185 - 232 |
Lv. 100 | 210 - 304 | 195 - 289 | 185 - 279 | 195 - 289 | 185 - 279 | 365 - 459 | |
Max Stats Beneficial Nature |
Lv. 50 | 110 - 157 | 110 - 161 | 104 - 156 | 110 - 161 | 104 - 156 | 203 - 255 |
Lv. 100 | 210 - 304 | 214 - 317 | 203 - 306 | 214 - 317 | 203 - 306 | 401 - 504 |
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