#144 Articuno

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

This Pokédex entry is for Generation VIII Pokémon games. For Generation IX Pokémon games. Check out Articuno Pokémon Scarlet & Violet data
Picture
Normal Sprite
Regular Form Galarian Form
Name Other Names No. Gender Ratio Type
Articuno
Japan: Freezer
フリーザー
French: Artikodin
German: Arktos
Korean: 프리져
National: #144
Galar: #---
Isle of Armor: #---
Crown Tundra: #202
Sinnoh: #---
Hisui: #---
Articuno is Gender Unknown
Normal Ice-type Flying-type
Galarian Psychic-type Flying-type
Classification Height Weight Capture Rate Base Egg Steps
Freeze Pokémon (Kantonian)
Cruel Pokémon (Galarian)
5'07" / 5'07"
1.7m / 1.7m
122.1lbs / 112.2lbs
55.4kg / 50.9kg
310,240 (SWSH)
20,480 (BDSP)
Abilities: Pressure - Snow Cloak (Hidden) (Normal Forme) - Competitive (Galarian Form)
Pressure: When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1.
Hidden Ability:
Snow Cloak: Raises the Pokémon’s evasion during a hailstorm by one level.
Galarian Form Abilities:
Competitive: Raises Sp. Atk stat by two stages whenever a stat is lowered
Experience Growth Base Happiness Effort Values Earned Dynamax Capable?
1,250,000 Points
Slow
35 3 Sp. Defense Point(s)
Galarian Form
3 Sp. Attack Point(s)
Articuno can Dynamax

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *2 *1 *2 *0.5 *1 *1 *1 *0 *1 *1 *0.5 *4 *1 *1 *1 *2 *1
Damage Taken Galarian Form
*1 *1 *1 *2 *0.5 *2 *0.25 *1 *0 *1 *0.5 *1 *2 *2 *1 *2 *1 *1
Wild Hold Item Egg Groups
 Regular Form
Articuno cannot breed
Evolutionary Chain
Articuno
Alternate Forms
Kantonian FormGalarian Form
Kantonian FormGalarian Form
Articuno is one of several Pokémon that have Region Forms. If caught in Galar, it will have its Galarian Form

Locations

- In-Depth Details
Sword Transfer from Pokémon HOME or Trade with players with Expansion Pass
Shield Transfer from Pokémon HOME or Trade with players with Expansion Pass
Crown Tundra Sword The Crown Tundra (Galarian)
Dynamax Adventures
Details
Shield The Crown Tundra (Galarian)
Dynamax Adventures
Details
Brilliant Diamond Trade from Pokémon Shining Pearl
Shining Pearl Ramanas ParkDetails
Flavor Text
Articuno SpriteSwordIt’s said that this Pokémon’s beautiful blue wings are made of ice. Articuno flies over snowy mountains, its long tail fluttering along behind it.
ShieldThis Pokémon can control ice at will. Articuno is said to live in snowy mountains riddled with permafrost.
Articuno SpriteSwordIts feather-like blades are composed of psychic energy and can shear through thick iron sheets as if they were paper.
ShieldKnown as Articuno, this Pokémon fires beams that can immobilize opponents as if they had been frozen solid.
Brilliant Diamond This legendary bird Pokémon can create blizzards by freezing moisture in the air.
Shining Pearl


Attacks

Level UpTM & HM

Level Up AnchorsGalarian Standard

Galarian Form Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Gust Gust - Flying-type Gust: Special Move 40 100 35 --
A gust of wind is whipped up by wings and launched at the target to inflict damage.
Psycho Shift Psycho Shift - Psychic-type Psycho Shift: Other Move -- 100 10 --
Using its psychic power of suggestion, the user transfers its status conditions to the target.
5 Confusion Confusion - Psychic-type Confusion: Special Move 50 100 25 10
The target is hit by a weak telekinetic force. This may also confuse the target.
10 Reflect Reflect - Psychic-type Reflect: Other Move -- 101 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
15 Hypnosis Hypnosis - Psychic-type Hypnosis: Other Move -- 60 20 --
The user employs hypnotic suggestion to make the target fall into a deep sleep.
20 Agility Agility - Psychic-type Agility: Other Move -- 101 30 --
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
25 Ancient Power Ancient Power - Rock-type Ancient Power: Special Move 60 100 5 10
The user attacks with a prehistoric power. This may also raise all the user's stats at once.
30 Tailwind Tailwind - Flying-type Tailwind: Other Move -- 101 15 --
The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.
35 Psycho Cut Psycho Cut - Psychic-type Psycho Cut: Physical Move 70 100 20 --
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
40 Recover Recover - Normal-type Recover: Other Move -- 101 10 --
Restoring its own cells, the user restores its own HP by half of its max HP.
45 Freezing Glare Freezing Glare - Psychic-type Freezing Glare: Special Move 90 100 10 10
The user shoots its psychic power from its eyes to attack. This may also leave the target frozen.
50 Dream Eater Dream Eater - Psychic-type Dream Eater: Special Move 100 100 15 --
The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.
55 Hurricane Hurricane - Flying-type Hurricane: Special Move 110 70 10 30
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.
60 Mind Reader Mind Reader - Normal-type Mind Reader: Other Move -- 101 5 --
The user senses the target's movements with its mind to ensure its next attack does not miss the target.
65 Future Sight Future Sight - Psychic-type Future Sight: Special Move 120 100 10 --
Two turns after this move is used, a hunk of psychic energy attacks the target.
70 Trick Room Trick Room - Psychic-type Trick Room: Other Move -- 101 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Gust Gust - Flying-type Gust: Special Move 40 100 35 --
A gust of wind is whipped up by wings and launched at the target to inflict damage.
Mist Mist - Ice-type Mist: Other Move -- 101 30 --
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
5 Powder Snow Powder Snow - Ice-type Powder Snow: Special Move 40 100 25 10
The user attacks with a chilling gust of powdery snow. This may also freeze opposing Pokémon.
10 Reflect Reflect - Psychic-type Reflect: Other Move -- 101 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
15 Ice Shard Ice Shard - Ice-type Ice Shard: Physical Move 40 100 30 --
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
20 Agility Agility - Psychic-type Agility: Other Move -- 101 30 --
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
25 Ancient Power Ancient Power - Rock-type Ancient Power: Special Move 60 100 5 10
The user attacks with a prehistoric power. This may also raise all the user's stats at once.
30 Tailwind Tailwind - Flying-type Tailwind: Other Move -- 101 15 --
The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.
35 Freeze-Dry Freeze-Dry - Ice-type Freeze-Dry: Special Move 70 100 20 10
The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
40 Roost Roost - Flying-type Roost: Other Move -- 101 10 --
The user lands and rests its body. This move restores the user's HP by up to half of its max HP.
45 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
50 Hail Hail - Ice-type Hail: Other Move -- 101 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
55 Hurricane Hurricane - Flying-type Hurricane: Special Move 110 70 10 30
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.
60 Mind Reader Mind Reader - Normal-type Mind Reader: Other Move -- 101 5 --
The user senses the target's movements with its mind to ensure its next attack does not miss the target.
65 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
70 Sheer Cold Sheer Cold - Ice-type Sheer Cold: Special Move ?? 30 5 --
The target faints instantly. It's less likely to hit the target if it's used by Pokémon other than Ice types.

TM Anchors Sword/Shield Brilliant Diamond/Shining Pearl

Sword & Shield Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %Form
TM06 Fly Fly - Flying-type Fly: Physical Move 90 95 15 --
NormalGalarian Form
The user flies up into the sky and then strikes its target on the next turn.
TM08 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
NormalGalarian Form
The target is attacked with a powerful beam. The user can't move on the next turn.
TM09 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
NormalGalarian Form
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM17 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 30 --
Galarian Form
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM18 Reflect Reflect - Psychic-type Reflect: Other Move -- 101 20 --
NormalGalarian Form
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM21 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
NormalGalarian Form
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM24 Snore Snore - Normal-type Snore: Special Move 50 100 15 30
NormalGalarian Form
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
TM25 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
NormalGalarian Form
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM26 Scary Face Scary Face - Normal-type Scary Face: Other Move -- 100 10 --
Galarian Form
The user frightens the target with a scary face to harshly lower its Speed stat.
TM27 Icy Wind Icy Wind - Ice-type Icy Wind: Special Move 55 95 15 100
Normal
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
TM30 Steel Wing Steel Wing - Steel-type Steel Wing: Physical Move 70 90 25 10
NormalGalarian Form
The target is hit with wings of steel. This may also raise the user's Defense stat.
TM32 Sandstorm Sandstorm - Rock-type Sandstorm: Other Move -- 101 10 --
Normal
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
TM33 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
Normal
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM34 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
Normal
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM35 Hail Hail - Ice-type Hail: Other Move -- 101 10 --
Normal
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
TM39 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
NormalGalarian Form
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM40 Swift Swift - Normal-type Swift: Special Move 60 101 20 --
NormalGalarian Form
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
TM44 Imprison Imprison - Psychic-type Imprison: Other Move -- 101 10 --
Galarian Form
If opposing Pokémon know any move also known by the user, they are prevented from using it.
TM46 Weather Ball Weather Ball - Normal-type Weather Ball: Special Move 50 100 10 --
Normal
This attack move varies in power and type depending on the weather.
TM51 Icicle Spear Icicle Spear - Ice-type Icicle Spear: Physical Move 25 100 30 --
Normal
The user launches sharp icicles at the target two to five times in a row.
TM56 U-turn U-turn - Bug-type U-turn: Physical Move 70 100 20 --
NormalGalarian Form
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM60 Power Swap Power Swap - Psychic-type Power Swap: Other Move -- 101 10 --
Galarian Form
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
TM61 Guard Swap Guard Swap - Psychic-type Guard Swap: Other Move -- 101 10 --
Galarian Form
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
TM64 Avalanche Avalanche - Ice-type Avalanche: Physical Move 60 100 10 --
Normal
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
TM69 Psycho Cut Psycho Cut - Psychic-type Psycho Cut: Physical Move 70 100 20 --
Galarian Form
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
TM70 Trick Room Trick Room - Psychic-type Trick Room: Other Move -- 101 5 --
Galarian Form
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM76 Round Round - Normal-type Round: Special Move 60 100 15 --
NormalGalarian Form
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM95 Air Slash Air Slash - Flying-type Air Slash: Special Move 75 95 15 30
NormalGalarian Form
The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

Technical Record Attacks

TR #Attack NameTypeCat.Att.Acc.PPEffect %Form
TR05 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
Normal
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TR06 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 10
Normal
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TR11 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
Galarian Form
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TR12 Agility Agility - Psychic-type Agility: Other Move -- 101 30 --
NormalGalarian Form
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
TR20 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
NormalGalarian Form
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TR25 Psyshock Psyshock - Psychic-type Psyshock: Special Move 80 100 10 --
Galarian Form
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TR26 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
NormalGalarian Form
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TR27 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
NormalGalarian Form
While it is asleep, the user randomly uses one of the moves it knows.
TR33 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 20
Galarian Form
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TR34 Future Sight Future Sight - Psychic-type Future Sight: Special Move 120 100 10 --
Galarian Form
Two turns after this move is used, a hunk of psychic energy attacks the target.
TR40 Skill Swap Skill Swap - Psychic-type Skill Swap: Other Move -- 101 10 --
Galarian Form
The user employs its psychic power to exchange Abilities with the target.
TR42 Hyper Voice Hyper Voice - Normal-type Hyper Voice: Special Move 90 100 10 --
Galarian Form
The user lets loose a horribly echoing shout with the power to inflict damage.
TR49 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 20 --
Galarian Form
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TR66 Brave Bird Brave Bird - Flying-type Brave Bird: Physical Move 120 100 15 --
NormalGalarian Form
The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.
TR82 Stored Power Stored Power - Psychic-type Stored Power: Special Move 20 100 10 --
Galarian Form
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
TR83 Ally Switch Ally Switch - Psychic-type Ally Switch: Other Move -- 101 15 --
Galarian Form
The user teleports using a strange power and switches places with one of its allies.
TR89 Hurricane Hurricane - Flying-type Hurricane: Special Move 110 70 10 30
NormalGalarian Form
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.

BDSP Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM03 Water Pulse Water Pulse - Water-type Water Pulse: Special Move 60 100 20 20
The user attacks the target with a pulsing blast of water. This may also confuse the target.
TM05 Roar Roar - Normal-type Roar: Other Move -- 101 20 --
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
TM07 Hail Hail - Ice-type Hail: Other Move -- 101 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
TM11 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM13 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM14 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM15 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM17 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM32 Double Team Double Team - Normal-type Double Team: Other Move -- 101 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect Reflect - Psychic-type Reflect: Other Move -- 101 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM37 Sandstorm Sandstorm - Rock-type Sandstorm: Other Move -- 101 10 --
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
TM40 Aerial Ace Aerial Ace - Flying-type Aerial Ace: Physical Move 60 101 20 --
The user confounds the target with speed, then slashes. This attack never misses.
TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM47 Steel Wing Steel Wing - Steel-type Steel Wing: Physical Move 70 90 25 10
The target is hit with wings of steel. This may also raise the user's Defense stat.
TM51 Roost Roost - Flying-type Roost: Other Move -- 101 10 --
The user lands and rests its body. This move restores the user's HP by up to half of its max HP.
TM58 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM68 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM72 Avalanche Avalanche - Ice-type Avalanche: Physical Move 60 100 10 --
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
TM82 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Pluck Pluck - Flying-type Pluck: Physical Move 60 100 20 --
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
TM89 U-turn U-turn - Bug-type U-turn: Physical Move 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TM94 Fly Fly - Flying-type Fly: Physical Move 90 95 15 --
The user flies up into the sky and then strikes its target on the next turn.
TM97 Defog Defog - Flying-type Defog: Other Move -- 101 15 --
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
TM98 Rock Smash Rock Smash - Fighting-type Rock Smash: Physical Move 40 100 15 50
The user attacks with a punch. This may also lower the target's Defense stat.

Isle of Armor Move Tutor Attacks

Attack NameTypeCat.Att.Acc.PPEffect %Form
Triple AxelTriple Axel - Ice-typeTriple Axel: Physical Move209010--
Articuno
A consecutive three-kick attack that becomes more powerful with each successful hit.
Dual WingbeatDual Wingbeat - Flying-typeDual Wingbeat: Physical Move409010--
ArticunoGalarian Form
The user slams the target with its wings. The target is hit twice in a row.
Expanding ForceExpanding Force - Psychic-typeExpanding Force: Special Move8010010--
Galarian Form
The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain.

Usable Max Moves

Attack NameTypeCat.Max Att.Acc.PPEffect %Form
Max Flutterby Max Flutterby - Bug-type Physical Move
Physical Move
120
120
101 10 --
NormalGalarian Form
This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat.
Max Strike Max Strike - Normal-type Physical MoveSpecial Move
Physical MoveSpecial Move
150(Phy)/150(Spe)
150(Phy)/150(Spe)
101 10 --
NormalGalarian Form
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat.
Max Phantasm Max Phantasm - Ghost-type Special Move 130 101 10 --
Galarian Form
This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat.
Max Hailstorm Max Hailstorm - Ice-type Physical MoveSpecial Move 140(Phy)/140(Spe) 101 10 --
Normal
This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns.
Max Airstream Max Airstream - Flying-type Physical MoveSpecial Move
Physical MoveSpecial Move
140(Phy)/140(Spe)
140(Phy)/140(Spe)
101 10 --
NormalGalarian Form
This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon's Speed stats.
Max Mindstorm Max Mindstorm - Psychic-type Physical MoveSpecial Move 120(Phy)/140(Spe) 101 10 --
Galarian Form
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns.
Max Rockfall Max Rockfall - Rock-type Special Move
Special Move
110
110
101 10 --
NormalGalarian Form
This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns.
Max Steelspike Max Steelspike - Steel-type Physical Move
Physical Move
120
120
101 10 --
NormalGalarian Form
This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats.
Max Guard Max Guard - Normal-type

101 10 --
NormalGalarian Form
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Transfer Only Moves
Click here to see all transfer exclusive moves


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 580 90 85 100 95 125 85
Max Stats
Hindering Nature
Lv. 50 150 - 197 81 - 123 94 - 136 90 - 132 117 - 159 81 - 123
Lv. 100 290 - 384 157 - 242 184 - 269 175 - 260 229 - 314 157 - 242
Max Stats
Neutral Nature
Lv. 50 150 - 197 90 - 137 105 - 152 100 - 147 130 - 177 90 - 137
Lv. 100 290 - 384 175 - 269 205 - 299 195 - 289 255 - 349 175 - 269
Max Stats
Beneficial Nature
Lv. 50 150 - 197 99 - 150 115 - 167 110 - 161 143 - 194 99 - 150
Lv. 100 290 - 384 192 - 295 225 - 328 214 - 317 280 - 383 192 - 295
90
85
100
85
125
95

Stats - Galarian Articuno

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 580 90 85 85 125 100 95
Max Stats
Hindering Nature
Lv. 50 150 - 197 81 - 123 81 - 123 117 - 159 94 - 136 90 - 132
Lv. 100 290 - 384 157 - 242 157 - 242 229 - 314 184 - 269 175 - 260
Max Stats
Neutral Nature
Lv. 50 150 - 197 90 - 137 90 - 137 130 - 177 105 - 152 100 - 147
Lv. 100 290 - 384 175 - 269 175 - 269 255 - 349 205 - 299 195 - 289
Max Stats
Beneficial Nature
Lv. 50 150 - 197 99 - 150 99 - 150 143 - 194 115 - 167 110 - 161
Lv. 100 290 - 384 192 - 295 192 - 295 280 - 383 225 - 328 214 - 317
90
85
85
95
100
125

<--- Snorlax #143
Snorlax
#145
Zapdos
Zapdos --->