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General | Location | Attacks | Stats | Egg Moves |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
This Pokédex entry is for Generation VIII Pokémon games. For Generation IX Pokémon games. Check out Articuno Pokémon Scarlet & Violet data |
Picture | ||
Abilities: Pressure - Snow Cloak (Hidden) (Normal Forme) - Competitive (Galarian Form) | |||||
Pressure: When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1. Hidden Ability: Snow Cloak: Raises the Pokémon’s evasion during a hailstorm by one level. Galarian Form Abilities: Competitive: Raises Sp. Atk stat by two stages whenever a stat is lowered |
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Experience Growth | Base Happiness | Effort Values Earned | Dynamax Capable? | ||
1,250,000 Points Slow |
35 | 3 Sp. Defense Point(s) Galarian Form 3 Sp. Attack Point(s) | Articuno can Dynamax |
Wild Hold Item | Egg Groups |
Regular Form |
Articuno cannot breed |
Evolutionary Chain | |
Alternate Forms | |||||
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Locations- In-Depth Details |
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Sword | Transfer from Pokémon HOME or Trade with players with Expansion Pass | ||
Shield | Transfer from Pokémon HOME or Trade with players with Expansion Pass | ||
Crown Tundra | Sword | The Crown Tundra (Galarian) Dynamax Adventures | Details |
Shield | The Crown Tundra (Galarian) Dynamax Adventures | Details | |
Brilliant Diamond | Trade from Pokémon Shining Pearl | ||
Shining Pearl | Ramanas Park | Details |
Flavor Text | ||
Sword | It’s said that this Pokémon’s beautiful blue wings are made of ice. Articuno flies over snowy mountains, its long tail fluttering along behind it. | Shield | This Pokémon can control ice at will. Articuno is said to live in snowy mountains riddled with permafrost. |
Sword | Its feather-like blades are composed of psychic energy and can shear through thick iron sheets as if they were paper. | Shield | Known as Articuno, this Pokémon fires beams that can immobilize opponents as if they had been frozen solid. |
Brilliant Diamond | This legendary bird Pokémon can create blizzards by freezing moisture in the air. | |
Shining Pearl |
Attacks | Level Up | TM & HM |
Level Up Anchors | Galarian | Standard |
Galarian Form Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Gust | 40 | 100 | 35 | -- | ||||
A gust of wind is whipped up by wings and launched at the target to inflict damage. | |||||||||
— | Psycho Shift | -- | 100 | 10 | -- | ||||
Using its psychic power of suggestion, the user transfers its status conditions to the target. | |||||||||
5 | Confusion | 50 | 100 | 25 | 10 | ||||
The target is hit by a weak telekinetic force. This may also confuse the target. | |||||||||
10 | Reflect | -- | 101 | 20 | -- | ||||
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||
15 | Hypnosis | -- | 60 | 20 | -- | ||||
The user employs hypnotic suggestion to make the target fall into a deep sleep. | |||||||||
20 | Agility | -- | 101 | 30 | -- | ||||
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | |||||||||
25 | Ancient Power | 60 | 100 | 5 | 10 | ||||
The user attacks with a prehistoric power. This may also raise all the user's stats at once. | |||||||||
30 | Tailwind | -- | 101 | 15 | -- | ||||
The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns. | |||||||||
35 | Psycho Cut | 70 | 100 | 20 | -- | ||||
The user tears at the target with blades formed by psychic power. Critical hits land more easily. | |||||||||
40 | Recover | -- | 101 | 10 | -- | ||||
Restoring its own cells, the user restores its own HP by half of its max HP. | |||||||||
45 | Freezing Glare | 90 | 100 | 10 | 10 | ||||
The user shoots its psychic power from its eyes to attack. This may also leave the target frozen. | |||||||||
50 | Dream Eater | 100 | 100 | 15 | -- | ||||
The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target. | |||||||||
55 | Hurricane | 110 | 70 | 10 | 30 | ||||
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target. | |||||||||
60 | Mind Reader | -- | 101 | 5 | -- | ||||
The user senses the target's movements with its mind to ensure its next attack does not miss the target. | |||||||||
65 | Future Sight | 120 | 100 | 10 | -- | ||||
Two turns after this move is used, a hunk of psychic energy attacks the target. | |||||||||
70 | Trick Room | -- | 101 | 5 | -- | ||||
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
Standard Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Gust | 40 | 100 | 35 | -- | ||||
A gust of wind is whipped up by wings and launched at the target to inflict damage. | |||||||||
— | Mist | -- | 101 | 30 | -- | ||||
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. | |||||||||
5 | Powder Snow | 40 | 100 | 25 | 10 | ||||
The user attacks with a chilling gust of powdery snow. This may also freeze opposing Pokémon. | |||||||||
10 | Reflect | -- | 101 | 20 | -- | ||||
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||
15 | Ice Shard | 40 | 100 | 30 | -- | ||||
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. | |||||||||
20 | Agility | -- | 101 | 30 | -- | ||||
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | |||||||||
25 | Ancient Power | 60 | 100 | 5 | 10 | ||||
The user attacks with a prehistoric power. This may also raise all the user's stats at once. | |||||||||
30 | Tailwind | -- | 101 | 15 | -- | ||||
The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns. | |||||||||
35 | Freeze-Dry | 70 | 100 | 20 | 10 | ||||
The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. | |||||||||
40 | Roost | -- | 101 | 10 | -- | ||||
The user lands and rests its body. This move restores the user's HP by up to half of its max HP. | |||||||||
45 | Ice Beam | 90 | 100 | 10 | 10 | ||||
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||||
50 | Hail | -- | 101 | 10 | -- | ||||
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | |||||||||
55 | Hurricane | 110 | 70 | 10 | 30 | ||||
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target. | |||||||||
60 | Mind Reader | -- | 101 | 5 | -- | ||||
The user senses the target's movements with its mind to ensure its next attack does not miss the target. | |||||||||
65 | Blizzard | 110 | 70 | 5 | 10 | ||||
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||||
70 | Sheer Cold | ?? | 30 | 5 | -- | ||||
The target faints instantly. It's less likely to hit the target if it's used by Pokémon other than Ice types. |
TM Anchors | Sword/Shield | Brilliant Diamond/Shining Pearl |
Sword & Shield Technical Machine Attacks | ||||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Form | ||
---|---|---|---|---|---|---|---|---|---|---|
TM06 | Fly | 90 | 95 | 15 | -- | |||||
The user flies up into the sky and then strikes its target on the next turn. | ||||||||||
TM08 | Hyper Beam | 150 | 90 | 5 | -- | |||||
The target is attacked with a powerful beam. The user can't move on the next turn. | ||||||||||
TM09 | Giga Impact | 150 | 90 | 5 | -- | |||||
The user charges at the target using every bit of its power. The user can't move on the next turn. | ||||||||||
TM17 | Light Screen | -- | 101 | 30 | -- | |||||
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | ||||||||||
TM18 | Reflect | -- | 101 | 20 | -- | |||||
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | ||||||||||
TM21 | Rest | -- | 101 | 10 | -- | |||||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | ||||||||||
TM24 | Snore | 50 | 100 | 15 | 30 | |||||
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||||||||||
TM25 | Protect | -- | 101 | 10 | -- | |||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ||||||||||
TM26 | Scary Face | -- | 100 | 10 | -- | |||||
The user frightens the target with a scary face to harshly lower its Speed stat. | ||||||||||
TM27 | Icy Wind | 55 | 95 | 15 | 100 | |||||
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | ||||||||||
TM30 | Steel Wing | 70 | 90 | 25 | 10 | |||||
The target is hit with wings of steel. This may also raise the user's Defense stat. | ||||||||||
TM32 | Sandstorm | -- | 101 | 10 | -- | |||||
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | ||||||||||
TM33 | Rain Dance | -- | 101 | 5 | -- | |||||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ||||||||||
TM34 | Sunny Day | -- | 101 | 5 | -- | |||||
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ||||||||||
TM35 | Hail | -- | 101 | 10 | -- | |||||
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | ||||||||||
TM39 | Facade | 70 | 100 | 20 | -- | |||||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ||||||||||
TM40 | Swift | 60 | 101 | 20 | -- | |||||
Star-shaped rays are shot at opposing Pokémon. This attack never misses. | ||||||||||
TM44 | Imprison | -- | 101 | 10 | -- | |||||
If opposing Pokémon know any move also known by the user, they are prevented from using it. | ||||||||||
TM46 | Weather Ball | 50 | 100 | 10 | -- | |||||
This attack move varies in power and type depending on the weather. | ||||||||||
TM51 | Icicle Spear | 25 | 100 | 30 | -- | |||||
The user launches sharp icicles at the target two to five times in a row. | ||||||||||
TM56 | U-turn | 70 | 100 | 20 | -- | |||||
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | ||||||||||
TM60 | Power Swap | -- | 101 | 10 | -- | |||||
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. | ||||||||||
TM61 | Guard Swap | -- | 101 | 10 | -- | |||||
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. | ||||||||||
TM64 | Avalanche | 60 | 100 | 10 | -- | |||||
The power of this attack move is doubled if the user has been hurt by the target in the same turn. | ||||||||||
TM69 | Psycho Cut | 70 | 100 | 20 | -- | |||||
The user tears at the target with blades formed by psychic power. Critical hits land more easily. | ||||||||||
TM70 | Trick Room | -- | 101 | 5 | -- | |||||
The user creates a bizarre area in which slower Pokémon get to move first for five turns. | ||||||||||
TM76 | Round | 60 | 100 | 15 | -- | |||||
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | ||||||||||
TM95 | Air Slash | 75 | 95 | 15 | 30 | |||||
The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
Technical Record Attacks | ||||||||||
TR # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Form | ||
---|---|---|---|---|---|---|---|---|---|---|
TR05 | Ice Beam | 90 | 100 | 10 | 10 | |||||
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | ||||||||||
TR06 | Blizzard | 110 | 70 | 5 | 10 | |||||
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | ||||||||||
TR11 | Psychic | 90 | 100 | 10 | 10 | |||||
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | ||||||||||
TR12 | Agility | -- | 101 | 30 | -- | |||||
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | ||||||||||
TR20 | Substitute | -- | 101 | 10 | -- | |||||
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | ||||||||||
TR25 | Psyshock | 80 | 100 | 10 | -- | |||||
The user materializes an odd psychic wave to attack the target. This attack does physical damage. | ||||||||||
TR26 | Endure | -- | 101 | 10 | -- | |||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ||||||||||
TR27 | Sleep Talk | -- | 101 | 10 | -- | |||||
While it is asleep, the user randomly uses one of the moves it knows. | ||||||||||
TR33 | Shadow Ball | 80 | 100 | 15 | 20 | |||||
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | ||||||||||
TR34 | Future Sight | 120 | 100 | 10 | -- | |||||
Two turns after this move is used, a hunk of psychic energy attacks the target. | ||||||||||
TR40 | Skill Swap | -- | 101 | 10 | -- | |||||
The user employs its psychic power to exchange Abilities with the target. | ||||||||||
TR42 | Hyper Voice | 90 | 100 | 10 | -- | |||||
The user lets loose a horribly echoing shout with the power to inflict damage. | ||||||||||
TR49 | Calm Mind | -- | 101 | 20 | -- | |||||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | ||||||||||
TR66 | Brave Bird | 120 | 100 | 15 | -- | |||||
The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. | ||||||||||
TR82 | Stored Power | 20 | 100 | 10 | -- | |||||
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. | ||||||||||
TR83 | Ally Switch | -- | 101 | 15 | -- | |||||
The user teleports using a strange power and switches places with one of its allies. | ||||||||||
TR89 | Hurricane | 110 | 70 | 10 | 30 | |||||
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target. |
BDSP Technical Machine Attacks | |||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TM03 | Water Pulse | 60 | 100 | 20 | 20 | ||||
The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||||
TM05 | Roar | -- | 101 | 20 | -- | ||||
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | |||||||||
TM07 | Hail | -- | 101 | 10 | -- | ||||
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | |||||||||
TM11 | Sunny Day | -- | 101 | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||||||
TM13 | Ice Beam | 90 | 100 | 10 | 10 | ||||
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||||
TM14 | Blizzard | 110 | 70 | 5 | 10 | ||||
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||||
TM15 | Hyper Beam | 150 | 90 | 5 | -- | ||||
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||||||
TM17 | Protect | -- | 101 | 10 | -- | ||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | -- | 101 | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
TM32 | Double Team | -- | 101 | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM33 | Reflect | -- | 101 | 20 | -- | ||||
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||
TM37 | Sandstorm | -- | 101 | 10 | -- | ||||
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | |||||||||
TM40 | Aerial Ace | 60 | 101 | 20 | -- | ||||
The user confounds the target with speed, then slashes. This attack never misses. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM44 | Rest | -- | 101 | 10 | -- | ||||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM47 | Steel Wing | 70 | 90 | 25 | 10 | ||||
The target is hit with wings of steel. This may also raise the user's Defense stat. | |||||||||
TM51 | Roost | -- | 101 | 10 | -- | ||||
The user lands and rests its body. This move restores the user's HP by up to half of its max HP. | |||||||||
TM58 | Endure | -- | 101 | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TM68 | Giga Impact | 150 | 90 | 5 | -- | ||||
The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||||||
TM72 | Avalanche | 60 | 100 | 10 | -- | ||||
The power of this attack move is doubled if the user has been hurt by the target in the same turn. | |||||||||
TM82 | Sleep Talk | -- | 101 | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM87 | Swagger | -- | 85 | 15 | -- | ||||
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
TM88 | Pluck | 60 | 100 | 20 | -- | ||||
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. | |||||||||
TM89 | U-turn | 70 | 100 | 20 | -- | ||||
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||||||
TM90 | Substitute | -- | 101 | 10 | -- | ||||
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |||||||||
TM94 | Fly | 90 | 95 | 15 | -- | ||||
The user flies up into the sky and then strikes its target on the next turn. | |||||||||
TM97 | Defog | -- | 101 | 15 | -- | ||||
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. | |||||||||
TM98 | Rock Smash | 40 | 100 | 15 | 50 | ||||
The user attacks with a punch. This may also lower the target's Defense stat. |
Isle of Armor Move Tutor Attacks | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Form | ||
---|---|---|---|---|---|---|---|---|---|
Triple Axel | 20 | 90 | 10 | -- | |||||
A consecutive three-kick attack that becomes more powerful with each successful hit. | |||||||||
Dual Wingbeat | 40 | 90 | 10 | -- | |||||
The user slams the target with its wings. The target is hit twice in a row. | |||||||||
Expanding Force | 80 | 100 | 10 | -- | |||||
The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain. |
Usable Max Moves | |||||||||
Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | Form | ||
---|---|---|---|---|---|---|---|---|---|
Max Flutterby | 120 120 |
101 | 10 | -- | |||||
This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat. | |||||||||
Max Strike | 150(Phy)/150(Spe) 150(Phy)/150(Spe) |
101 | 10 | -- | |||||
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | |||||||||
Max Phantasm | 130 | 101 | 10 | -- | |||||
This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. | |||||||||
Max Hailstorm | 140(Phy)/140(Spe) | 101 | 10 | -- | |||||
This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns. | |||||||||
Max Airstream | 140(Phy)/140(Spe) 140(Phy)/140(Spe) |
101 | 10 | -- | |||||
This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon's Speed stats. | |||||||||
Max Mindstorm | 120(Phy)/140(Spe) | 101 | 10 | -- | |||||
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. | |||||||||
Max Rockfall | 110 110 |
101 | 10 | -- | |||||
This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns. | |||||||||
Max Steelspike | 120 120 |
101 | 10 | -- | |||||
This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. | |||||||||
Max Guard | 101 | 10 | -- | ||||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Transfer Only Moves | |||||||||
Click here to see all transfer exclusive moves |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 580 | 90 | 85 | 100 | 95 | 125 | 85 | |
Max Stats Hindering Nature |
Lv. 50 | 150 - 197 | 81 - 123 | 94 - 136 | 90 - 132 | 117 - 159 | 81 - 123 |
Lv. 100 | 290 - 384 | 157 - 242 | 184 - 269 | 175 - 260 | 229 - 314 | 157 - 242 | |
Max Stats Neutral Nature |
Lv. 50 | 150 - 197 | 90 - 137 | 105 - 152 | 100 - 147 | 130 - 177 | 90 - 137 |
Lv. 100 | 290 - 384 | 175 - 269 | 205 - 299 | 195 - 289 | 255 - 349 | 175 - 269 | |
Max Stats Beneficial Nature |
Lv. 50 | 150 - 197 | 99 - 150 | 115 - 167 | 110 - 161 | 143 - 194 | 99 - 150 |
Lv. 100 | 290 - 384 | 192 - 295 | 225 - 328 | 214 - 317 | 280 - 383 | 192 - 295 |
90
85
100
85
125
95
Stats - Galarian Articuno | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 580 | 90 | 85 | 85 | 125 | 100 | 95 | |
Max Stats Hindering Nature |
Lv. 50 | 150 - 197 | 81 - 123 | 81 - 123 | 117 - 159 | 94 - 136 | 90 - 132 |
Lv. 100 | 290 - 384 | 157 - 242 | 157 - 242 | 229 - 314 | 184 - 269 | 175 - 260 | |
Max Stats Neutral Nature |
Lv. 50 | 150 - 197 | 90 - 137 | 90 - 137 | 130 - 177 | 105 - 152 | 100 - 147 |
Lv. 100 | 290 - 384 | 175 - 269 | 175 - 269 | 255 - 349 | 205 - 299 | 195 - 289 | |
Max Stats Beneficial Nature |
Lv. 50 | 150 - 197 | 99 - 150 | 99 - 150 | 143 - 194 | 115 - 167 | 110 - 161 |
Lv. 100 | 290 - 384 | 192 - 295 | 192 - 295 | 280 - 383 | 225 - 328 | 214 - 317 |
90
85
85
95
100
125
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