#144 Articuno
General Location Attacks Egg Moves Stats
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
Name Other Names No. Gender Ratio Type
Articuno
Japan: Freezer
フリーザー
French: Artikodin
German: Arktos
Korean: 프리져
National: #144
Johto: #235
Articuno is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Freeze Pokémon 5'07"
1.7m
122.1lbs
55.4kg
320,480
Experience Growth Base Happiness Effort Values Earned
1,250,000 Points
Slow
35 90 Hit Points
85 Attack
100 Defense
95 Special Attack
125 Special Defense
85 Speed
Damage Taken
*1 *2 *1 *2 *0.5 *1 *1 *1 *0 *1 *1 *0.5 *4 *1 *1 *1 *2
Wild Hold Item Egg Groups
 Gen I Trade
Bright Powder - RBY
Articuno cannot breed
Evolutionary Chain
Locations
Gold Transfer from Red, Green, Blue or Yellow
Silver Transfer from Red, Green, Blue or Yellow
Crystal Transfer from Red, Green, Blue or Yellow

Generation II Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Gust 40 100 35 --
A FLYING-type attack. The bird Pokémon flaps its wings to create a powerful wind.
Powder Snow 40 100 25 10
An ICE-type attack. Has a one-in-ten chance of freezing the target.
13 Mist -- 100 30 --
Provides full protection against any enemy status attack.
25 Agility -- 100 30 --
A special move that greatly boosts the user's SPEED. Normally used up to three times.
37 Mind Reader -- 100 5 --
It predicts the opponent's movement. The user's next attack will never miss.
49 Ice Beam 95 100 10 10
An ICE-type attack. Has a one-in-ten chance of freezing the target solid.
61 Reflect -- 100 20 --
Reduces damage from physical attacks by about half. A special PSYCHIC-type move.
73 Blizzard 120 70 5 10
The strongest ICE-type attack. Has a one-in-ten chance of freezing the target.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM03 Curse -- -- 10 --
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type.
TM05 Roar -- 100 20 --
A terrifying roar that drives the target away. The opposing trainer must use a new Pokémon.
TM06 Toxic -- 85 10 --
A move that badly poisons the target. The amount of poison damage increases every turn.
TM08 Rock Smash 20 100 15 50
A FIGHTING-type attack. In the field, it can be used to shatter rocks to open new paths.
TM10 Hidden Power ?? 100 15 --
A peculiar move that changes type and power depending on the Pokémon using it.
TM11 Sunny Day -- 90 5 --
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful.
TM13 Snore 40 100 15 30
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
TM14 Blizzard 120 70 5 10
The strongest ICE-type attack. Has a one-in-ten chance of freezing the target.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM16 Icy Wind 55 95 15 100
An ICE-type attack. It is guaranteed to reduce the target's SPEED if it hits.
TM17 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
TM18 Rain Dance -- 90 5 --
Summons rain for five turns. While it is raining, the power of WATER-type moves increases.
TM20 Endure -- 100 10 --
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
TM21 Frustration ?? 100 20 --
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move.
TM27 Return ?? 100 20 --
A NORMAL-type attack. The tamer the user, the more powerful the move.
TM31 Mud-Slap 20 100 10 100
An attack that fires dirt, inflicting damage and reducing the target's accuracy.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
TM34 Swagger -- 90 15 100
A move that infuriates and confuses the opponent, but it increases the target's ATTACK.
TM35 Sleep Talk -- 100 10 --
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
TM37 Sandstorm -- 100 10 --
An attack that creates a sandstorm. The effect causes damage to both combatants.
TM39 Swift 60 100 20 --
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
TM43 Detect -- 100 5 --
Allows user to completely evade attack. If used consecutively, its success rate decreases.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM47 Steel Wing 70 90 25 10
Strikes the target with stiff wings. Has a one-in-ten chance of raising the user's DEFENSE.
HM02 Fly 70 95 15 --
The Pokémon flies high, then strikes in the next turn. Used to fly to places already visited.
Crystal Move Tutor Attacks
Attack NameTypeAtt.Acc.PPEffect %
Ice Beam 95 100 10 10
An ICE-type attack. Has a one-in-ten chance of freezing the target solid.
Gen I Only Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %Method
GSY
Peck 35 100 35 --Lv. 1Lv. 1
A standard FLYING-type attack. It is favored by Pokémon with beaks or horns.
Razor Wind 80 75 10 -- Gen I TM02
A two-turn attack with the wind attack in the second turn. Learned by many FLYING types.
Whirlwind -- 100 20 -- Gen I TM04
A powerful wind that blows the target away. The opposing trainer must use a new Pokémon.
Take Down 90 85 20 -- Gen I TM09
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
Double-Edge 120 100 15 -- Gen I TM10
A charging tackle attack. One quarter of the damage comes back to hurt the attacker.
BubbleBeam 65 100 20 10 Gen I TM11
A WATER-type attack. Has a one-in-ten chance of reducing the target's SPEED.
Water Gun 40 100 25 -- Gen I TM12
A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move.
Rage 20 100 20 -- Gen I TM20
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
Mimic -- 100 10 -- Gen I TM31
A move for learning one of the opponent's moves, for use during that battle only.
Bide -- 100 10 -- Gen I TM34
The user waits for several turns. At the end, it returns double the damage it received.
Sky Attack 140 90 5 -- Gen I TM43
Strongest FLYING-type attack. Stores energy in the first turn, then fires in the next.
Substitute -- 100 10 -- Gen I TM50
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 580 90 85 100 95 125 85
Max Stats Lv. 50 150 - 196 90 - 136 105 - 151 100 - 146 130 - 176 90 - 136
Lv. 100 290 - 383 175 - 268 205 - 298 195 - 288 255 - 348 175 - 268

<--- #143
Snorlax
#145
Zapdos
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