#038 Ninetales

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

This Pokédex entry is for Generation VIII Pokémon games. For Generation IX Pokémon games. Check out Ninetales Pokémon Scarlet & Violet data
Picture
Normal Sprite
Regular Form Alola Form
Name Other Names No. Gender Ratio Type
Ninetales
Japan: Kyukon
キュウコン
French: Feunard
German: Vulnona
Korean: 나인테일
National: #038
Galar: #069
Isle of Armor: #---
Crown Tundra: #---
Sinnoh: #---
Hisui: #169
Male :24.9%
Female :75.1%
Normal Fire-type
Alolan Ice-type Fairy-type
Classification Height Weight Capture Rate Base Egg Steps
Fox Pokémon
Standard3'07"
1.1m
Min2'11"
0.88m
Max4'04"
1.32m
Alpha6'06"
1.98m
Standard43.9lbs
19.9kg
Min28.1lbs
12.736kg
Max63.2lbs
28.656kg
Alpha94.8lbs
42.984kg
75
Legends
135
2,560 (SWSH)
5,120 (BDSP)
Abilities: Flash Fire - Drought (Hidden) (Normal Forme) - Snow Cloak- Snow Warning (Hidden) (Alola Form)
Flash Fire: Activates when user is hit by a damaging Fire-type move (including Fire-type Hidden Power). Once activated, user’s Fire-type moves deal 1.5 times damage. While this ability is in effect, this Pokémon is immune to damage from Fire-type attacks and Fire-type Hidden Power (accuracy and effect from these moves are ignored). For Fire-type Pokémon with this ability, Will-O-Wisp activates this ability without having an effect. If a non-Fire-type Pokémon has this ability, Will-O-Wisp will activate the ability and will have an effect.
Hidden Ability:
Drought: Weather changes to Intense Sunshine when the Pokémon enters the battle. As of X & Y, this lasts 5 turns.
Alola Form Abilities:
Snow Cloak: Raises the Pokémon’s evasion during a hailstorm by one level.
Hidden Ability:
Snow Warning: Hailstorm blows when the Pokémon enters battle. As of X & Y, this lasts 5 turns.
Experience Growth Base Happiness Effort Values Earned Dynamax Capable?
1,000,000 Points
Medium Fast
50 1 Speed Point(s)
1 Sp. Defense Point(s)
Alola Form
2 Speed Point(s)
Ninetales can Dynamax

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *0.5 *2 *1 *0.5 *0.5 *1 *1 *2 *1 *1 *0.5 *2 *1 *1 *1 *0.5 *0.5
Damage Taken Alola Form
*1 *2 *1 *1 *1 *0.5 *1 *2 *1 *1 *1 *0.5 *2 *1 *0 *0.5 *4 *1
Wild Hold Item Egg Groups
 Sword & Shield
Regular Form
Charcoal
Charcoal
- 5%
Alolan Form
Snowball
Snowball
- 5%
Brilliant Diamond & Shining Pearl
Charcoal
Charcoal
- 5%
Legends: Arceus
Rawst Berry
Rawst Berry
- 35%
Spoiled Apricorn
Spoiled Apricorn
- 15%

Alpha
Exp. Candy M
Exp. Candy M
- 100%
Seed of Mastery
Seed of Mastery
- 20%
Field
Evolutionary Chain
Use Fire Stone
Use Ice Stone
Alternate Forms
Kantonian FormAlola Form
Kantonian FormAlola Form
Ninetales is one of several Pokémon that have Region Forms. If caught or bred from a parent that originates in Alola, it will have its Alola Form

Locations

- In-Depth Details
Sword Lake of Outrage
Max Raid Battles: Dusty Bowl, Giant's Cap, Hammerlocke Hills, Lake of Outrage, Stony Wilderness
Details
Shield Max Raid Battles: Giant's Cap
Isle of Armor Sword Max Raid Battles: Fields of Honor, Challenge Beach, Loop Lagoon, Potbottom Desert
Shield Trade from Pokémon Sword
Crown Tundra Sword Max Raid Battles: Giant's Bed, Snowslide Slope, Ballimere Lake
Shield Trade from Pokémon Sword
Brilliant Diamond Trade from Pokémon Shining Pearl
Shining Pearl Evolve Vulpix
Legends: Arceus Cobalt Coastlands: Firespit Island or nearby
Cobalt Coastlands: Massive Mass Outbreak
Alabaster Icelands: Massive Mass Outbreak
Trainer Locations  Details
Flavor Text
Ninetales SpriteSwordIt is said to live 1,000 years, and each of its tails is loaded with supernatural powers.
ShieldVery smart and very vengeful. Grabbing one of its many tails could result in a 1,000-year curse.
Ninetales SpriteSwordA deity resides in the snowy mountains where this Pokémon lives. In ancient times, it was worshiped as that deity's incarnation.
ShieldWhile it will guide travelers who get lost on a snowy mountain down to the mountain's base, it won't forgive anyone who harms nature.
Brilliant Diamond Its nine tails are said to be imbued with a mystic power. The Pokémon is said to live for 1,000 years.
Shining Pearl
Ninetales SpriteLegends: ArceusThe coat of gleaming golden fur is quite magnificent. This species is said to store sacred power in its nine long tails and to live for a millennium.
Ninetales SpriteLegends: ArceusDwells on sacred peaks perpetually covered in snow. Said to appear to virtuous people who have lost their way on mountain paths—it then guides them back down to the mountain’s base.



Attacks

Level UpTM & HMEgg Moves

Level Up AnchorsAlolan Standard

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Nasty Plot Nasty Plot - Dark-type Nasty Plot: Other Move -- 101 20 --
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
Incinerate Incinerate - Fire-type Incinerate: Special Move 60 100 15 --
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
Spite Spite - Ghost-type Spite: Other Move -- 100 10 --
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Incinerate Incinerate - Fire-type Incinerate: Special Move 60 100 15 --
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
Confuse Ray Confuse Ray - Ghost-type Confuse Ray: Other Move -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
Will-O-Wisp Will-O-Wisp - Fire-type Will-O-Wisp: Other Move -- 85 15 --
The user shoots a sinister flame at the target to inflict a burn.
Extrasensory Extrasensory - Psychic-type Extrasensory: Special Move 80 100 20 10
The user attacks with an odd, unseeable power. This may also make the target flinch.
Flamethrower Flamethrower - Fire-type Flamethrower: Special Move 90 100 15 10
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
Imprison Imprison - Psychic-type Imprison: Other Move -- 101 10 --
If opposing Pokémon know any move also known by the user, they are prevented from using it.
Fire Spin Fire Spin - Fire-type Fire Spin: Special Move 35 85 15 100
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
Safeguard Safeguard - Normal-type Safeguard: Other Move -- 101 25 --
The user creates a protective field that prevents status conditions for five turns.
Inferno Inferno - Fire-type Inferno: Special Move 100 50 5 100
The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.
Grudge Grudge - Ghost-type Grudge: Other Move -- 101 5 --
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
Fire Blast Fire Blast - Fire-type Fire Blast: Special Move 110 85 5 10
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
Ember Ember - Fire-type Ember: Special Move 40 100 25 10
The target is attacked with small flames. This may also leave the target with a burn.
Tail Whip Tail Whip - Normal-type Tail Whip: Other Move -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.
Disable Disable - Normal-type Disable: Other Move -- 100 20 --
For four turns, this move prevents the target from using the move it last used.
Quick Attack Quick Attack - Normal-type Quick Attack: Physical Move 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Alola Form Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
Nasty Plot Nasty Plot - Dark-type Nasty Plot: Other Move -- 101 20 --
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
Spite Spite - Ghost-type Spite: Other Move -- 100 10 --
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Icy Wind Icy Wind - Ice-type Icy Wind: Special Move 55 95 15 100
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
Confuse Ray Confuse Ray - Ghost-type Confuse Ray: Other Move -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
Aurora Beam Aurora Beam - Ice-type Aurora Beam: Special Move 65 100 20 10
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
Extrasensory Extrasensory - Psychic-type Extrasensory: Special Move 80 100 20 10
The user attacks with an odd, unseeable power. This may also make the target flinch.
Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Imprison Imprison - Psychic-type Imprison: Other Move -- 101 10 --
If opposing Pokémon know any move also known by the user, they are prevented from using it.
Mist Mist - Ice-type Mist: Other Move -- 101 30 --
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
Aurora Veil Aurora Veil - Ice-type Aurora Veil: Other Move -- 101 20 --
This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm.
Sheer Cold Sheer Cold - Ice-type Sheer Cold: Special Move ?? 30 5 --
The target faints instantly. It's less likely to hit the target if it's used by Pokémon other than Ice types.
Grudge Grudge - Ghost-type Grudge: Other Move -- 101 5 --
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
Powder Snow Powder Snow - Ice-type Powder Snow: Special Move 40 100 25 10
The user attacks with a chilling gust of powdery snow. This may also freeze opposing Pokémon.
Tail Whip Tail Whip - Normal-type Tail Whip: Other Move -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.
Disable Disable - Normal-type Disable: Other Move -- 100 20 --
For four turns, this move prevents the target from using the move it last used.
Ice Shard Ice Shard - Ice-type Ice Shard: Physical Move 40 100 30 --
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
TM Anchors Sword/Shield Brilliant Diamond/Shining Pearl

Sword & Shield Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %Form
TM08 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
NormalAlolan Form
The target is attacked with a powerful beam. The user can't move on the next turn.
TM09 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
NormalAlolan Form
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM11 Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 10 --
NormalAlolan Form
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM13 Fire Spin Fire Spin - Fire-type Fire Spin: Special Move 35 85 15 100
Normal
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
TM15 Dig Dig - Ground-type Dig: Physical Move 80 100 10 --
NormalAlolan Form
The user burrows into the ground, then attacks on the next turn.
TM19 Safeguard Safeguard - Normal-type Safeguard: Other Move -- 101 25 --
NormalAlolan Form
The user creates a protective field that prevents status conditions for five turns.
TM21 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
NormalAlolan Form
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM24 Snore Snore - Normal-type Snore: Special Move 50 100 15 30
NormalAlolan Form
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
TM25 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
NormalAlolan Form
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM27 Icy Wind Icy Wind - Ice-type Icy Wind: Special Move 55 95 15 100
Alolan Form
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
TM29 Charm Charm - Fairy-type Charm: Other Move -- 100 20 --
Alolan Form
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
TM31 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
NormalAlolan Form
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM33 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
Alolan Form
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM34 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
Normal
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM35 Hail Hail - Ice-type Hail: Other Move -- 101 10 --
Alolan Form
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
TM38 Will-O-Wisp Will-O-Wisp - Fire-type Will-O-Wisp: Other Move -- 85 15 --
Normal
The user shoots a sinister flame at the target to inflict a burn.
TM39 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
NormalAlolan Form
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM40 Swift Swift - Normal-type Swift: Special Move 60 101 20 --
NormalAlolan Form
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
TM44 Imprison Imprison - Psychic-type Imprison: Other Move -- 101 10 --
NormalAlolan Form
If opposing Pokémon know any move also known by the user, they are prevented from using it.
TM46 Weather Ball Weather Ball - Normal-type Weather Ball: Special Move 50 100 10 --
NormalAlolan Form
This attack move varies in power and type depending on the weather.
TM47 Fake Tears Fake Tears - Dark-type Fake Tears: Other Move -- 100 20 --
NormalAlolan Form
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
TM57 Payback Payback - Dark-type Payback: Physical Move 50 100 10 --
NormalAlolan Form
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
TM60 Power Swap Power Swap - Psychic-type Power Swap: Other Move -- 101 10 --
NormalAlolan Form
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
TM64 Avalanche Avalanche - Ice-type Avalanche: Physical Move 60 100 10 --
Alolan Form
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
TM71 Wonder Room Wonder Room - Psychic-type Wonder Room: Other Move -- 101 10 --
Alolan Form
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
TM76 Round Round - Normal-type Round: Special Move 60 100 15 --
NormalAlolan Form
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM77 Hex Hex - Ghost-type Hex: Special Move 65 100 10 --
NormalAlolan Form
This relentless attack does massive damage to a target affected by status conditions.
TM84 Tail Slap Tail Slap - Normal-type Tail Slap: Physical Move 25 85 10 --
NormalAlolan Form
The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.
TM87 Draining Kiss Draining Kiss - Fairy-type Draining Kiss: Special Move 50 100 10 --
Alolan Form
The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
TM89 Misty Terrain Misty Terrain - Fairy-type Misty Terrain: Other Move -- 101 10 --
Alolan Form
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
TM92 Mystical Fire Mystical Fire - Fire-type Mystical Fire: Special Move 75 100 10 100
Normal
The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.

Technical Record Attacks

TR #Attack NameTypeCat.Att.Acc.PPEffect %Form
TR01 Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 15 30
NormalAlolan Form
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
TR02 Flamethrower Flamethrower - Fire-type Flamethrower: Special Move 90 100 15 10
Normal
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
TR05 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
Alolan Form
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TR06 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 10
Alolan Form
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TR12 Agility Agility - Psychic-type Agility: Other Move -- 101 30 --
NormalAlolan Form
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
TR15 Fire Blast Fire Blast - Fire-type Fire Blast: Special Move 110 85 5 10
Normal
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
TR20 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
NormalAlolan Form
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TR25 Psyshock Psyshock - Psychic-type Psyshock: Special Move 80 100 10 --
NormalAlolan Form
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TR26 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
NormalAlolan Form
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TR27 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
NormalAlolan Form
While it is asleep, the user randomly uses one of the moves it knows.
TR30 Encore Encore - Normal-type Encore: Other Move -- 100 5 --
NormalAlolan Form
The user compels the target to keep using the move it encored for three turns.
TR31 Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 15 30
NormalAlolan Form
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
TR33 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 20
Normal
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TR36 Heat Wave Heat Wave - Fire-type Heat Wave: Special Move 95 90 10 10
Normal
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.
TR43 Overheat Overheat - Fire-type Overheat: Special Move 130 90 5 100
Normal
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
TR49 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 20 --
NormalAlolan Form
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TR55 Flare Blitz Flare Blitz - Fire-type Flare Blitz: Physical Move 120 100 15 10
Normal
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
TR58 Dark Pulse Dark Pulse - Dark-type Dark Pulse: Special Move 80 100 15 20
NormalAlolan Form
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
TR65 Energy Ball Energy Ball - Grass-type Energy Ball: Special Move 90 100 10 10
Normal
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
TR68 Nasty Plot Nasty Plot - Dark-type Nasty Plot: Other Move -- 101 20 --
NormalAlolan Form
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
TR69 Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 15 20
NormalAlolan Form
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
TR81 Foul Play Foul Play - Dark-type Foul Play: Physical Move 95 100 15 --
NormalAlolan Form
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
TR82 Stored Power Stored Power - Psychic-type Stored Power: Special Move 20 100 10 --
NormalAlolan Form
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
TR92 Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 10 --
Alolan Form
The user damages opposing Pokémon by emitting a powerful flash.

BDSP Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM04 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM05 Roar Roar - Normal-type Roar: Other Move -- 101 20 --
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
TM11 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM15 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM17 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM20 Safeguard Safeguard - Normal-type Safeguard: Other Move -- 101 25 --
The user creates a protective field that prevents status conditions for five turns.
TM22 Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 10 --
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM23 Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 15 30
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
TM28 Dig Dig - Ground-type Dig: Physical Move 80 100 10 --
The user burrows into the ground, then attacks on the next turn.
TM30 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM32 Double Team Double Team - Normal-type Double Team: Other Move -- 101 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower Flamethrower - Fire-type Flamethrower: Special Move 90 100 15 10
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
TM38 Fire Blast Fire Blast - Fire-type Fire Blast: Special Move 110 85 5 10
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM50 Overheat Overheat - Fire-type Overheat: Special Move 130 90 5 100
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
TM53 Energy Ball Energy Ball - Grass-type Energy Ball: Special Move 90 100 10 10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
TM58 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM61 Will-O-Wisp Will-O-Wisp - Fire-type Will-O-Wisp: Other Move -- 85 15 --
The user shoots a sinister flame at the target to inflict a burn.
TM63 Nasty Plot Nasty Plot - Dark-type Nasty Plot: Other Move -- 101 20 --
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
TM66 Payback Payback - Dark-type Payback: Physical Move 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
TM68 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM77 Psych Up Psych Up - Normal-type Psych Up: Other Move -- 101 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM79 Dark Pulse Dark Pulse - Dark-type Dark Pulse: Special Move 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
TM82 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM85 Dream Eater Dream Eater - Psychic-type Dream Eater: Special Move 100 100 15 --
The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Egg Moves

(Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Hypnosis Hypnosis - Psychic-type Hypnosis: Other Move -- 60 20 -- NormalAlola Form
Details
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Flail Flail - Normal-type Flail: Physical Move ?? 100 15 -- NormalAlola Form
Details
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
Howl Howl - Normal-type Howl: Other Move -- 101 40 -- NormalAlola Form
Details
The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats.
Memento Memento - Dark-type Memento: Other Move -- 100 10 -- Normal
Details
The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats.
Baby-Doll Eyes Baby-Doll Eyes - Fairy-type Baby-Doll Eyes: Other Move -- 100 30 -- NormalAlola Form
Details
The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first.
Roar Roar - Normal-type Roar: Other Move -- 101 20 -- NormalAlola Form
Details
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Flame Charge Flame Charge - Fire-type Flame Charge: Physical Move 50 100 20 100 Normal
Details
Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat.
Freeze-Dry Freeze-Dry - Ice-type Freeze-Dry: Special Move 70 100 20 10 Alola Form
Details
The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
Moonblast Moonblast - Fairy-type Moonblast: Special Move 95 100 15 30 Alola Form
Details
Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
Hypnosis Hypnosis - Psychic-type Hypnosis: Other Move -- 60 20 -- Details
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Flail Flail - Normal-type Flail: Physical Move ?? 100 15 -- Details
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
Howl Howl - Normal-type Howl: Other Move -- 101 40 -- Details
The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats.
Memento Memento - Dark-type Memento: Other Move -- 100 10 -- Details
The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats.
Baby-Doll Eyes Baby-Doll Eyes - Fairy-type Baby-Doll Eyes: Other Move -- 100 30 -- Details
The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first.
Roar
SWSH Only
Roar - Normal-type Roar: Other Move -- 101 20 -- Details
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Flame Charge Flame Charge - Fire-type Flame Charge: Physical Move 50 100 20 100 Details
Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat.
Spite
BDSP Only
Spite - Ghost-type Spite: Other Move -- 100 10 -- Details
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Disable
BDSP Only
Disable - Normal-type Disable: Other Move -- 100 20 -- Details
For four turns, this move prevents the target from using the move it last used.
Heat Wave
BDSP Only
Heat Wave - Fire-type Heat Wave: Special Move 95 90 10 10 Details
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.
Flare Blitz
BDSP Only
Flare Blitz - Fire-type Flare Blitz: Physical Move 120 100 15 10 Details
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
Extrasensory
BDSP Only
Extrasensory - Psychic-type Extrasensory: Special Move 80 100 20 10 Details
The user attacks with an odd, unseeable power. This may also make the target flinch.
Power Swap
BDSP Only
Power Swap - Psychic-type Power Swap: Other Move -- 101 10 -- Details
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
Hex
BDSP Only
Hex - Ghost-type Hex: Special Move 65 100 10 -- Details
This relentless attack does massive damage to a target affected by status conditions.

Isle of Armor Move Tutor Attacks

Attack NameTypeCat.Att.Acc.PPEffect %Form
Burning JealousyBurning Jealousy - Fire-typeBurning Jealousy: Special Move701005--
Ninetales
The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn.
Scorching SandsScorching Sands - Ground-typeScorching Sands: Special Move701001030
Ninetales
The user throws scorching sand at the target to attack. This may also leave the target with a burn.
Triple AxelTriple Axel - Ice-typeTriple Axel: Physical Move209010--
Alola Form
A consecutive three-kick attack that becomes more powerful with each successful hit.

Usable Max Moves

Attack NameTypeCat.Max Att.Acc.PPEffect %Form
Max Flare Max Flare - Fire-type Physical MoveSpecial Move 140(Phy)/140(Spe) 101 10 --
Normal
This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns.
Max Strike Max Strike - Normal-type Physical MoveSpecial Move
Physical MoveSpecial Move
150(Phy)/150(Spe)
150(Phy)/150(Spe)
101 10 --
NormalAlolan Form
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat.
Max Phantasm Max Phantasm - Ghost-type Special Move
Special Move
130
120
101 10 --
NormalAlolan Form
This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat.
Max Hailstorm Max Hailstorm - Ice-type Physical MoveSpecial Move 140(Phy)/140(Spe) 101 10 --
Alolan Form
This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns.
Max Starfall Max Starfall - Fairy-type Special Move 130 101 10 --
Alolan Form
This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns.
Max Mindstorm Max Mindstorm - Psychic-type Physical MoveSpecial Move
Physical MoveSpecial Move
130(Phy)/130(Spe)
130(Phy)/130(Spe)
101 10 --
NormalAlolan Form
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns.
Max Quake Max Quake - Ground-type Physical MoveSpecial Move
Physical Move
130(Phy)/120(Spe)
130
101 10 --
NormalAlolan Form
This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats.
Max Darkness Max Darkness - Dark-type Physical MoveSpecial Move
Physical MoveSpecial Move
130(Phy)/130(Spe)
130(Phy)/130(Spe)
101 10 --
NormalAlolan Form
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat.
Max Overgrowth Max Overgrowth - Grass-type Special Move
Special Move
140
140
101 10 --
NormalAlolan Form
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns.
Max Steelspike Max Steelspike - Steel-type Physical Move
Physical Move
130
130
101 10 --
NormalAlolan Form
This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats.
Max Guard Max Guard - Normal-type

101 10 --
NormalAlolan Form
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Transfer Only Moves
Click here to see all transfer exclusive moves


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 505 73 76 75 81 100 100
Max Stats
Hindering Nature
Lv. 50 133 - 180 72 - 115 72 - 114 77 - 119 94 - 136 94 - 136
Lv. 100 256 - 350 141 - 225 139 - 224 150 - 234 184 - 269 184 - 269
Max Stats
Neutral Nature
Lv. 50 133 - 180 81 - 128 80 - 127 86 - 133 105 - 152 105 - 152
Lv. 100 256 - 350 157 - 251 155 - 249 167 - 261 205 - 299 205 - 299
Max Stats
Beneficial Nature
Lv. 50 133 - 180 89 - 140 88 - 139 94 - 146 115 - 167 115 - 167
Lv. 100 256 - 350 172 - 276 170 - 273 183 - 287 225 - 328 225 - 328
73
76
75
100
100
81

Stats - Alolan Ninetales

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 505 73 67 75 81 100 109
Max Stats
Hindering Nature
Lv. 50 133 - 180 64 - 107 72 - 114 77 - 119 94 - 136 102 - 144
Lv. 100 256 - 350 125 - 209 139 - 224 150 - 234 184 - 269 200 - 285
Max Stats
Neutral Nature
Lv. 50 133 - 180 72 - 119 80 - 127 86 - 133 105 - 152 114 - 161
Lv. 100 256 - 350 139 - 233 155 - 249 167 - 261 205 - 299 223 - 317
Max Stats
Beneficial Nature
Lv. 50 133 - 180 79 - 130 88 - 139 94 - 146 115 - 167 125 - 177
Lv. 100 256 - 350 152 - 256 170 - 273 183 - 287 225 - 328 245 - 348
73
67
75
109
100
81

<--- Vulpix #037
Vulpix
#039
Jigglypuff
Jigglypuff --->