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General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | 3rd Gen Dex | |||
This Pokédex is for Ruby, Sapphire, Emerald, FireRed & LeafGreen. If you're looking for the Sword & Shield, Check out Solrock Pokémon Sword & Shield data |
Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex |
Pokémon Game Picture | National No. | Hoenn No. | English name | Japanese Name | ||
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338 | 126 | Solrock |
ソルロック Sorurock |
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Ability: Levitate | |||||
Ground Type attacks won't work on Solrock | ||||||
Gender Ratio | ||||||
Male: 0 % | Female: 0 % | |||||
Classification | Type 1 | Type 2 | Height | Weight | ||
Meteorite Pokémon | 3'11" | 339.5 lbs | ||||
Evolution Chain
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Wild Hold Item | Dex Category | Colour Category | Footprint |
RSE & FRLG Sun Stone - 5% |
Red |
Damage Taken | ||||||||||||||||
*0.5 | *0.5 | *2 | *1 | *2 | *1 | *1 | *0.5 | *2 | *0.5 | *0.5 | *2 | *1 | *2 | *1 | *2 | *2 |
Flavor Text | |||
Ruby | SOLROCK is a new species of POKéMON that is said to have fallen from space. It floats in air and moves silently. In battle, this POKéMON releases intensely bright light. | ||
Sapphire | Sunlight is the source of SOLROCK's power. It is said to possess the ability to read the emotions of others. This POKéMON gives off intense heat while rotating its body. | ||
Emerald | Solar energy is the source of this POKéMON's power. On sunny days, groups of SOLROCK line up facing the sun and absorb its light. | ||
FireRed | It absorbs solar energy during the day. Always expressionless, it can sense what its foe is thinking. | ||
LeafGreen | It absorbs solar energy during the day. Always expressionless, it can sense what its foe is thinking. |
Location | |||
Game | Location | ||
Ruby | Meteor Falls (Cave & Surf) | ||
Sapphire | Trade from Ruby/Emerald/XD | ||
Emerald | Meteor Falls (Cave & Surf) | ||
FireRed | Trade from Ruby/Emerald/XD | ||
LeafGreen | Trade from Ruby/Emerald/XD | ||
Colosseum | Trade from Ruby/Emerald/XD | ||
XD | Snagged from Cipher Admin Snattle in Citadark Isle |
Ruby/Sapphire/Emerald/Colosseum/XD Level Up | |||||||||
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Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
— | Tackle | 35 | 95 | 35 | -- | ||||
Charges the foe with a full- body tackle. | |||||||||
— | Harden | -- | -- | 30 | -- | ||||
Stiffens the body's muscles to raise DEFENSE. | |||||||||
7 | Confusion | 50 | 100 | 25 | 10 | ||||
A psychic attack that may cause confusion. | |||||||||
13 | Rock Throw | 50 | 90 | 15 | -- | ||||
Throws small rocks to strike the foe. | |||||||||
19 | Fire Spin | 15 | 70 | 15 | 100 | ||||
Traps the foe in a ring of fire for 2 to 5 turns. | |||||||||
25 | Psywave | ?? | 80 | 15 | -- | ||||
Attacks with a psychic wave of varying intensity. | |||||||||
31 | Cosmic Power | -- | -- | 20 | -- | ||||
Raises DEFENSE and SP. DEF with a mystic power. | |||||||||
37 | Rock Slide | 75 | 90 | 10 | 30 | ||||
Large boulders are hurled. May cause flinching. | |||||||||
43 | Solarbeam | 120 | 100 | 10 | -- | ||||
Absorbs light in one turn, then attacks next turn. | |||||||||
49 | Explosion | 250 | 100 | 5 | -- | ||||
Inflicts severe damage but makes the user faint. |
Fire Red/Leaf Green Level Up | |||||||||
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Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
— | Tackle | 35 | 95 | 35 | -- | ||||
Charges the foe with a full- body tackle. | |||||||||
— | Harden | -- | -- | 30 | -- | ||||
Stiffens the body's muscles to raise DEFENSE. | |||||||||
7 | Confusion | 50 | 100 | 25 | 10 | ||||
A psychic attack that may cause confusion. | |||||||||
13 | Rock Throw | 50 | 90 | 15 | -- | ||||
Throws small rocks to strike the foe. | |||||||||
19 | Fire Spin | 15 | 70 | 15 | 100 | ||||
Traps the foe in a ring of fire for 2 to 5 turns. | |||||||||
25 | Psywave | ?? | 80 | 15 | -- | ||||
Attacks with a psychic wave of varying intensity. | |||||||||
31 | Cosmic Power | -- | -- | 20 | -- | ||||
Raises DEFENSE and SP. DEF with a mystic power. | |||||||||
37 | Rock Slide | 75 | 90 | 10 | 30 | ||||
Large boulders are hurled. May cause flinching. | |||||||||
43 | Solarbeam | 120 | 100 | 10 | -- | ||||
Absorbs light in one turn, then attacks next turn. | |||||||||
49 | Explosion | 250 | 100 | 5 | -- | ||||
Inflicts severe damage but makes the user faint. |
TM & HM Attacks | |||||||||
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TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
TM04 | Calm Mind | -- | -- | 20 | -- | ||||
Raises SP. ATK and SP. DEF by focusing the mind. | |||||||||
TM06 | Toxic | -- | 85 | 10 | 100 | ||||
Poisons the foe with an intensifying toxin. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
The effectiveness varies with the user. | |||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||
Boosts the power of FIRE- type moves for 5 turns. | |||||||||
TM15 | Hyper Beam | 150 | 90 | 5 | -- | ||||
Powerful, but leaves the user immobile the next turn. | |||||||||
TM16 | Light Screen | -- | -- | 30 | -- | ||||
Creates a wall of light that lowers SP. ATK damage. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
Evades attack, but may fail if used in succession. | |||||||||
TM20 | Safeguard | -- | -- | 25 | -- | ||||
A mystical force prevents all status problems. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
An attack that is stronger if the TRAINER is disliked. | |||||||||
TM22 | Solarbeam | 120 | 100 | 10 | -- | ||||
Absorbs light in one turn, then attacks next turn. | |||||||||
TM26 | Earthquake | 100 | 100 | 10 | -- | ||||
A powerful quake, but has no effect on flying foes. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
An attack that increases in power with friendship. | |||||||||
TM29 | Psychic | 90 | 100 | 10 | 10 | ||||
A powerful psychic attack that may lower SP. DEF. | |||||||||
TM30 | Shadow Ball | 80 | 100 | 15 | 20 | ||||
Hurls a black blob that may lower the foe's SP. DEF. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
Creates illusory copies to raise evasiveness. | |||||||||
TM33 | Reflect | -- | -- | 20 | -- | ||||
Creates a wall of light that weakens physical attacks. | |||||||||
TM35 | Flamethrower | 95 | 100 | 15 | 10 | ||||
A powerful fire attack that may inflict a burn. | |||||||||
TM37 | Sandstorm | -- | -- | 10 | -- | ||||
Causes a sandstorm that rages for several turns. | |||||||||
TM38 | Fire Blast | 120 | 85 | 5 | 10 | ||||
A fiery blast that scorches all. May cause a burn. | |||||||||
TM39 | Rock Tomb | 50 | 80 | 10 | 100 | ||||
Stops the foe from moving with rocks and cuts SPEED. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
Boosts ATTACK when burned, paralyzed, or poisoned. | |||||||||
TM43 | Secret Power | 70 | 100 | 20 | 30 | ||||
An attack with effects that vary by location. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user sleeps for 2 turns, restoring HP and status. | |||||||||
TM48 | Skill Swap | -- | 100 | 10 | -- | ||||
The user swaps special abilities with the target. | |||||||||
TM50 | Overheat | 140 | 90 | 5 | 100 | ||||
Allows a full-power attack, but sharply lowers SP. ATK. | |||||||||
HM05 | Flash | -- | 70 | 20 | -- | ||||
Looses a powerful blast of light that cuts accuracy. |
Fire Red/Leaf Green/Emerald Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Body Slam | 85 | 100 | 15 | 30 | ||||
A full-body slam that may cause paralysis. | ||||||||
Double-edge | 120 | 100 | 15 | -- | ||||
A life-risking tackle that also hurts the user. | ||||||||
Mimic | -- | 100 | 10 | -- | ||||
Copies a move used by the foe during one battle. | ||||||||
Dream Eater | 100 | 100 | 15 | -- | ||||
Takes one half the damage inflicted on a sleeping foe. | ||||||||
Explosion | 250 | 100 | 5 | -- | ||||
Inflicts severe damage but makes the user faint. | ||||||||
Rock Slide | 75 | 90 | 10 | 30 | ||||
Large boulders are hurled. May cause flinching. | ||||||||
Substitute | -- | -- | 10 | -- | ||||
Creates a decoy using 1/4 of the user's maximum HP. |
Emerald Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Rollout | 30 | 90 | 20 | -- | ||||
An attack lasting 5 turns with rising intensity. | ||||||||
Psych Up | -- | -- | 10 | -- | ||||
Copies the foe's effect(s) and gives to the user. | ||||||||
Snore | 40 | 100 | 15 | 30 | ||||
A loud attack that can be used only while asleep. | ||||||||
Endure | -- | -- | 10 | -- | ||||
Endures any attack for 1 turn, leaving at least 1HP. | ||||||||
Swagger | -- | 90 | 15 | 100 | ||||
Confuses the foe, but also sharply raises ATTACK. | ||||||||
Sleep Talk | -- | -- | 10 | -- | ||||
Uses an own move randomly while asleep. | ||||||||
Swift | 60 | -- | 20 | -- | ||||
Sprays star-shaped rays that never miss. | ||||||||
Defense Curl | -- | -- | 40 | -- | ||||
Curls up to conceal weak spots and raise DEFENSE. |
Special Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Baton Pass | -- | -- | 40 | -- | ||||
Switches out the user while keeping effects in play. | After Purifying in XD |
Egg Steps to Hatch | Effort Points from Battling it | Catch Rate |
6,400 Steps | Attack: 2 Points | 45 |
Egg Groups | |
Lists Of Groups | Group Names |
Mineral |
Stats | ||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |
Base Stats | 70 | 95 | 85 | 55 | 65 | 70 |
Max Stats Hindering Nature | 344 | 260 | 242 | 188 | 206 | 215 |
Max Stats Neutral Nature | 344 | 289 | 269 | 209 | 229 | 239 |
Max Stats Beneficial Nature | 344 | 317 | 295 | 229 | 251 | 262 |