|
General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | 3rd Gen Dex | |||
This Pokédex is for Ruby, Sapphire, Emerald, FireRed & LeafGreen. If you're looking for the Sword & Shield, Check out Natu Pokémon Sword & Shield data |
Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex |
Pokémon Game Picture | National No. | Hoenn No. | English name | Japanese Name | ||
|
177 | 162 | Natu |
ネイティ Neitei |
||
|
Ability: Synchronize & Early Bird | |||||
Synchronize: When Natu is inflicted with Poison, Paralysis or Burn, the Opponent is inflicted with the same Condition Early Bird: If afflicted with Sleep, Natu wakes up in half the time of normal |
||||||
Gender Ratio | ||||||
Male: 50 % | Female: 50 % | |||||
Classification | Type 1 | Type 2 | Height | Weight | ||
Little Bird Pokémon | 0'08" | 4.0 lbs | ||||
Evolution Chain
|
||||||
Wild Hold Item | Dex Category | Colour Category | Footprint |
None | Green |
Damage Taken | ||||||||||||||||
*1 | *1 | *1 | *2 | *0.5 | *2 | *0.25 | *1 | *0 | *1 | *0.5 | *1 | *2 | *2 | *1 | *2 | *1 |
Flavor Text | |||
Ruby | NATU cannot fly because its wings are not yet fully grown. If your eyes meet with this POKéMON's eyes, it will stare back intently at you. But if you move even slightly, it will hop away to safety. | ||
Sapphire | NATU has a highly developed jumping ability. The POKéMON flaps and leaps onto tree branches that are taller than grown-up people to pick at the tree's new shoots. | ||
Emerald | It runs up short trees that grow on the savanna to peck at new shoots. A NATU's eyes look as if they are always observing something. | ||
FireRed | It usually forages for food on the ground but may, on rare occasions, hop onto branches to peck at shoots. | ||
LeafGreen | Because its wings aren't yet fully grown, it has to hop to get around. It is always staring at something. |
Location | |||
Game | Location | ||
Ruby | Safari Zone Entrance & Mach & Acro Bike Areas | ||
Sapphire | Safari Zone Entrance & Mach & Acro Bike Areas | ||
Emerald | Safari Zone Entrance & Mach & Acro Bike Areas | ||
FireRed | Ruin Valley | ||
LeafGreen | Ruin Valley | ||
Colosseum | Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen/XD | ||
XD | Snagged from Cipher Peon Eloin in Phenac Training School |
Ruby/Sapphire/Emerald/Colosseum/XD Level Up | |||||||||
---|---|---|---|---|---|---|---|---|---|
Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
— | Peck | 35 | 100 | 35 | -- | ||||
Attacks the foe with a jabbing beak, etc. | |||||||||
— | Leer | -- | 100 | 30 | -- | ||||
Frightens the foe with a leer to lower DEFENSE. | |||||||||
10 | Night Shade | ?? | 100 | 15 | -- | ||||
Inflicts damage identical to the user's level. | |||||||||
20 | Teleport | -- | -- | 20 | -- | ||||
A psychic move for fleeing from battle instantly. | |||||||||
30 | Wish | -- | 100 | 10 | -- | ||||
A wish that restores HP. It takes time to work. | |||||||||
30 | Future Sight | 80 | 90 | 15 | -- | ||||
Heightens inner power to strike 2 turns later. | |||||||||
40 | Confuse Ray | -- | 100 | 10 | -- | ||||
A sinister ray that confuses the foe. | |||||||||
50 | Psychic | 90 | 100 | 10 | 10 | ||||
A powerful psychic attack that may lower SP. DEF. |
Fire Red/Leaf Green Level Up | |||||||||
---|---|---|---|---|---|---|---|---|---|
Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
— | Peck | 35 | 100 | 35 | -- | ||||
Attacks the foe with a jabbing beak, etc. | |||||||||
— | Leer | -- | 100 | 30 | -- | ||||
Frightens the foe with a leer to lower DEFENSE. | |||||||||
10 | Night Shade | ?? | 100 | 15 | -- | ||||
Inflicts damage identical to the user's level. | |||||||||
20 | Teleport | -- | -- | 20 | -- | ||||
A psychic move for fleeing from battle instantly. | |||||||||
30 | Wish | -- | 100 | 10 | -- | ||||
A wish that restores HP. It takes time to work. | |||||||||
30 | Future Sight | 80 | 90 | 15 | -- | ||||
Heightens inner power to strike 2 turns later. | |||||||||
40 | Confuse Ray | -- | 100 | 10 | -- | ||||
A sinister ray that confuses the foe. | |||||||||
50 | Psychic | 90 | 100 | 10 | 10 | ||||
A powerful psychic attack that may lower SP. DEF. |
TM & HM Attacks | |||||||||
---|---|---|---|---|---|---|---|---|---|
TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
TM04 | Calm Mind | -- | -- | 20 | -- | ||||
Raises SP. ATK and SP. DEF by focusing the mind. | |||||||||
TM06 | Toxic | -- | 85 | 10 | 100 | ||||
Poisons the foe with an intensifying toxin. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
The effectiveness varies with the user. | |||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||
Boosts the power of FIRE- type moves for 5 turns. | |||||||||
TM16 | Light Screen | -- | -- | 30 | -- | ||||
Creates a wall of light that lowers SP. ATK damage. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
Evades attack, but may fail if used in succession. | |||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||
Boosts the power of WATER- type moves for 5 turns. | |||||||||
TM19 | Giga Drain | 60 | 100 | 5 | -- | ||||
An attack that steals half the damage inflicted. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
An attack that is stronger if the TRAINER is disliked. | |||||||||
TM22 | Solarbeam | 120 | 100 | 10 | -- | ||||
Absorbs light in one turn, then attacks next turn. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
An attack that increases in power with friendship. | |||||||||
TM29 | Psychic | 90 | 100 | 10 | 10 | ||||
A powerful psychic attack that may lower SP. DEF. | |||||||||
TM30 | Shadow Ball | 80 | 100 | 15 | 20 | ||||
Hurls a black blob that may lower the foe's SP. DEF. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
Creates illusory copies to raise evasiveness. | |||||||||
TM33 | Reflect | -- | -- | 20 | -- | ||||
Creates a wall of light that weakens physical attacks. | |||||||||
TM40 | Aerial Ace | 60 | -- | 20 | -- | ||||
An extremely speedy and unavoidable attack. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
Boosts ATTACK when burned, paralyzed, or poisoned. | |||||||||
TM43 | Secret Power | 70 | 100 | 20 | 30 | ||||
An attack with effects that vary by location. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user sleeps for 2 turns, restoring HP and status. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
Makes the opposite gender less likely to attack. | |||||||||
TM46 | Thief | 40 | 100 | 10 | 100 | ||||
While attacking, it may steal the foe's held item. | |||||||||
TM47 | Steel Wing | 70 | 90 | 25 | 10 | ||||
Strikes the foe with hard wings spread wide. | |||||||||
TM48 | Skill Swap | -- | 100 | 10 | -- | ||||
The user swaps special abilities with the target. | |||||||||
HM05 | Flash | -- | 70 | 20 | -- | ||||
Looses a powerful blast of light that cuts accuracy. |
Fire Red/Leaf Green/Emerald Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Double-edge | 120 | 100 | 15 | -- | ||||
A life-risking tackle that also hurts the user. | ||||||||
Mimic | -- | 100 | 10 | -- | ||||
Copies a move used by the foe during one battle. | ||||||||
Dream Eater | 100 | 100 | 15 | -- | ||||
Takes one half the damage inflicted on a sleeping foe. | ||||||||
Thunder Wave | -- | 100 | 20 | -- | ||||
A weak jolt of electricity that paralyzes the foe. | ||||||||
Substitute | -- | -- | 10 | -- | ||||
Creates a decoy using 1/4 of the user's maximum HP. |
Emerald Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Psych Up | -- | -- | 10 | -- | ||||
Copies the foe's effect(s) and gives to the user. | ||||||||
Snore | 40 | 100 | 15 | 30 | ||||
A loud attack that can be used only while asleep. | ||||||||
Endure | -- | -- | 10 | -- | ||||
Endures any attack for 1 turn, leaving at least 1HP. | ||||||||
Swagger | -- | 90 | 15 | 100 | ||||
Confuses the foe, but also sharply raises ATTACK. | ||||||||
Sleep Talk | -- | -- | 10 | -- | ||||
Uses an own move randomly while asleep. | ||||||||
Swift | 60 | -- | 20 | -- | ||||
Sprays star-shaped rays that never miss. |
Egg Moves | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Haze | -- | -- | 30 | -- | ||||
Creates a black haze that eliminates all stat changes. | ||||||||
Drill Peck | 80 | 100 | 20 | -- | ||||
A corkscrewing attack with the beak acting as a drill. | ||||||||
Quick Attack | 40 | 100 | 30 | -- | ||||
An extremely fast attack that always strikes first. | ||||||||
Faint Attack | 60 | -- | 20 | -- | ||||
Draws the foe close, then strikes without fail. | ||||||||
Steel Wing | 70 | 90 | 25 | 10 | ||||
Strikes the foe with hard wings spread wide. | ||||||||
Psych Up | -- | -- | 10 | -- | ||||
Copies the foe's effect(s) and gives to the user. | ||||||||
Featherdance | -- | 100 | 15 | -- | ||||
Envelops the foe with down to sharply reduce ATTACK. | ||||||||
Refresh | -- | 100 | 20 | -- | ||||
Heals poisoning, paralysis, or a burn. |
Special Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Baton Pass | -- | -- | 40 | -- | ||||
Switches out the user while keeping effects in play. | After Purifying in XD |
Egg Steps to Hatch | Effort Points from Battling it | Catch Rate |
5,120 Steps | Special Attack: 1 Point | 190 |
Egg Groups | |
Lists Of Groups | Group Names |
Flying |
Stats | ||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |
Base Stats | 40 | 50 | 45 | 70 | 45 | 70 |
Max Stats Hindering Nature | 284 | 179 | 170 | 215 | 170 | 215 |
Max Stats Neutral Nature | 284 | 199 | 189 | 239 | 189 | 239 |
Max Stats Beneficial Nature | 284 | 218 | 207 | 262 | 207 | 262 |