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General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | 3rd Gen Dex | ![]() |
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This Pokédex is for Ruby, Sapphire, Emerald, FireRed & LeafGreen. If you're looking for the Sword & Shield, Check out Abra Pokémon Sword & Shield data |
Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
Pokémon Game Picture | National No. | Hoenn No. | English name | Japanese Name | ||
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063 | 039 | Abra |
ケーシィ Casey |
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Ability: Synchronize & Inner Focus | |||||
Synchronize: When Abra is inflicted with Poison, Paralysis or Burn, the Opponent is inflicted with the same Condition Inner Focus: Prevents Flinching |
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Gender Ratio | |||||
Male: 75 % | Female: 25 % | |||||
Classification | Type 1 | Type 2 | Height | Weight | ||
Psi Pokémon | 2'11" | 43.0 lbs | ||||
Evolution Chain
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Wild Hold Item | Dex Category | Colour Category | Footprint |
RSE & FRLG![]() |
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Brown |
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Damage Taken | ||||||||||||||||
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*1 | *1 | *1 | *1 | *1 | *1 | *0.5 | *1 | *1 | *1 | *0.5 | *2 | *1 | *2 | *1 | *2 | *1 |
Flavor Text | |||
Ruby | ABRA sleeps for eighteen hours a day. However, it can sense the presence of foes even while it is sleeping. In such a situation, this POKéMON immediately teleports to safety. | ||
Sapphire | ABRA needs to sleep for eighteen hours a day. If it doesn't, this POKéMON loses its ability to use telekinetic powers. If it is attacked, ABRA escapes using TELEPORT while it is still sleeping. | ||
Emerald | A POKéMON that sleeps 18 hours a day. Observation revealed that it uses TELEPORT to change its location once every hour. | ||
FireRed | It sleeps for 18 hours a day. It uses a variety of extrasensory powers even while asleep. | ||
LeafGreen | Using its ability to read minds, it will sense impending danger and TELEPORT to safety. |
Location | |||
Game | Location | ||
Ruby | Granite Cave Floor 1 & Basements 1 & 2 | ||
Sapphire | Granite Cave Floor 1 & Basements 1 & 2 | ||
Emerald | Route 116 & Granite Cave Floor 1 & Basements 1 & 2 | ||
FireRed | Routes 24 & 25 | ||
LeafGreen | Routes 24 & 25 | ||
Colosseum | Trade from Ruby/Sapphire/EmeraldFireRed/LeafGreen | ||
XD | Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen |
Ruby/Sapphire/Emerald/Colosseum/XD Level Up | |||||||||
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Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
— | Teleport | ![]() | -- | -- | 20 | -- | |||
A psychic move for fleeing from battle instantly. |
Fire Red/Leaf Green Level Up | |||||||||
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Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
— | Teleport | ![]() | -- | -- | 20 | -- | |||
A psychic move for fleeing from battle instantly. |
TM & HM Attacks | |||||||||
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TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
TM01 | Focus Punch | ![]() | 150 | 100 | 20 | -- | |||
A powerful loyalty attack. The user flinches if hit. | |||||||||
TM04 | Calm Mind | ![]() | -- | -- | 20 | -- | |||
Raises SP. ATK and SP. DEF by focusing the mind. | |||||||||
TM06 | Toxic | ![]() | -- | 85 | 10 | 100 | |||
Poisons the foe with an intensifying toxin. | |||||||||
TM10 | Hidden Power | ![]() | ?? | 100 | 15 | -- | |||
The effectiveness varies with the user. | |||||||||
TM11 | Sunny Day | ![]() | -- | -- | 5 | -- | |||
Boosts the power of FIRE- type moves for 5 turns. | |||||||||
TM12 | Taunt | ![]() | -- | 100 | 20 | -- | |||
Taunts the foe into only using attack moves. | |||||||||
TM16 | Light Screen | ![]() | -- | -- | 30 | -- | |||
Creates a wall of light that lowers SP. ATK damage. | |||||||||
TM17 | Protect | ![]() | -- | -- | 10 | -- | |||
Evades attack, but may fail if used in succession. | |||||||||
TM18 | Rain Dance | ![]() | -- | -- | 5 | -- | |||
Boosts the power of WATER- type moves for 5 turns. | |||||||||
TM20 | Safeguard | ![]() | -- | -- | 25 | -- | |||
A mystical force prevents all status problems. | |||||||||
TM21 | Frustration | ![]() | ?? | 100 | 20 | -- | |||
An attack that is stronger if the TRAINER is disliked. | |||||||||
TM23 | Iron Tail | ![]() | 100 | 75 | 15 | 30 | |||
Attacks with a rock-hard tail. May lower DEFENSE. | |||||||||
TM27 | Return | ![]() | ?? | 100 | 20 | -- | |||
An attack that increases in power with friendship. | |||||||||
TM29 | Psychic | ![]() | 90 | 100 | 10 | 10 | |||
A powerful psychic attack that may lower SP. DEF. | |||||||||
TM30 | Shadow Ball | ![]() | 80 | 100 | 15 | 20 | |||
Hurls a black blob that may lower the foe's SP. DEF. | |||||||||
TM32 | Double Team | ![]() | -- | -- | 15 | -- | |||
Creates illusory copies to raise evasiveness. | |||||||||
TM33 | Reflect | ![]() | -- | -- | 20 | -- | |||
Creates a wall of light that weakens physical attacks. | |||||||||
TM34 | Shock Wave | ![]() | 60 | -- | 20 | -- | |||
A fast and unavoidable electric attack. | |||||||||
TM41 | Torment | ![]() | -- | 100 | 15 | -- | |||
Torments the foe and stops successive use of a move. | |||||||||
TM42 | Facade | ![]() | 70 | 100 | 20 | -- | |||
Boosts ATTACK when burned, paralyzed, or poisoned. | |||||||||
TM43 | Secret Power | ![]() | 70 | 100 | 20 | 30 | |||
An attack with effects that vary by location. | |||||||||
TM44 | Rest | ![]() | -- | -- | 10 | -- | |||
The user sleeps for 2 turns, restoring HP and status. | |||||||||
TM45 | Attract | ![]() | -- | 100 | 15 | -- | |||
Makes the opposite gender less likely to attack. | |||||||||
TM46 | Thief | ![]() | 40 | 100 | 10 | 100 | |||
While attacking, it may steal the foe's held item. | |||||||||
TM48 | Skill Swap | ![]() | -- | 100 | 10 | -- | |||
The user swaps special abilities with the target. | |||||||||
TM49 | Snatch | ![]() | -- | 100 | 10 | -- | |||
Steals the effects of the move the foe uses next. | |||||||||
HM05 | Flash | ![]() | -- | 70 | 20 | -- | |||
Looses a powerful blast of light that cuts accuracy. |
Fire Red/Leaf Green/Emerald Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Mega Punch | ![]() | 80 | 85 | 20 | -- | |||
A strong punch thrown with incredible power. | ||||||||
Mega Kick | ![]() | 120 | 75 | 5 | -- | |||
An extremely powerful kick with intense force. | ||||||||
Body Slam | ![]() | 85 | 100 | 15 | 30 | |||
A full-body slam that may cause paralysis. | ||||||||
Double-edge | ![]() | 120 | 100 | 15 | -- | |||
A life-risking tackle that also hurts the user. | ||||||||
Counter | ![]() | ?? | 100 | 20 | -- | |||
Retaliates any physical hit with double the power. | ||||||||
Seismic Toss | ![]() | ?? | 100 | 20 | -- | |||
Inflicts damage identical to the user's level. | ||||||||
Mimic | ![]() | -- | 100 | 10 | -- | |||
Copies a move used by the foe during one battle. | ||||||||
Metronome | ![]() | -- | -- | 10 | -- | |||
Waggles a finger to use any POKéMON move at random. | ||||||||
Dream Eater | ![]() | 100 | 100 | 15 | -- | |||
Takes one half the damage inflicted on a sleeping foe. | ||||||||
Thunder Wave | ![]() | -- | 100 | 20 | -- | |||
A weak jolt of electricity that paralyzes the foe. | ||||||||
Substitute | ![]() | -- | -- | 10 | -- | |||
Creates a decoy using 1/4 of the user's maximum HP. |
Emerald Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Dynamicpunch | ![]() | 100 | 50 | 5 | 100 | |||
Powerful and sure to cause confusion, but inaccurate. | ||||||||
Psych Up | ![]() | -- | -- | 10 | -- | |||
Copies the foe's effect(s) and gives to the user. | ||||||||
Snore | ![]() | 40 | 100 | 15 | 30 | |||
A loud attack that can be used only while asleep. | ||||||||
Endure | ![]() | -- | -- | 10 | -- | |||
Endures any attack for 1 turn, leaving at least 1HP. | ||||||||
Ice Punch | ![]() | 75 | 100 | 15 | 10 | |||
An icy punch that may freeze the foe. | ||||||||
Swagger | ![]() | -- | 90 | 15 | 100 | |||
Confuses the foe, but also sharply raises ATTACK. | ||||||||
Sleep Talk | ![]() | -- | -- | 10 | -- | |||
Uses an own move randomly while asleep. | ||||||||
Thunderpunch | ![]() | 75 | 100 | 15 | 10 | |||
An electrified punch that may paralyze the foe. | ||||||||
Fire Punch | ![]() | 75 | 100 | 15 | 10 | |||
A fiery punch that may burn the foe. |
Egg Moves | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Encore | ![]() | -- | 100 | 5 | -- | |||
Makes the foe repeat its last move over 2 to 6 turns. | ||||||||
Barrier | ![]() | -- | -- | 30 | -- | |||
Creates a barrier that sharply raises DEFENSE. | ||||||||
Knock Off | ![]() | 20 | 100 | 20 | 100 | |||
Knocks down the foe's held item to prevent its use. | ||||||||
Fire Punch | ![]() | 75 | 100 | 15 | 10 | |||
A fiery punch that may burn the foe. | ||||||||
Thunderpunch | ![]() | 75 | 100 | 15 | 10 | |||
An electrified punch that may paralyze the foe. | ||||||||
Ice Punch | ![]() | 75 | 100 | 15 | 10 | |||
An icy punch that may freeze the foe. |
Egg Steps to Hatch | Effort Points from Battling it | Catch Rate |
5,120 Steps | Special Attack: 1 Point | 200 |
Egg Groups | |
Lists Of Groups | Group Names |
HumanShape |
Stats | ||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |
Base Stats | 25 | 20 | 15 | 105 | 55 | 90 |
Max Stats Hindering Nature | 254 | 125 | 116 | 278 | 188 | 251 |
Max Stats Neutral Nature | 254 | 139 | 129 | 309 | 209 | 279 |
Max Stats Beneficial Nature | 254 | 152 | 141 | 339 | 229 | 306 |