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General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | 3rd Gen Dex | ![]() |
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This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Abra Pokémon Sword & Shield data |
Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
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Name | Jp. Name | No. | Gender Ratio | Type | ||||||||||
Abra | Casey ケーシィ |
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Ability: Synchronize & Inner Focus | ||||||||||||||
Synchronize: When this Pokémon becomes POISON, PARALYZE, or BURN, so does the opponent. However, Fire-type and Water Veil ability Pokémon cannot be BURNed, Poison-type and Steel-type and Immunity ability Pokémon cannot be POISONed, and Limber ability Pokémon cannot be PARALYZEd. Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch. |
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Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||||||
Psi Pokémon | 2'11" | 43.0lbs | 200 | 5,120 | ||||||||||
Experience Growth | Base Happiness | Effort Values Earned | Colour | Safari Zone Flee Rate | ||||||||||
1,059,860 Points Medium Slow |
70 | 1 Sp. Attack Point(s) |
Brown | 120 |
Damage Taken | ||||||||||||||||
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*1 | *1 | *1 | *1 | *1 | *1 | *0.5 | *1 | *1 | *1 | *0.5 | *2 | *1 | *2 | *1 | *2 | *1 |
Wild Hold Item | Egg Groups | ||
![]() Twisted Spoon - 5% |
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Evolutionary Chain | |||||
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Flavour Text | |
Diamond | It sleeps for 18 hours a day. Even when awake, it teleports itself while remaining seated. |
Pearl | Even while asleep, it maintains a telepathic radar. It teleports when it is threatened. |
Platinum | Using its psychic power is such a strain on its brain that it needs to sleep for 18 hours a day. |
HeartGold | It senses impending attacks and teleports away to safety before the actual attacks can strike. |
SoulSilver | If it decides to teleport randomly, it evokes the illusion that it has created copies of itself. |
Location (In-Depth Details) | |||
Game | Location | ||
Ruby | Granite Cave Floor 1 & Basements 1 & 2 | ||
Sapphire | Granite Cave Floor 1 & Basements 1 & 2 | ||
Emerald | Route 116 & Granite Cave Floor 1 & Basements 1 & 2 | ||
FireRed | Routes 24 & 25 | ||
LeafGreen | Routes 24 & 25 | ||
Colosseum | Trade from Ruby/Sapphire/EmeraldFireRed/LeafGreen | ||
XD | Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen | ||
Diamond | Routes 203 & 215 | Details | |
Pearl | Routes 203 & 215 | Details | |
Platinum | Route 203, Route 215 | Details | |
HeartGold |
Route 5, Route 6, Route 8, Route 24, Route 25, Route 34, Route 35 Safari Zone |
Details | |
SoulSilver |
Route 5, Route 6, Route 8, Route 24, Route 25, Route 34, Route 35 Safari Zone |
Details | |
PokéWalker | Town Outskirts | Details | |
Trainer Locations | Details |
Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Teleport | ![]() | ![]() | -- | -- | 20 | -- | ||
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM01 | Focus Punch | ![]() |
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150 | 100 | 20 | -- | ||
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | |||||||||
TM04 | Calm Mind | ![]() |
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-- | -- | 20 | -- | ||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
TM06 | Toxic | ![]() |
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-- | 85 | 10 | -- | ||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM10 | Hidden Power | ![]() |
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?? | 100 | 15 | -- | ||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||
TM11 | Sunny Day | ![]() |
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-- | -- | 5 | -- | ||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
TM12 | Taunt | ![]() |
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-- | 100 | 20 | -- | ||
The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | |||||||||
TM16 | Light Screen | ![]() |
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-- | -- | 30 | -- | ||
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||||
TM17 | Protect | ![]() |
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-- | -- | 10 | -- | ||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | ![]() |
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-- | -- | 5 | -- | ||
The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |||||||||
TM20 | Safeguard | ![]() |
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-- | -- | 25 | -- | ||
The user creates a protective field that prevents status problems for five turns. | |||||||||
TM21 | Frustration | ![]() |
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?? | 100 | 20 | -- | ||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
TM23 | Iron Tail | ![]() |
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100 | 75 | 15 | 30 | ||
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |||||||||
TM27 | Return | ![]() |
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?? | 100 | 20 | -- | ||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
TM29 | Psychic | ![]() |
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90 | 100 | 10 | 10 | ||
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | |||||||||
TM30 | Shadow Ball | ![]() |
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80 | 100 | 15 | 20 | ||
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | |||||||||
TM32 | Double Team | ![]() |
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-- | -- | 15 | -- | ||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM33 | Reflect | ![]() |
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-- | -- | 20 | -- | ||
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |||||||||
TM34 | Shock Wave | ![]() |
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60 | -- | 20 | -- | ||
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | |||||||||
TM41 | Torment | ![]() |
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-- | 100 | 15 | -- | ||
The user torments and enrages the foe, making it incapable of using the same move twice in a row. | |||||||||
TM42 | Facade | ![]() |
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70 | 100 | 20 | -- | ||
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||||
TM43 | Secret Power | ![]() |
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70 | 100 | 20 | 30 | ||
The user attacks with a secret power. Its added effects vary depending on the user's environment. | |||||||||
TM44 | Rest | ![]() |
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-- | -- | 10 | -- | ||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
TM45 | Attract | ![]() |
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-- | 100 | 15 | -- | ||
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||||
TM46 | Thief | ![]() |
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40 | 100 | 10 | -- | ||
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. | |||||||||
TM48 | Skill Swap | ![]() |
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-- | -- | 10 | -- | ||
The user employs its psychic power to exchange abilities with the foe. | |||||||||
TM49 | Snatch | ![]() |
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-- | -- | 10 | -- | ||
The user steals the effects of any healing or stat- changing move the foe attempts to use. | |||||||||
TM53 | Energy Ball | ![]() |
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80 | 100 | 10 | 10 | ||
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. | |||||||||
TM56 | Fling | ![]() |
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?? | 100 | 10 | -- | ||
The user flings its held item at the foe to attack. Its power and effects depend on the item. | |||||||||
TM57 | Charge Beam | ![]() |
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50 | 90 | 10 | 70 | ||
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | |||||||||
TM58 | Endure | ![]() |
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-- | -- | 10 | -- | ||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TM60 | Drain Punch | ![]() |
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60 | 100 | 5 | -- | ||
An energy-draining punch. The user's HP is restored by half the damage taken by the target. | |||||||||
TM63 | Embargo | ![]() |
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-- | 100 | 15 | -- | ||
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. | |||||||||
TM67 | Recycle | ![]() |
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-- | -- | 10 | -- | ||
The user recycles a held item that has been used in battle so it can be used again. | |||||||||
TM70 | Flash | ![]() |
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-- | 100 | 20 | -- | ||
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | |||||||||
TM73 | Thunder Wave | ![]() |
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-- | 100 | 20 | -- | ||
A weak electric charge is launched at the foe. It causes paralysis if it hits. | |||||||||
TM77 | Psych Up | ![]() |
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-- | -- | 10 | -- | ||
The user hypnotizes itself into copying any stat change made by the foe. | |||||||||
TM78 | Captivate | ![]() |
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-- | 100 | 20 | -- | ||
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |||||||||
TM82 | Sleep Talk | ![]() |
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-- | -- | 10 | -- | ||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM83 | Natural Gift | ![]() |
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?? | 100 | 15 | -- | ||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
TM85 | Dream Eater | ![]() |
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100 | 100 | 15 | -- | ||
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | |||||||||
TM86 | Grass Knot | ![]() |
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?? | 100 | 20 | -- | ||
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |||||||||
TM87 | Swagger | ![]() |
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-- | 90 | 15 | -- | ||
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||||||
TM90 | Substitute | ![]() |
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-- | -- | 10 | -- | ||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM92 | Trick Room | ![]() |
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-- | -- | 5 | -- | ||
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
Platinum/HeartGold/SoulSilver Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Fire Punch | ![]() |
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75 | 100 | 15 | 10 | ||
The foe is punched with a fiery fist. It may leave the target with a burn. | ||||||||
Ice Punch | ![]() |
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75 | 100 | 15 | 10 | ||
The foe is punched with an icy fist. It may leave the target frozen. | ||||||||
Knock Off | ![]() |
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20 | 100 | 20 | -- | ||
The user slaps down the foe's held item, preventing the item from being used during the battle. | ||||||||
Trick | ![]() |
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-- | 100 | 10 | -- | ||
The user catches the foe off guard and swaps the foe's held item with its own. | ||||||||
Thunderpunch | ![]() |
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75 | 100 | 15 | 10 | ||
The foe is punched with an electrified fist. It may leave the target with paralysis. | ||||||||
Zen Headbutt | ![]() |
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80 | 90 | 15 | 20 | ||
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | ||||||||
Snore | ![]() |
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40 | 100 | 15 | 30 | ||
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||||||||
Signal Beam | ![]() |
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75 | 100 | 15 | 10 | ||
The user attacks with a sinister beam of light. It may also confuse the target. |
HeartGold/SoulSilver Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Gravity | ![]() |
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-- | -- | 5 | -- | ||
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. | ||||||||
Role Play | ![]() |
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-- | -- | 10 | -- | ||
The user mimics the foe completely, copying the foe's natural ability. | ||||||||
Magic Coat | ![]() |
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-- | -- | 15 | -- | ||
A barrier reflects back to the foe moves like Leech Seed and moves that damage status. | ||||||||
Headbutt | ![]() |
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70 | 100 | 15 | 30 | ||
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Encore | ![]() | ![]() | -- | 100 | 5 | -- | Details | |
The user compels the foe to keep using only the move it last used for three to seven turns. | ||||||||
Barrier | ![]() | ![]() | -- | -- | 30 | -- | Details | |
The user throws up a sturdy wall that sharply raises its Defense stat. | ||||||||
Knock Off | ![]() | ![]() | 20 | 100 | 20 | -- | Details | |
The user slaps down the foe's held item, preventing the item from being used during the battle. | ||||||||
Fire Punch | ![]() | ![]() | 75 | 100 | 15 | 10 | Details | |
The foe is punched with a fiery fist. It may leave the target with a burn. | ||||||||
Thunderpunch | ![]() | ![]() | 75 | 100 | 15 | 10 | Details | |
The foe is punched with an electrified fist. It may leave the target with paralysis. | ||||||||
Ice Punch | ![]() | ![]() | 75 | 100 | 15 | 10 | Details | |
The foe is punched with an icy fist. It may leave the target frozen. | ||||||||
Power Trick | ![]() | ![]() | -- | -- | 10 | -- | Details | |
The user employs its psychic power to switch its Attack with its Defense stat. | ||||||||
Guard Swap | ![]() | ![]() | -- | -- | 10 | -- | Details | |
The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe. |
Base/Max Pokéathlon Stats | |||||||||
Speed | Power | Skill | Stamina | Jump | |||||
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Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats | 25 | 20 | 15 | 105 | 55 | 90 | |
Max Stats Hindering Nature |
Lv. 50 | 85 - 132 | 22 - 64 | 18 - 60 | 99 - 141 | 54 - 96 | 85 - 127 |
Lv. 100 | 160 - 254 | 40 - 125 | 31 - 116 | 193 - 278 | 103 - 188 | 166 - 251 | |
Max Stats Neutral Nature |
Lv. 50 | 85 - 132 | 25 - 72 | 20 - 67 | 110 - 157 | 60 - 107 | 95 - 142 |
Lv. 100 | 160 - 254 | 45 - 139 | 35 - 129 | 215 - 309 | 115 - 209 | 185 - 279 | |
Max Stats Beneficial Nature |
Lv. 50 | 85 - 132 | 27 - 79 | 22 - 73 | 121 - 172 | 66 - 117 | 104 - 156 |
Lv. 100 | 160 - 254 | 49 - 152 | 38 - 141 | 236 - 339 | 126 - 229 | 203 - 306 |
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