#233 Porygon2
General Location Attacks Egg Moves Stats
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex

Picture
Name Other Names No. Gender Ratio Type
Porygon2
Japan: Porygon2
ポリゴン2
French: Porygon2
German: Porygon2
Korean: 폴리곤2
National: #233
Johto: #216
Porygon2 is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Virtual Pokémon 2'00"
0.6m
71.6lbs
32.5kg
455,120
Experience Growth Base Happiness Effort Values Earned
1,000,000 Points
Medium Fast
70 85 Hit Points
80 Attack
90 Defense
105 Special Attack
95 Special Defense
60 Speed
Damage Taken
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *1
Wild Hold Item Egg Groups
 
Mineral
Evolutionary Chain
Locations
Gold Evolve Porygon
Silver Evolve Porygon
Crystal Evolve Porygon

Generation II Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Conversion 2 -- 100 30 --
A move that changes the user's type into one that is resistant to the opponent's last move.
Tackle 35 95 35 --
A NORMAL-type attack. Many Pokémon know this attack right from the start.
Conversion -- 100 30 --
A special move that switches the user's elemental type into one of the user's attack types.
9 Agility -- 100 30 --
A special move that greatly boosts the user's SPEED. Normally used up to three times.
12 Psybeam 65 100 20 10
A PSYCHIC-type attack. Has a one-in-ten chance of making the target confused.
20 Recover -- 100 20 --
Half of the user's maximum HP is restored. Few Pokémon learn this move on their own.
24 Defense Curl -- 100 40 --
Raises the user's DEFENSE. Can normally be used up to six times in a row.
32 Lock-On -- 100 5 --
An attack that locks on to the target to ensure that the next attack will hit without fail.
36 Tri Attack 80 100 10 20
A NORMAL-type attack. A triangular field of energy is created and launched.
44 Zap Cannon 100 50 5 100
An ELECTRIC-type attack. Inaccurate but is guaranteed to cause paralysis if it hits.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM03 Curse -- -- 10 --
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type.
TM06 Toxic -- 85 10 --
A move that badly poisons the target. The amount of poison damage increases every turn.
TM07 Zap Cannon 100 50 5 100
An ELECTRIC-type attack. Inaccurate but is guaranteed to cause paralysis if it hits.
TM09 Psych Up -- 100 10 --
Self-hypnosis move that copies the foe's stats changes, then applies them to the user.
TM10 Hidden Power ?? 100 15 --
A peculiar move that changes type and power depending on the Pokémon using it.
TM11 Sunny Day -- 90 5 --
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful.
TM13 Snore 40 100 15 30
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
TM14 Blizzard 120 70 5 10
The strongest ICE-type attack. Has a one-in-ten chance of freezing the target.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM16 Icy Wind 55 95 15 100
An ICE-type attack. It is guaranteed to reduce the target's SPEED if it hits.
TM17 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
TM18 Rain Dance -- 90 5 --
Summons rain for five turns. While it is raining, the power of WATER-type moves increases.
TM20 Endure -- 100 10 --
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
TM21 Frustration ?? 100 20 --
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move.
TM23 Iron Tail 100 75 15 30
Strikes the target with a stiff tail. Has a one-in-three shot at lowering the target's DEFENSE.
TM25 Thunder 120 70 10 30
Strongest of all ELECTRIC-type attacks. Has a one-in-ten shot at paralyzing the target.
TM27 Return ?? 100 20 --
A NORMAL-type attack. The tamer the user, the more powerful the move.
TM29 Psychic 90 100 10 10
A PSYCHIC-type attack. Has a one-in-ten chance of lowering the target's SPCL.DEF rating.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
TM34 Swagger -- 90 15 100
A move that infuriates and confuses the opponent, but it increases the target's ATTACK.
TM35 Sleep Talk -- 100 10 --
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
TM39 Swift 60 100 20 --
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
TM40 Defense Curl -- 100 40 --
Raises the user's DEFENSE. Can normally be used up to six times in a row.
TM42 Dream Eater 100 100 15 --
Works only on sleeping Pokémon. Steals the target's HP and adds 50%% of it to the user's HP.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM46 Thief 40 100 10 100
A DARK-type attack. The attacking Pokémon may steal an item held by the target.
TM50 Nightmare -- 100 15 --
A move that makes a sleeping target have bad dreams. The victim will steadily lose HP.
HM05 Flash -- 70 20 --
Blinds the target with a bright flash of light, reducing the opponent's accuracy.
Crystal Move Tutor Attacks
Attack NameTypeAtt.Acc.PPEffect %
Thunderbolt 95 100 15 10
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target.
Ice Beam 95 100 10 10
An ICE-type attack. Has a one-in-ten chance of freezing the target solid.
Pre-Evolution Only Moves
Attack NameTypeAtt.Acc.PPEffect % Method
Sharpen -- 100 30 --
Lv. 24
Raises the user's ATTACK power. The edges of the Pokémon are made harder for more impact.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 515 85 80 90 105 95 60
Max Stats Lv. 50 145 - 191 85 - 131 95 - 141 110 - 156 100 - 146 65 - 111
Lv. 100 280 - 373 165 - 258 185 - 278 215 - 308 195 - 288 125 - 218

<--- #232
Donphan
#234
Stantler
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