Locations - In-Depth Details |
Gold |
Route 29, Route 30, Route 31, Route 32, Route 33, Route 42, Route 43, Route 44, Route 45, Route 46 | Details |
Silver |
Route 29, Route 30, Route 31, Route 32, Route 33, Route 42, Route 43, Route 44, Route 45, Route 46 | Details |
Crystal |
Route 29, Route 30, Route 31, Route 32, Route 34, Route 35, Route 36, Route 37, Route 38, Route 39, Route 26, Route 27 | Details |
Generation II Level Up |
|
— |
Scratch |
|
40 |
100 |
35 |
-- |
A NORMAL-type attack. Sharp claws are used to inflict damage on the target. |
— |
Tail Whip |
|
-- |
100 |
30 |
-- |
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon. |
6 |
Sand-Attack |
|
-- |
100 |
15 |
-- |
An attack in which sand is used to blind the target and reduce its attack accuracy. |
12 |
Baton Pass |
|
-- |
100 |
40 |
-- |
A move that transfers the user's status changes to the next Pokémon when switching. |
19 |
Fury Swipes |
|
18 |
80 |
15 |
-- |
The target is scratched by sharp claws two to five times in quick succession. |
27 |
Swift |
|
60 |
100 |
20 |
-- |
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage. |
36 |
Screech |
|
-- |
85 |
40 |
-- |
A move that makes a horrible noise. It sharply reduces the target's DEFENSE. |
46 |
Agility |
|
-- |
100 |
30 |
-- |
A special move that greatly boosts the user's SPEED. Normally used up to three times. |
TM & HM Attacks |
|
TM01 |
DynamicPunch
|
|
100 |
50 |
5 |
100 |
A FIGHTING-type attack. Inaccurate but guaranteed to confuse the opponent if it hits. |
TM02 |
Headbutt
|
|
70 |
100 |
15 |
30 |
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits. |
TM03 |
Curse
|
|
-- |
-- |
10 |
-- |
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type. |
TM06 |
Toxic
|
|
-- |
85 |
10 |
-- |
A move that badly poisons the target. The amount of poison damage increases every turn. |
TM07 |
Zap Cannon
|
|
100 |
50 |
5 |
100 |
An ELECTRIC-type attack. Inaccurate but is guaranteed to cause paralysis if it hits. |
TM08 |
Rock Smash
|
|
20 |
100 |
15 |
50 |
A FIGHTING-type attack. In the field, it can be used to shatter rocks to open new paths. |
TM10 |
Hidden Power
|
|
?? |
100 |
15 |
-- |
A peculiar move that changes type and power depending on the Pokémon using it. |
TM11 |
Sunny Day
|
|
-- |
90 |
5 |
-- |
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful. |
TM13 |
Snore
|
|
40 |
100 |
15 |
30 |
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon. |
TM17 |
Protect
|
|
-- |
100 |
10 |
-- |
Completely foils an opponent's attack. If used consecutively, its success rate decreases. |
TM20 |
Endure
|
|
-- |
100 |
10 |
-- |
Always leaves the user with at least one HP. Success rate decreases if used repeatedly. |
TM21 |
Frustration
|
|
?? |
100 |
20 |
-- |
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move. |
TM23 |
Iron Tail
|
|
100 |
75 |
15 |
30 |
Strikes the target with a stiff tail. Has a one-in-three shot at lowering the target's DEFENSE. |
TM25 |
Thunder
|
|
120 |
70 |
10 |
30 |
Strongest of all ELECTRIC-type attacks. Has a one-in-ten shot at paralyzing the target. |
TM27 |
Return
|
|
?? |
100 |
20 |
-- |
A NORMAL-type attack. The tamer the user, the more powerful the move. |
TM30 |
Shadow Ball
|
|
80 |
100 |
15 |
20 |
A GHOST-type attack. Has a one-in-five chance of reducing the target's SPCL.DEF. |
TM31 |
Mud-Slap
|
|
20 |
100 |
10 |
100 |
An attack that fires dirt, inflicting damage and reducing the target's accuracy. |
TM32 |
Double Team
|
|
-- |
100 |
15 |
-- |
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy. |
TM33 |
Ice Punch
|
|
75 |
100 |
15 |
10 |
A special ICE-type attack. Has a one-in-ten chance of freezing the target. |
TM34 |
Swagger
|
|
-- |
90 |
15 |
100 |
A move that infuriates and confuses the opponent, but it increases the target's ATTACK. |
TM35 |
Sleep Talk
|
|
-- |
100 |
10 |
-- |
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon. |
TM39 |
Swift
|
|
60 |
100 |
20 |
-- |
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage. |
TM40 |
Defense Curl
|
|
-- |
100 |
40 |
-- |
Raises the user's DEFENSE. Can normally be used up to six times in a row. |
TM41 |
ThunderPunch
|
|
75 |
100 |
15 |
10 |
A special ELECTRIC-type attack. Has a one-in-ten shot at paralyzing the target. |
TM42 |
Dream Eater
|
|
100 |
100 |
15 |
-- |
Works only on sleeping Pokémon. Steals the target's HP and adds 50%% of it to the user's HP. |
TM43 |
Detect
|
|
-- |
100 |
5 |
-- |
Allows user to completely evade attack. If used consecutively, its success rate decreases. |
TM44 |
Rest
|
|
-- |
100 |
10 |
-- |
The user takes a nap to fully restore its HP and recover from any status abnormalities. |
TM45 |
Attract
|
|
-- |
100 |
15 |
-- |
Infatuates targets, making it hard for them to attack foes of the opposite gender. |
TM46 |
Thief
|
|
40 |
100 |
10 |
100 |
A DARK-type attack. The attacking Pokémon may steal an item held by the target. |
TM48 |
Fire Punch
|
|
75 |
100 |
15 |
10 |
A special FIRE-type attack. Has a one-in-ten chance of inflicting a burn on the target. |
TM49 |
Fury Cutter
|
|
10 |
95 |
20 |
-- |
A BUG-type attack that grows more powerful with every hit. Returns to normal if it misses. |
TM50 |
Nightmare
|
|
-- |
100 |
15 |
-- |
A move that makes a sleeping target have bad dreams. The victim will steadily lose HP. |
HM01 |
Cut
|
|
50 |
95 |
30 |
-- |
A NORMAL-type attack. Also used for cutting small bushes to open new paths. |
HM04 |
Strength
|
|
80 |
100 |
15 |
-- |
A very powerful NORMAL-type attack. Also used for moving obstacles like boulders. |
Egg Moves (Details) |
Agility |
|
-- |
100 |
30 |
-- |
Details |
A special move that greatly boosts the user's SPEED. Normally used up to three times. |
Beat Up |
|
10 |
100 |
10 |
-- |
Details |
A DARK-type attack. The user's fellow party Pokémon appear to pummel the target. |
Counter |
|
?? |
100 |
20 |
-- |
Details |
A retaliation move that pays back double the damage of a physical attack. Very accurate. |
DoubleSlap |
|
15 |
85 |
10 |
-- |
Details |
Although each slap is weak, this attack hits the target two to five times in succession. |
Pursuit |
|
40 |
100 |
20 |
-- |
Details |
A DARK-type attack. It inflicts major damage if the target switches out in the same turn. |
Screech |
|
-- |
85 |
40 |
-- |
Details |
A move that makes a horrible noise. It sharply reduces the target's DEFENSE. |
Slam |
|
80 |
75 |
20 |
-- |
Details |
A NORMAL-type attack move. The attacker uses an appendage to slam the target hard. |
Spite |
|
-- |
100 |
10 |
-- |
Details |
A vengeful move that slightly reduces the PP of the opponent's last move. |