#139 Omastar
General Location Attacks Egg Moves Stats
Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
Name Other Names No. Gender Ratio Type
Omastar
Japan: Omstar
オムスター
French: Amonistar
German: Amoroso
Korean: 암스타
National: #139
Johto: #221
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Spiral Pokémon 3'03"
1m
77.2lbs
35kg
457,680
Experience Growth Base Happiness Effort Values Earned
1,000,000 Points
Medium Fast
70 70 Hit Points
60 Attack
125 Defense
115 Special Attack
70 Special Defense
55 Speed
Damage Taken
*0.5 *0.25 *1 *2 *4 *0.5 *2 *0.5 *2 *0.5 *1 *1 *1 *1 *1 *1 *1
Wild Hold Item Egg Groups
 
Water 1
Water 3
Evolutionary Chain
Locations
Gold Transfer from Red, Green, Blue or Yellow
Silver Transfer from Red, Green, Blue or Yellow
Crystal Transfer from Red, Green, Blue or Yellow

Generation II Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Constrict 10 100 35 10
A NORMAL-type attack. Has a one-in-ten chance of reducing the target's SPEED.
Withdraw -- 100 40 --
Used mainly by Pokémon with shells. By withdrawing into the shell, DEFENSE is increased.
Bite 60 100 25 30
A bite made using sharp fangs. This may cause the opponent to flinch, and it might not attack.
13 Bite 60 100 25 30
A bite made using sharp fangs. This may cause the opponent to flinch, and it might not attack.
19 Water Gun 40 100 25 --
A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move.
31 Leer -- 100 30 --
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
37 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
40 Spike Cannon 20 100 15 --
A physical attack consisting of two to five consecutive hits. Highly accurate.
54 AncientPower 60 100 5 10
A ROCK-type attack. This prehistoric move may boost all of the user's stats.
65 Hydro Pump 120 80 5 --
The strongest WATER-type attack. While it is powerful, it may miss the target.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM02 Headbutt 70 100 15 30
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits.
TM03 Curse -- -- 10 --
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type.
TM04 Rollout 30 90 20 --
Attacks for five turns, growing more powerful each time. Power returns to normal if it misses.
TM06 Toxic -- 85 10 --
A move that badly poisons the target. The amount of poison damage increases every turn.
TM08 Rock Smash 20 100 15 50
A FIGHTING-type attack. In the field, it can be used to shatter rocks to open new paths.
TM10 Hidden Power ?? 100 15 --
A peculiar move that changes type and power depending on the Pokémon using it.
TM13 Snore 40 100 15 30
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
TM14 Blizzard 120 70 5 10
The strongest ICE-type attack. Has a one-in-ten chance of freezing the target.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM16 Icy Wind 55 95 15 100
An ICE-type attack. It is guaranteed to reduce the target's SPEED if it hits.
TM17 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
TM18 Rain Dance -- 90 5 --
Summons rain for five turns. While it is raining, the power of WATER-type moves increases.
TM20 Endure -- 100 10 --
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
TM21 Frustration ?? 100 20 --
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move.
TM27 Return ?? 100 20 --
A NORMAL-type attack. The tamer the user, the more powerful the move.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
TM34 Swagger -- 90 15 100
A move that infuriates and confuses the opponent, but it increases the target's ATTACK.
TM35 Sleep Talk -- 100 10 --
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
TM37 Sandstorm -- 100 10 --
An attack that creates a sandstorm. The effect causes damage to both combatants.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Attract -- 100 15 --
Infatuates targets, making it hard for them to attack foes of the opposite gender.
TM46 Thief 40 100 10 100
A DARK-type attack. The attacking Pokémon may steal an item held by the target.
HM03 Surf 95 100 15 --
A WATER-type attack. This move is strong and highly accurate.
HM06 Whirlpool 15 70 15 --
Lasts two to five turns. Foe becomes trapped in a vortex, making it impossible to switch.
Egg Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %  
Aurora Beam 65 100 20 10 Details
An ICE-type attack. Has a one-in-ten chance of reducing the target's ATTACK power.
BubbleBeam 65 100 20 10 Details
A WATER-type attack. Has a one-in-ten chance of reducing the target's SPEED.
Haze -- 100 30 -- Details
Eliminates all changes affecting stats, such as SPEED, of both Pokémon in battle.
Slam 80 75 20 -- Details
A NORMAL-type attack move. The attacker uses an appendage to slam the target hard.
Supersonic -- 55 20 -- Details
A special NORMAL-type move. Supersonic sound waves are used to confuse the target.
Crystal Move Tutor Attacks
Attack NameTypeAtt.Acc.PPEffect %
Ice Beam 95 100 10 10
An ICE-type attack. Has a one-in-ten chance of freezing the target solid.
Gen I Only Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %Method
GSY
Horn Attack 65 100 25 --Lv. 1Lv. 1
A NORMAL-type attack. A sharp horn is driven hard into the target to inflict damage.
Body Slam 85 100 15 30 Gen I TM08
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it hits.
Take Down 90 85 20 -- Gen I TM09
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
Double-Edge 120 100 15 -- Gen I TM10
A charging tackle attack. One quarter of the damage comes back to hurt the attacker.
BubbleBeam 65 100 20 10 Gen I TM11
A WATER-type attack. Has a one-in-ten chance of reducing the target's SPEED.
Ice Beam 95 100 10 10 Gen I TM13
An ICE-type attack. Has a one-in-ten chance of freezing the target solid.
Submission 80 80 25 -- Gen I TM17
Strongest FIGHTING attack. One quarter of the damage also hurts the attacker.
Seismic Toss ?? 100 20 -- Gen I TM19
A FIGHTING-type attack. Throws the target with enough force to flip the world.
Rage 20 100 20 -- Gen I TM20
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
Mimic -- 100 10 -- Gen I TM31
A move for learning one of the opponent's moves, for use during that battle only.
Reflect -- 100 20 -- Gen I TM33
Reduces damage from physical attacks by about half. A special PSYCHIC-type move.
Bide -- 100 10 -- Gen I TM34
The user waits for several turns. At the end, it returns double the damage it received.
Skull Bash 100 100 15 -- Gen I TM40
In the first turn, the attacker tucks its head. The next turn, it head-butts at full steam.
Substitute -- 100 10 -- Gen I TM50
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 495 70 60 125 115 70 55
Max Stats Lv. 50 130 - 176 65 - 111 130 - 176 120 - 166 75 - 121 60 - 106
Lv. 100 250 - 343 125 - 218 255 - 348 235 - 328 145 - 238 115 - 208

<--- #138
Omanyte
#140
Kabuto
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