#139 Omastar

General Location Attacks Stats Egg Moves
Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Omastar
Japan: Omstar
オムスター
French: Amonistar
German: Amoroso
Korean: 암스타
National: #139
Alola: #228
Melemele: #---
Akala: #129
Ula'ula: #---
Poni: #---
Kanto: #139
Male :88.1%
Female :11.9%
Rock-type Water-type
Classification Height Weight Capture Rate Base Egg Steps
Spiral Pokémon 3'03"
1m
77.2lbs
35kg
457,680
Abilities: Swift Swim - Shell Armor - Weak Armor (Hidden Ability)
Swift Swim: When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain.
Shell Armor: Opponent’s moves cannot Critical Hit.
Hidden Ability (Available through transfer):
Weak Armor: When hit by an attack, the Pokémon's Defense is lowered by one stage but Speed is increased by two stages.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 2 Defense Point(s)
Not Wild

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*0.5 *0.25 *1 *2 *4 *0.5 *2 *0.5 *2 *0.5 *1 *1 *1 *1 *1 *1 *1 *1
Wild Hold ItemCatch/Transfer Candy Egg Groups
 
Tough Candy RewardTough Candy L RewardTough Candy XL RewardOmanyte Candy Reward
Tough CandyTough Candy LTough Candy XLOmanyte Candy
Water 1
Water 3
Evolutionary Chain
Omanyte Level Omastar

Locations

Sun Trade from Ultra Sun/Ultra Moon
Moon Trade from Ultra Sun/Ultra Moon
Ultra Sun Evolve Omanyte
Ultra Moon Evolve Omanyte
Let's Go, Pikachu! Evolve Omanyte
Let's Go, Eevee! Evolve Omanyte

Flavor Text

Ultra Sun Its heavy shell is thought to be the reason this ancient Pokémon died out. It’s apparently a distant ancestor of Octillery.
Ultra Moon It wraps its prey in its tentacles to immobilize them and then finishes them off with its sharp fangs.
Let's Go, Pikachu! Its sharp beak rings its mouth. Its shell was too big for it to move freely, so it became extinct.
Let's Go, Eevee!


Attacks


Generation VII Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Spike Cannon Spike Cannon - Normal-type Spike Cannon: Physical Move 20 100 15 --
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
Hydro Pump Hydro Pump - Water-type Hydro Pump: Special Move 110 80 5 --
The target is blasted by a huge volume of water launched under great pressure.
Constrict Constrict - Normal-type Constrict: Physical Move 10 100 35 10
The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target's Speed stat.
Withdraw Withdraw - Water-type Withdraw: Other Move -- -- 40 --
The user withdraws its body into its hard shell, raising its Defense stat.
Bite Bite - Dark-type Bite: Physical Move 60 100 25 30
The target is bitten with viciously sharp fangs. This may also make the target flinch.
7 Bite Bite - Dark-type Bite: Physical Move 60 100 25 30
The target is bitten with viciously sharp fangs. This may also make the target flinch.
10 Water Gun Water Gun - Water-type Water Gun: Special Move 40 100 25 --
The target is blasted with a forceful shot of water.
16 Rollout Rollout - Rock-type Rollout: Physical Move 30 90 20 --
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
19 Leer Leer - Normal-type Leer: Other Move -- 100 30 100
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
25 Mud Shot Mud Shot - Ground-type Mud Shot: Special Move 55 95 15 100
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
28 Brine Brine - Water-type Brine: Special Move 65 100 10 --
If the target's HP is half or less, this attack will hit with double the power.
34 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
37 Ancient Power Ancient Power - Rock-type Ancient Power: Special Move 60 100 5 10
The user attacks with a prehistoric power. This may also raise all the user's stats at once.
48 Tickle Tickle - Normal-type Tickle: Other Move -- 100 20 --
The user tickles the target into laughing, reducing its Attack and Defense stats.
56 Rock Blast Rock Blast - Rock-type Rock Blast: Physical Move 25 90 10 --
The user hurls hard rocks at the target. Two to five rocks are launched in a row.
67 Shell Smash Shell Smash - Normal-type Shell Smash: Other Move -- -- 15 --
The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.
75 Hydro Pump Hydro Pump - Water-type Hydro Pump: Special Move 110 80 5 --
The target is blasted by a huge volume of water launched under great pressure.

TM & HM Attacks

TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail Hail - Ice-type Hail: Other Move -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power Hidden Power - Normal-type Hidden Power: Special Move 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM13 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM14 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM15 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM17 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM21 Frustration Frustration - Normal-type Frustration: Physical Move ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM23 Smack Down Smack Down - Rock-type Smack Down: Physical Move 50 100 15 100
The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit.
TM27 Return Return - Normal-type Return: Physical Move ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM32 Double Team Double Team - Normal-type Double Team: Other Move -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM37 Sandstorm Sandstorm - Rock-type Sandstorm: Other Move -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
TM39 Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 15 100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM48 Round Round - Normal-type Round: Special Move 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM55 Scald Scald - Water-type Scald: Special Move 80 100 15 30
The user shoots boiling hot water at its target. This may also leave the target with a burn.
TM68 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM69 Rock Polish Rock Polish - Rock-type Rock Polish: Other Move -- -- 20 --
The user polishes its body to reduce drag. This can sharply raise the Speed stat.
TM71 Stone Edge Stone Edge - Rock-type Stone Edge: Physical Move 100 80 5 --
The user stabs the target from below with sharpened stones. Critical hits land more easily.
TM74 Gyro Ball Gyro Ball - Steel-type Gyro Ball: Physical Move ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
TM80 Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 10 30
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Surf Surf - Water-type Surf: Special Move 90 100 15 --
The user attacks everything around it by swamping its surroundings with a giant wave.
TM98 Waterfall Waterfall - Water-type Waterfall: Physical Move 80 100 15 20
The user charges at the target and may make it flinch.
TM100 Confide Confide - Normal-type Confide: Other Move -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.

Egg Moves (Details)

Attack NameTypeCat.Att.Acc.PPEffect %  
Bubble Beam Bubble Beam - Water-type Bubble Beam: Special Move 65 100 20 10 Details
A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
Aurora Beam Aurora Beam - Ice-type Aurora Beam: Special Move 65 100 20 10 Details
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
Slam Slam - Normal-type Slam: Physical Move 80 75 20 -- Details
The target is slammed with a long tail, vines, or the like to inflict damage.
Supersonic Supersonic - Normal-type Supersonic: Other Move -- 55 20 -- Details
The user generates odd sound waves from its body that confuse the target.
Haze Haze - Ice-type Haze: Other Move -- -- 30 -- Details
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Spikes Spikes - Ground-type Spikes: Other Move -- -- 20 -- Details
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
Knock Off Knock Off - Dark-type Knock Off: Physical Move 65 100 20 -- Details
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
Wring Out Wring Out - Normal-type Wring Out: Special Move ?? 100 5 -- Details
The user powerfully wrings the target. The more HP the target has, the greater the move's power.
Toxic Spikes Toxic Spikes - Poison-type Toxic Spikes: Other Move -- -- 20 -- Details
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
Muddy Water Muddy Water - Water-type Muddy Water: Special Move 90 85 10 30 Details
The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.
Bide Bide - Normal-type Bide: Physical Move ?? -- 10 -- Details
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Water Pulse Water Pulse - Water-type Water Pulse: Special Move 60 100 20 20 Details
The user attacks the target with a pulsing blast of water. This may also confuse the target.
Whirlpool Whirlpool - Water-type Whirlpool: Special Move 35 85 15 100 Details
The user traps the target in a violent swirling whirlpool for four to five turns.
Reflect Type Reflect Type - Normal-type Reflect Type: Other Move -- -- 15 -- Details
The user reflects the target's type, making it the same type as the target.

Ultra Sun/Ultra Moon Move Tutor Attacks

Attack NameTypeCat.Att.Acc.PPEffect %
Earth PowerEarth Power - Ground-typeEarth Power: Special Move901001010
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
Iron DefenseIron Defense - Steel-typeIron Defense: Other Move----15--
The user hardens its body's surface like iron, sharply raising its Defense stat.
Icy WindIcy Wind - Ice-typeIcy Wind: Special Move559515100
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
BindBind - Normal-typeBind: Physical Move158520100
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
SnoreSnore - Normal-typeSnore: Special Move501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Knock OffKnock Off - Dark-typeKnock Off: Physical Move6510020--
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
Water PulseWater Pulse - Water-typeWater Pulse: Special Move601002020
The user attacks the target with a pulsing blast of water. This may also confuse the target.
Stealth RockStealth Rock - Rock-typeStealth Rock: Other Move----20--
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Usable Z Moves

Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz Breakneck Blitz - Normal-type Physical MoveSpecial Move 200(Phy)/200(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Tectonic Rage Tectonic Rage - Ground-type Special Move 175 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Continental Crush Continental Crush - Rock-type Physical MoveSpecial Move 180(Phy)/120(Spe) -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Corkscrew Crash Corkscrew Crash - Steel-type Physical Move 160 -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Hydro Vortex Hydro Vortex - Water-type Physical MoveSpecial Move 160(Phy)/185(Spe) -- 1 --
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Subzero Slammer Subzero Slammer - Ice-type Special Move 185 -- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Black Hole Eclipse Black Hole Eclipse - Dark-type Physical Move 120 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.

Usable Z Moves (Transfer Only/Improved)

Attack NameTypeCat.Max Att.Acc.PPEffect %
All-Out Pummeling All-Out Pummeling - Fighting-type Physical Move 160 -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.


Transfer Only Moves (Details)

Attack NameTypeCat.Att.Acc.PPEffect %Method
#1#2
Rock Smash 40 100 15 50 Gen VI TM94 (XY)
HM06 (ΩRαS)
The user attacks with a punch. This may also lower the target's Defense stat.
Secret Power 70 100 20 30 Gen VI TM94 (ΩRαS)
The additional effects of this attack depend upon where it was used.
Dive 80 100 10 -- Gen VI HM07 (ΩRαS)
Diving on the first turn, the user floats up and attacks on the next turn.
Secret Power 70 100 20 30 Gen IV TM43
The additional effects of this attack depend upon where it was used.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Body Slam 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. This also damages the user quite a lot.
Seismic Toss ?? 100 20 -- Move Tutor - FRLG
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Curse -- -- 10 -- Gen II TM03
A move that works differently for the Ghost type than for all other types.
Horn Attack 65 100 25 --RB Lv. 1Y Lv. 1
The target is jabbed with a sharply pointed horn to inflict damage.
Take Down 90 85 20 -- Gen I TM09
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
Submission 80 80 20 -- Gen I TM17
The user grabs the target and recklessly dives for the ground. This also damages the user a little.
Rage 20 100 20 -- Gen I TM20
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Reflect -- -- 20 -- Gen I TM33
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Skull Bash 130 100 10 100 Gen I TM40
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 495 70 60 125 115 70 55
Max Stats
Hindering Nature
Lv. 50 130 - 177 58 - 100 117 - 159 108 - 150 67 - 109 54 - 96
Lv. 100 250 - 344 112 - 197 229 - 314 211 - 296 130 - 215 103 - 188
Max Stats
Neutral Nature
Lv. 50 130 - 177 65 - 112 130 - 177 120 - 167 75 - 122 60 - 107
Lv. 100 250 - 344 125 - 219 255 - 349 235 - 329 145 - 239 115 - 209
Max Stats
Beneficial Nature
Lv. 50 130 - 177 71 - 123 143 - 194 132 - 183 82 - 134 66 - 117
Lv. 100 250 - 344 137 - 240 280 - 383 258 - 361 159 - 262 126 - 229

Let's Go Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Spike Cannon Spike Cannon - Normal-type Spike Cannon: Physical Move 20 100 15 --
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
Spike Cannon Spike Cannon - Normal-type Spike Cannon: Physical Move 20 100 15 --
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
Bide Bide - Normal-type Bide: Physical Move ?? -- 10 --
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Supersonic Supersonic - Normal-type Supersonic: Other Move -- 55 20 --
The user generates odd sound waves from its body that confuse the target.
Constrict Constrict - Normal-type Constrict: Physical Move 10 100 35 10
The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target's Speed stat.
Withdraw Withdraw - Water-type Withdraw: Other Move -- -- 40 --
The user withdraws its body into its hard shell, raising its Defense stat.
Leer Leer - Normal-type Leer: Other Move -- 100 30 100
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
Water Gun Water Gun - Water-type Water Gun: Special Move 40 100 25 --
The target is blasted with a forceful shot of water.
4 Withdraw Withdraw - Water-type Withdraw: Other Move -- -- 40 --
The user withdraws its body into its hard shell, raising its Defense stat.
11 Leer Leer - Normal-type Leer: Other Move -- 100 30 100
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
15 Water Gun Water Gun - Water-type Water Gun: Special Move 40 100 25 --
The target is blasted with a forceful shot of water.
22 Bite Bite - Dark-type Bite: Physical Move 60 100 25 30
The target is bitten with viciously sharp fangs. This may also make the target flinch.
26 Rock Throw Rock Throw - Rock-type Rock Throw: Physical Move 50 90 15 --
The user picks up and throws a small rock at the target to attack.
33 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
37 Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 10 30
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
50 Hydro Pump Hydro Pump - Water-type Hydro Pump: Special Move 110 80 5 --
The target is blasted by a huge volume of water launched under great pressure.
60 Shell Smash Shell Smash - Normal-type Shell Smash: Other Move -- -- 15 --
The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.

TM & HM Attacks

TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 100 15 30
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
TM05 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM07 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM08 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM09 Reflect Reflect - Psychic-type Reflect: Other Move -- -- 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM12 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM15 Seismic Toss Seismic Toss - Fighting-type Seismic Toss: Physical Move ?? 100 20 --
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
TM22 Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 10 30
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM25 Waterfall Waterfall - Water-type Waterfall: Physical Move 80 100 15 20
The user charges at the target and may make it flinch.
TM27 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM29 Scald Scald - Water-type Scald: Special Move 80 100 15 30
The user shoots boiling hot water at its target. This may also leave the target with a burn.
TM47 Surf Surf - Water-type Surf: Special Move 90 100 15 --
The user attacks everything around it by swamping its surroundings with a giant wave.
TM48 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM51 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM55 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM56 Stealth Rock Stealth Rock - Rock-type Stealth Rock: Other Move -- -- 20 --
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 495 70 60 125 115 70 55
Max Stats
Hindering Nature
Lv. 50No Candy 130 - 145 58 - 79 117 - 143 108 - 133 67 - 89 54 - 73
Candy 130 - 345 58 - 279 117 - 343 108 - 333 67 - 289 54 - 273
Lv. 100No Candy 250 - 281 112 - 154 229 - 282 211 - 262 130 - 173 103 - 144
Candy 250 - 481 112 - 354 229 - 482 211 - 462 130 - 373 103 - 344
Max Stats
Neutral Nature
Lv. 50No Candy 130 - 145 65 - 88 130 - 159 120 - 148 75 - 99 60 - 82
Candy 130 - 345 65 - 288 130 - 359 120 - 348 75 - 299 60 - 282
Lv. 100No Candy 250 - 281 125 - 171 255 - 314 235 - 292 145 - 193 115 - 160
Candy 250 - 481 125 - 371 255 - 514 235 - 492 145 - 393 115 - 360
Max Stats
Beneficial Nature
Lv. 50No Candy 130 - 145 71 - 96 143 - 176 132 - 163 82 - 108 66 - 91
Candy 130 - 345 71 - 296 143 - 376 132 - 363 82 - 308 66 - 291
Lv. 100No Candy 250 - 281 137 - 188 280 - 345 258 - 321 159 - 212 126 - 176
Candy 250 - 481 137 - 388 280 - 545 258 - 521 159 - 412 126 - 376

CP (Combat Points) - Toggle Full Details

LevelMin CPMax CPMax CP With Candy
Level 526 CP30 CP2,670 CP
Level 501,722 CP2,187 CP6,987 CP
Level 1006,678 CP8,556 CP10,000 CP

<--- Omanyte #138
Omanyte
#140
Kabuto
Kabuto --->