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General | Location | Attacks | Egg Moves | Stats |
Gen IX Dex | Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
Picture | ||||||
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Experience Growth | Base Happiness | Effort Values Earned |
1,250,000 Points Slow |
70 | 50 Hit Points 95 Attack 180 Defense 85 Special Attack 45 Special Defense 70 Speed |
Damage Taken | |||||||||||||||||
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*1 | *1 | *0.5 | *2 | *2 | *0.25 | *2 | *1 | *1 | *1 | *1 | *1 | *2 | *1 | *1 | *1 | *1 |
Wild Hold Item | Egg Groups | |||
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Evolutionary Chain | |||
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Locations | |||
Gold | Evolve Shellder | ||
Silver | Evolve Shellder | ||
Crystal | Evolve Shellder |
Level Up Anchors | GS | Crystal |
Gold & Silver Level Up | |||||||||
Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
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— | Withdraw | ![]() |
-- | 100 | 40 | -- | |||
Used mainly by Pokémon with shells. By withdrawing into the shell, DEFENSE is increased. | |||||||||
— | Supersonic | ![]() |
-- | 55 | 20 | -- | |||
A special NORMAL-type move. Supersonic sound waves are used to confuse the target. | |||||||||
— | Aurora Beam | ![]() |
65 | 100 | 20 | 10 | |||
An ICE-type attack. Has a one-in-ten chance of reducing the target's ATTACK power. | |||||||||
— | Protect | ![]() |
-- | 100 | 10 | -- | |||
Completely foils an opponent's attack. If used consecutively, its success rate decreases. | |||||||||
41 | Spike Cannon | ![]() |
20 | 100 | 15 | -- | |||
A physical attack consisting of two to five consecutive hits. Highly accurate. |
Crystal Level Up | |||||||||
Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|---|
— | Withdraw | ![]() |
-- | 100 | 40 | -- | |||
Used mainly by Pokémon with shells. By withdrawing into the shell, DEFENSE is increased. | |||||||||
— | Supersonic | ![]() |
-- | 55 | 20 | -- | |||
A special NORMAL-type move. Supersonic sound waves are used to confuse the target. | |||||||||
— | Aurora Beam | ![]() |
65 | 100 | 20 | 10 | |||
An ICE-type attack. Has a one-in-ten chance of reducing the target's ATTACK power. | |||||||||
— | Protect | ![]() |
-- | 100 | 10 | -- | |||
Completely foils an opponent's attack. If used consecutively, its success rate decreases. | |||||||||
33 | Spikes | ![]() |
-- | 100 | 20 | -- | |||
An attack that scatters SPIKES and injures opponent Pokémon when they switch. | |||||||||
41 | Spike Cannon | ![]() |
20 | 100 | 15 | -- | |||
A physical attack consisting of two to five consecutive hits. Highly accurate. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|---|
TM03 | Curse | ![]() |
-- | -- | 10 | -- | |||
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type. | |||||||||
TM06 | Toxic | ![]() |
-- | 85 | 10 | -- | |||
A move that badly poisons the target. The amount of poison damage increases every turn. | |||||||||
TM10 | Hidden Power | ![]() |
?? | 100 | 15 | -- | |||
A peculiar move that changes type and power depending on the Pokémon using it. | |||||||||
TM13 | Snore | ![]() |
40 | 100 | 15 | 30 | |||
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon. | |||||||||
TM14 | Blizzard | ![]() |
120 | 70 | 5 | 10 | |||
The strongest ICE-type attack. Has a one-in-ten chance of freezing the target. | |||||||||
TM15 | Hyper Beam | ![]() |
150 | 90 | 5 | -- | |||
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn. | |||||||||
TM16 | Icy Wind | ![]() |
55 | 95 | 15 | 100 | |||
An ICE-type attack. It is guaranteed to reduce the target's SPEED if it hits. | |||||||||
TM17 | Protect | ![]() |
-- | 100 | 10 | -- | |||
Completely foils an opponent's attack. If used consecutively, its success rate decreases. | |||||||||
TM18 | Rain Dance | ![]() |
-- | 90 | 5 | -- | |||
Summons rain for five turns. While it is raining, the power of WATER-type moves increases. | |||||||||
TM20 | Endure | ![]() |
-- | 100 | 10 | -- | |||
Always leaves the user with at least one HP. Success rate decreases if used repeatedly. | |||||||||
TM21 | Frustration | ![]() |
?? | 100 | 20 | -- | |||
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move. | |||||||||
TM27 | Return | ![]() |
?? | 100 | 20 | -- | |||
A NORMAL-type attack. The tamer the user, the more powerful the move. | |||||||||
TM32 | Double Team | ![]() |
-- | 100 | 15 | -- | |||
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy. | |||||||||
TM34 | Swagger | ![]() |
-- | 90 | 15 | 100 | |||
A move that infuriates and confuses the opponent, but it increases the target's ATTACK. | |||||||||
TM35 | Sleep Talk | ![]() |
-- | 100 | 10 | -- | |||
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon. | |||||||||
TM39 | Swift | ![]() |
60 | 100 | 20 | -- | |||
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage. | |||||||||
TM44 | Rest | ![]() |
-- | 100 | 10 | -- | |||
The user takes a nap to fully restore its HP and recover from any status abnormalities. | |||||||||
TM45 | Attract | ![]() |
-- | 100 | 15 | -- | |||
Infatuates targets, making it hard for them to attack foes of the opposite gender. | |||||||||
HM03 | Surf | ![]() |
95 | 100 | 15 | -- | |||
A WATER-type attack. This move is strong and highly accurate. | |||||||||
HM06 | Whirlpool | ![]() |
15 | 70 | 15 | -- | |||
Lasts two to five turns. Foe becomes trapped in a vortex, making it impossible to switch. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
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Barrier | ![]() |
-- | 100 | 30 | -- | Details | ||
Instantly forms a barrier between the user and the opponent. DEFENSE is increased. | ||||||||
BubbleBeam | ![]() |
65 | 100 | 20 | 10 | Details | ||
A WATER-type attack. Has a one-in-ten chance of reducing the target's SPEED. | ||||||||
Rapid Spin | ![]() |
20 | 100 | 40 | -- | Details | ||
A NORMAL-type attack. By spinning quickly, the user can escape from restraining moves. | ||||||||
Screech | ![]() |
-- | 85 | 40 | -- | Details | ||
A move that makes a horrible noise. It sharply reduces the target's DEFENSE. | ||||||||
Take Down | ![]() |
90 | 85 | 20 | -- | Details | ||
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. |
Crystal Move Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
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Ice Beam | ![]() |
95 | 100 | 10 | 10 | |||
An ICE-type attack. Has a one-in-ten chance of freezing the target solid. |
Pre-Evolution Only Moves | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | Method | ||
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Tackle | ![]() |
35 | 95 | 35 | -- |
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A NORMAL-type attack. Many Pokémon know this attack right from the start. | ||||||||
Leer | ![]() |
-- | 100 | 30 | -- |
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A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon. | ||||||||
Clamp | ![]() |
35 | 75 | 10 | -- |
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Grips the target in the attacker's shell for two to five turns. | ||||||||
Ice Beam | ![]() |
95 | 100 | 10 | 10 |
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An ICE-type attack. Has a one-in-ten chance of freezing the target solid. |
Gen I Only Moves (Details) | |||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | Method | |||
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GS | Y | ||||||||
Clamp | ![]() |
35 | 75 | 10 | -- | Lv. 1 | Lv. 1 | ||
Grips the target in the attacker's shell for two to five turns. | |||||||||
Take Down | ![]() |
90 | 85 | 20 | -- | Gen I TM09 | |||
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. | |||||||||
Double-Edge | ![]() |
120 | 100 | 15 | -- | Gen I TM10 | |||
A charging tackle attack. One quarter of the damage comes back to hurt the attacker. | |||||||||
BubbleBeam | ![]() |
65 | 100 | 20 | 10 | Gen I TM11 | |||
A WATER-type attack. Has a one-in-ten chance of reducing the target's SPEED. | |||||||||
Water Gun | ![]() |
40 | 100 | 25 | -- | Gen I TM12 | |||
A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move. | |||||||||
Ice Beam | ![]() |
95 | 100 | 10 | 10 | Gen I TM13 | |||
An ICE-type attack. Has a one-in-ten chance of freezing the target solid. | |||||||||
Rage | ![]() |
20 | 100 | 20 | -- | Gen I TM20 | |||
A non-stop attack move. The user's ATTACK power increases every time it sustains damage. | |||||||||
Teleport | ![]() |
-- | 100 | 20 | -- | Gen I TM30 | |||
A special move for instantly escaping from wild Pokémon. Useful in the wild only. | |||||||||
Mimic | ![]() |
-- | 100 | 10 | -- | Gen I TM31 | |||
A move for learning one of the opponent's moves, for use during that battle only. | |||||||||
Reflect | ![]() |
-- | 100 | 20 | -- | Gen I TM33 | |||
Reduces damage from physical attacks by about half. A special PSYCHIC-type move. | |||||||||
Bide | ![]() |
-- | 100 | 10 | -- | Gen I TM34 | |||
The user waits for several turns. At the end, it returns double the damage it received. | |||||||||
Selfdestruct | ![]() |
200 | 100 | 5 | -- | Gen I TM36 | |||
The user explodes, damaging the enemy, then faints. Useless against the GHOST type. | |||||||||
Explosion | ![]() |
250 | 100 | 5 | -- | Gen I TM47 | |||
The most powerful attack of all. However, the attacker faints after using this move. | |||||||||
Tri Attack | ![]() |
80 | 100 | 10 | 20 | Gen I TM49 | |||
A NORMAL-type attack. A triangular field of energy is created and launched. | |||||||||
Substitute | ![]() |
-- | 100 | 10 | -- | Gen I TM50 | |||
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 525 | 50 | 95 | 180 | 85 | 45 | 70 | |
Max Stats | Lv. 50 | 110 - 156 | 100 - 146 | 185 - 231 | 90 - 136 | 50 - 96 | 75 - 121 |
Lv. 100 | 210 - 303 | 195 - 288 | 365 - 458 | 175 - 268 | 95 - 188 | 145 - 238 |
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