Generation VII Level Up |
|
— |
Hydro Pump |
|
|
110 |
80 |
5 |
-- |
The target is blasted by a huge volume of water launched under great pressure. |
— |
Shell Smash |
|
|
-- |
-- |
15 |
-- |
The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats. |
— |
Toxic Spikes |
|
|
-- |
-- |
20 |
-- |
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. |
— |
Withdraw |
|
|
-- |
-- |
40 |
-- |
The user withdraws its body into its hard shell, raising its Defense stat. |
— |
Supersonic |
|
|
-- |
55 |
20 |
-- |
The user generates odd sound waves from its body that confuse the target. |
— |
Protect |
|
|
-- |
-- |
10 |
-- |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
— |
Aurora Beam |
|
|
65 |
100 |
20 |
10 |
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. |
13 |
Spike Cannon |
|
|
20 |
100 |
15 |
-- |
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
28 |
Spikes |
|
|
-- |
-- |
20 |
-- |
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. |
50 |
Icicle Crash |
|
|
85 |
90 |
10 |
30 |
The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch. |
TM & HM Attacks |
|
TM06 |
Toxic |
|
|
-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM07 |
Hail |
|
|
-- |
-- |
10 |
-- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM10 |
Hidden Power |
|
|
60 |
100 |
15 |
-- |
A unique attack that varies in type depending on the Pokémon using it. |
TM13 |
Ice Beam |
|
|
90 |
100 |
10 |
10 |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
TM14 |
Blizzard |
|
|
110 |
70 |
5 |
10 |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
TM15 |
Hyper Beam |
|
|
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM17 |
Protect |
|
|
-- |
-- |
10 |
-- |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
|
|
-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
TM21 |
Frustration |
|
|
?? |
100 |
20 |
-- |
This full-power attack grows more powerful the less the user likes its Trainer. |
TM27 |
Return |
|
|
?? |
100 |
20 |
-- |
This full-power attack grows more powerful the more the user likes its Trainer. |
TM32 |
Double Team |
|
|
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM41 |
Torment |
|
|
-- |
100 |
15 |
-- |
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
TM42 |
Facade |
|
|
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM44 |
Rest |
|
|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM45 |
Attract |
|
|
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM48 |
Round |
|
|
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
TM64 |
Explosion |
|
|
250 |
100 |
5 |
-- |
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
TM66 |
Payback |
|
|
50 |
100 |
10 |
-- |
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. |
TM67 |
Smart Strike |
|
|
70 |
-- |
10 |
-- |
The user stabs the target with a sharp horn. This attack never misses. |
TM68 |
Giga Impact |
|
|
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM79 |
Frost Breath |
|
|
60 |
90 |
10 |
100 |
The user blows its cold breath on the target. This attack always results in a critical hit. |
TM84 |
Poison Jab |
|
|
80 |
100 |
20 |
30 |
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. |
TM87 |
Swagger |
|
|
-- |
85 |
15 |
-- |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM88 |
Sleep Talk |
|
|
-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM90 |
Substitute |
|
|
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM94 |
Surf |
|
|
90 |
100 |
15 |
-- |
The user attacks everything around it by swamping its surroundings with a giant wave. |
TM100 |
Confide |
|
|
-- |
-- |
20 |
100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
|
Bubble Beam |
|
|
65 |
100 |
20 |
10 |
Details |
A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. |
Take Down |
|
|
90 |
85 |
20 |
-- |
Details |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
Barrier |
|
|
-- |
-- |
20 |
-- |
Details |
The user throws up a sturdy wall that sharply raises its Defense stat. |
Rapid Spin |
|
|
20 |
100 |
40 |
-- |
Details |
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. |
Screech |
|
|
-- |
85 |
40 |
-- |
Details |
An earsplitting screech harshly lowers the target's Defense stat. |
Icicle Spear |
|
|
25 |
100 |
30 |
-- |
Details |
The user launches sharp icicles at the target two to five times in a row. |
Mud Shot |
|
|
55 |
95 |
15 |
100 |
Details |
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
Rock Blast |
|
|
25 |
90 |
10 |
-- |
Details |
The user hurls hard rocks at the target. Two to five rocks are launched in a row. |
Water Pulse |
|
|
60 |
100 |
20 |
20 |
Details |
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
Aqua Ring |
|
|
-- |
-- |
20 |
-- |
Details |
The user envelops itself in a veil made of water. It regains some HP every turn. |
Avalanche |
|
|
60 |
100 |
10 |
-- |
Details |
The power of this attack move is doubled if the user has been hurt by the target in the same turn. |
Twineedle |
|
|
25 |
100 |
20 |
20 |
Details |
The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target. |
Usable Z Moves |
|
Breakneck Blitz |
|
|
200(Phy)/200(Spe) |
-- |
1 |
-- |
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. |
Acid Downpour |
|
|
160 |
-- |
1 |
-- |
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. |
Tectonic Rage |
|
|
100 |
-- |
1 |
-- |
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. |
Continental Crush |
|
|
140 |
-- |
1 |
-- |
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. |
Savage Spin-Out |
|
|
100(Phy)/140(Spe) |
-- |
1 |
-- |
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. |
Corkscrew Crash |
|
|
140 |
-- |
1 |
-- |
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. |
Hydro Vortex |
|
|
160(Phy)/185(Spe) |
-- |
1 |
-- |
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. |
Subzero Slammer |
|
|
160(Phy)/185(Spe) |
-- |
1 |
-- |
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. |
Black Hole Eclipse |
|
|
100 |
-- |
1 |
-- |
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |
Pre-Evolution Only Moves |
Tackle |
|
|
40 |
100 |
35 |
-- |
| Lv. 1 |
|
A physical attack in which the user charges and slams into the target with its whole body. |
Water Gun |
|
|
40 |
100 |
25 |
-- |
| Lv. 1 |
|
The target is blasted with a forceful shot of water. |
Icicle Spear |
|
|
25 |
100 |
30 |
-- |
| Lv. 13 |
|
The user launches sharp icicles at the target two to five times in a row. |
Leer |
|
|
-- |
100 |
30 |
100 |
| Lv. 20 |
|
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
Clamp |
|
|
35 |
85 |
15 |
100 |
| Lv. 25 |
|
The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns. |
Ice Shard |
|
|
40 |
100 |
30 |
-- |
| Lv. 28 |
|
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. |
Razor Shell |
|
|
75 |
95 |
10 |
50 |
| Lv. 32 |
|
The user cuts its target with sharp shells. This may also lower the target's Defense stat. |
Whirlpool |
|
|
35 |
85 |
15 |
100 |
| Lv. 40 |
|
The user traps the target in a violent swirling whirlpool for four to five turns. |
Brine |
|
|
65 |
100 |
10 |
-- |
| Lv. 44 |
|
If the target's HP is half or less, this attack will hit with double the power. |
Iron Defense |
|
|
-- |
-- |
15 |
-- |
| Lv. 49 |
|
The user hardens its body's surface like iron, sharply raising its Defense stat. |
Ice Beam |
|
|
90 |
100 |
10 |
10 |
| Lv. 52 |
|
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
Transfer Only Moves (Details) |
|
Secret Power |
|
|
70 |
100 |
20 |
30 |
Gen VI TM94 (ΩRαS) |
The additional effects of this attack depend upon where it was used. |
Dive |
|
|
80 |
100 |
10 |
-- |
Gen VI HM07 (ΩRαS) |
Diving on the first turn, the user floats up and attacks on the next turn. |
Secret Power |
|
|
70 |
100 |
20 |
30 |
Gen IV TM43 |
The additional effects of this attack depend upon where it was used. |
Endure |
|
|
-- |
-- |
10 |
-- |
Gen IV TM58 |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Captivate |
|
|
-- |
100 |
20 |
-- |
Gen IV TM78 |
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
Natural Gift |
|
|
?? |
100 |
15 |
-- |
Gen IV TM83 |
The user draws power to attack by using its held Berry. The Berry determines the move's type and power. |
Swift |
|
|
60 |
-- |
20 |
-- |
Move Tutor - PtHGSS |
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. |
Double-edge |
|
|
120 |
100 |
15 |
-- |
Move Tutor - FRLG |
A reckless, life-risking tackle. This also damages the user quite a lot. |
Mimic |
|
|
-- |
-- |
10 |
-- |
Move Tutor - FRLG |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
Self-destruct |
|
|
200 |
100 |
5 |
-- |
Move Tutor - XD |
The user attacks everything around it by causing an explosion. The user faints upon using this move. |
Curse |
|
|
-- |
-- |
10 |
-- |
Gen II TM03 |
A move that works differently for the Ghost type than for all other types. |
Rage |
|
|
20 |
100 |
20 |
-- |
Gen I TM20 |
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. |
Teleport |
|
|
-- |
-- |
20 |
-- |
Gen I TM30 |
Use it to flee from any wild Pokémon. |
Reflect |
|
|
-- |
-- |
20 |
-- |
Gen I TM33 |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
Bide |
|
|
?? |
-- |
10 |
-- |
Gen I TM34 |
The user endures attacks for two turns, then strikes back to cause double the damage taken. |
Tri Attack |
|
|
80 |
100 |
10 |
20 |
Gen I TM49 |
The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target. |