Black/White/Black 2/White 2 Level Up |
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— |
Toxic Spikes |
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-- |
-- |
20 |
-- |
The user lays a trap of poison spikes at the opponent's feet. They poison opponents that switch into battle. |
— |
Withdraw |
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-- |
-- |
40 |
-- |
The user withdraws its body into its hard shell, raising its Defense stat. |
— |
Supersonic |
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-- |
55 |
20 |
-- |
The user generates odd sound waves from its body. It may confuse the target. |
— |
Protect |
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-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
— |
Aurora Beam |
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65 |
100 |
20 |
-- |
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. |
13 |
Spike Cannon |
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20 |
100 |
15 |
-- |
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
28 |
Spikes |
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-- |
-- |
20 |
-- |
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. |
52 |
Icicle Crash |
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85 |
90 |
10 |
-- |
The user attacks by harshly dropping an icicle onto the target. It may also make the target flinch. |
TM & HM Attacks |
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TM06 |
Toxic |
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-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM07 |
Hail |
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-- |
-- |
10 |
-- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM10 |
Hidden Power |
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?? |
100 |
15 |
-- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM13 |
Ice Beam |
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95 |
100 |
10 |
10 |
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM14 |
Blizzard |
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120 |
70 |
5 |
10 |
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
TM15 |
Hyper Beam |
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|
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM17 |
Protect |
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-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
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-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM21 |
Frustration |
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?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM27 |
Return |
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?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM32 |
Double Team |
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-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM41 |
Torment |
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|
-- |
100 |
15 |
-- |
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
TM42 |
Facade |
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|
70 |
100 |
20 |
-- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 |
Rest |
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-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
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-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM48 |
Round |
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60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM64 |
Explosion |
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250 |
100 |
5 |
-- |
The user explodes to inflict damage on those around it. The user faints upon using this move. |
TM66 |
Payback |
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50 |
100 |
10 |
-- |
If the user moves after the target, this attack's power will be doubled. |
TM68 |
Giga Impact |
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|
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM79 |
Frost Breath |
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40 |
90 |
10 |
100 |
The user blows a cold breath on the target. This attack always results in a critical hit. |
TM84 |
Poison Jab |
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|
80 |
100 |
20 |
30 |
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
TM87 |
Swagger |
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|
-- |
90 |
15 |
-- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM90 |
Substitute |
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-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
HM03 |
Surf |
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|
95 |
100 |
15 |
-- |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
HM06 |
Dive |
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|
80 |
100 |
10 |
-- |
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
Egg Moves (Details) |
Bubblebeam |
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65 |
100 |
20 |
-- |
Details |
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
Take Down |
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|
90 |
85 |
20 |
-- |
Details |
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
Barrier |
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-- |
-- |
30 |
-- |
Details |
The user throws up a sturdy wall that sharply raises its Defense stat. |
Rapid Spin |
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20 |
100 |
40 |
-- |
Details |
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. |
Screech |
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|
-- |
85 |
40 |
-- |
Details |
An earsplitting screech harshly reduces the target's Defense stat. |
Icicle Spear |
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|
25 |
100 |
30 |
-- |
Details |
The user launches sharp icicles at the target. It strikes two to five times in a row. |
Mud Shot |
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|
55 |
95 |
15 |
-- |
Details |
The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed. |
Rock Blast |
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|
25 |
90 |
10 |
-- |
Details |
The user hurls hard rocks at the target. Two to five rocks are launched in quick succession. |
Water Pulse |
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|
60 |
100 |
20 |
20 |
Details |
The user attacks the target with a pulsing blast of water. It may also confuse the target. |
Aqua Ring |
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-- |
-- |
20 |
-- |
Details |
The user envelops itself in a veil made of water. It regains some HP on every turn. |
Avalanche |
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|
60 |
100 |
10 |
-- |
Details |
An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. |
Twineedle |
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|
25 |
100 |
20 |
20 |
Details |
The user damages the target twice in succession by jabbing it with two spikes. It may also poison the target. |
Pre-Evolution Only Moves |
Tackle |
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50 |
100 |
35 |
-- |
| Lv. 1 | |
A physical attack in which the user charges and slams into the target with its whole body. |
Icicle Spear |
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25 |
100 |
30 |
-- |
| Lv. 13 | |
The user launches sharp icicles at the target. It strikes two to five times in a row. |
Leer |
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-- |
100 |
30 |
-- |
| Lv. 20 | |
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
Clamp |
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35 |
85 |
15 |
100 |
| Lv. 25 | |
The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns. |
Ice Shard |
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40 |
100 |
30 |
-- |
| Lv. 28 | |
The user flash freezes chunks of ice and hurls them at the target. This move always goes first. |
Razor Shell |
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75 |
95 |
10 |
-- |
| Lv. 32 | |
The user cuts its target with sharp shells. This attack may also lower the target's Defense stat. |
Whirlpool |
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|
35 |
85 |
15 |
100 |
| Lv. 40 | |
Traps foes in a violent swirling whirlpool for four to five turns. |
Brine |
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65 |
100 |
10 |
-- |
| Lv. 44 | |
If the target's HP is down to about half, this attack will hit with double the power. |
Iron Defense |
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-- |
-- |
15 |
-- |
| Lv. 49 | |
The user hardens its body's surface like iron, sharply raising its Defense stat. |
Ice Beam |
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|
95 |
100 |
10 |
10 |
| Lv. 52 | |
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
Shell Smash |
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-- |
-- |
15 |
-- |
| Lv. 56 | |
The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats. |
Hydro Pump |
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|
120 |
80 |
5 |
-- |
| Lv. 61 | |
The target is blasted by a huge volume of water launched under great pressure. |
Gen III & IV Only Moves (Details) |
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Secret Power |
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|
70 |
100 |
20 |
30 |
Gen IV TM43 |
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
Brine |
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|
65 |
100 |
10 |
-- |
Gen IV TM55 |
If the target's HP is down to about half, this attack will hit with double the power. |
Endure |
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|
-- |
-- |
10 |
-- |
Gen IV TM58 |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Captivate |
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|
-- |
100 |
20 |
-- |
Gen IV TM78 |
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
Natural Gift |
|
|
?? |
100 |
15 |
-- |
Gen IV TM83 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
Whirlpool |
|
|
35 |
85 |
15 |
100 |
Gen IV HM05 HGSS |
Traps foes in a violent swirling whirlpool for four to five turns. |
Swift |
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|
60 |
-- |
20 |
-- |
Move Tutor - PtHGSS |
Star-shaped rays are shot at the opposing team. This attack never misses. |
Selfdestruct |
|
|
200 |
100 |
5 |
-- |
Move Tutor - XD |
The user attacks everything around it by causing an explosion. The user faints upon using this move. |
Double-edge |
|
|
120 |
100 |
15 |
-- |
Move Tutor - FRLG |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
Mimic |
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|
-- |
-- |
10 |
-- |
Move Tutor - FRLG |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |