#462 Magnezone
General Location Attacks Stats Egg Moves 5th Gen Dex Spin Off Dex DP Entry
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Magnezone Pokémon Sword & Shield data
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex

Images
D/P Pt/HGSS
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Magnezone Jibacoil
ジバコイル
National: #462
Sinnoh: #180
Magnezone is Genderless
Ability: Magnet Pull & Sturdy
Magnet Pull: Steel types cannot run nor switch while this Pokémon is in battle. Because the opponent’s switching is blocked, the opponent cannot switch on the turn this Pokémon switches out of battle. The opponent may still switch with Baton Pass.
Sturdy: The Pokémon is unaffected by One Hit Knock Out moves and in Generation V, the Pokémon cannot be knocked out when it has full Hit Points
Classification Height Weight Capture Rate Base Egg Steps
Magnet Area Pokémon 3'11" 396.8lbs 30 5,120
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
1,000,000 Points
Medium Fast
70 3 Sp. Attack Point(s)
Gray 0
Damage Taken
*0.5 *2 *1 *0.5 *0.5 *0.5 *2 *0 *4 *0.25 *0.5 *0.5 *0.5 *0.5 *0.5 *0.5 *0.25
Wild Hold Item Egg Groups

Metal Coat
- 5%
Mineral
Evolutionary Chain
Flavour Text
Diamond It evolved from exposure to a special magnetic field. Three units generate magnetism.
Pearl
Platinum A group tried to use scientific means to make MAGNEZONE evolve, but their efforts ended in failure.
HeartGold Exposure to a special magnetic field changed MAGNETON's molecular structure, turning it into MAGNEZONE.
SoulSilver

Location
Game Location
Diamond Evolve from Magneton
Pearl Evolve from Magneton
Platinum Evolve Magneton
HeartGold Trade from DPt
SoulSilver Trade from DPt
Trainer Locations  Details

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Mirror Coat??10020--
A retaliation move that counters any special attack, inflicting double the damage taken.
Barrier----30--
The user throws up a sturdy wall that sharply raises its Defense stat.
Metal Sound--8540--
A horrible sound like scraping metal is emitted to sharply reduce the foe's Sp. Def stat.
Tackle359535--
A physical attack in which the user charges and slams into the foe with its whole body.
Thundershock401003010
A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.
Supersonic--5520--
The user generates odd sound waves from its body. It may confuse the target.
6Thundershock401003010
A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.
11Supersonic--5520--
The user generates odd sound waves from its body. It may confuse the target.
14Sonicboom??9020--
The foe is hit with a destructive shock wave that always inflicts 20 HP damage.
17Thunder Wave--10020--
A weak electric charge is launched at the foe. It causes paralysis if it hits.
22Spark651002030
The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed.
27Lock-on----5--
The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
30Magnet Bomb60--20--
The user launches a steel bomb that sticks to the target. This attack will not miss.
34Screech--8540--
An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
40Discharge801001530
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
46Mirror Shot65851030
The user looses a flash of energy from its polished body. It may also lower the target's accuracy.
50Magnet Rise----10--
The user levitates using electrically generated magnetism for five turns.
54Gyro Ball??1005--
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
60Zap Cannon120505100
The user fires an electric blast like a cannon to inflict damage and cause paralysis.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34 Shock Wave 60 -- 20 --
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM57 Charge Beam 50 90 10 70
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM64 Explosion 250 100 5 --
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
TM67 Recycle -- -- 10 --
The user recycles a held item that has been used in battle so it can be used again.
TM68 Giga Impact 150 90 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100 20 --
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM74 Gyro Ball ?? 100 5 --
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the foe.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon 80 100 10 10
The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Magnet Rise -- -- 10 --
The user levitates using electrically generated magnetism for five turns.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 -- 20 --
Star-shaped rays are shot at the foe. This attack never misses.
Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
Iron Head 80 100 15 30
The foe slams the target with its steel-hard head. It may also make the target flinch.
Rollout 30 90 20 --
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Signal Beam 75 100 15 10
The user attacks with a sinister beam of light. It may also confuse the target.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Gravity -- -- 5 --
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
Magic Coat -- -- 15 --
A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
Headbutt 70 100 15 30
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Pre-Evolution Moves
Attack NameTypeCat.Att.Acc.PPEffect % Means
Tri Attack801001020
Lv. 1
The user strikes with a simultaneous three- beam attack. May also paralyze, burn, or freeze the target.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 70 70 115 130 90 60
Max Stats
Hindering Nature
Lv. 50 130 - 177 67 - 109 108 - 150 121 - 163 85 - 127 58 - 100
Lv. 100 250 - 344 130 - 215 211 - 296 238 - 323 166 - 251 112 - 197
Max Stats
Neutral Nature
Lv. 50 130 - 177 75 - 122 120 - 167 135 - 182 95 - 142 65 - 112
Lv. 100 250 - 344 145 - 239 235 - 329 265 - 359 185 - 279 125 - 219
Max Stats
Beneficial Nature
Lv. 50 130 - 177 82 - 134 132 - 183 148 - 200 104 - 156 71 - 123
Lv. 100 250 - 344 159 - 262 258 - 361 291 - 394 203 - 306 137 - 240

<--- #461
Weavile
#463
Lickilicky
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