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General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | |||
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Lickilicky Pokémon Sword & Shield data |
Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex |
Images | ||||||||||||
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Name | Jp. Name | No. | Gender Ratio | Type | ||||||||||
Lickilicky | Beruberuto ベロベルト |
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Ability: Own Tempo & Oblivious | ||||||||||||||
Own Tempo: The Pokémon cannot be Confused while having this ability. Oblivious: The Pokémon cannot be under the ATTRACT condition while having this ability. |
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Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||||||
Licking Pokémon | 5'07" | 308.6lbs | 30 | 5,120 | ||||||||||
Experience Growth | Base Happiness | Effort Values Earned | Colour | Safari Zone Flee Rate | ||||||||||
1,000,000 Points Medium Fast |
70 | 3 HP Point(s) |
Pink | 0 |
Damage Taken | ||||||||||||||||
*1 | *1 | *1 | *1 | *1 | *1 | *2 | *1 | *1 | *1 | *1 | *1 | *1 | *0 | *1 | *1 | *1 |
Wild Hold Item | Egg Groups | ||
Lagging Tail - 5% |
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Evolutionary Chain | |||
Flavour Text | |
Diamond | It wraps things with its extensible tongue. Getting too close to it will leave you soaked with drool. |
Pearl | |
Platinum | The long tongue is always soggy with slobber. The saliva contains a solvent that causes numbness. |
HeartGold | Its saliva can decompose anything. It wraps its long tongue around things to coat them with its sticky saliva. |
SoulSilver | It has space in its throat to store saliva. It can also roll up its tongue and store it in the same spot. |
Location | |||
Game | Location | ||
Diamond | Evolve from Lickitung | ||
Pearl | Evolve from Lickitung | ||
Platinum | Evolve Lickitung | ||
HeartGold | Evolve Lickitung | ||
SoulSilver | Evolve Lickitung | ||
Trainer Locations | Details |
Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Lick | 20 | 100 | 30 | 30 | ||||
The foe is licked with a long tongue, causing damage. It may also paralyze the target. | |||||||||
5 | Supersonic | -- | 55 | 20 | -- | ||||
The user generates odd sound waves from its body. It may confuse the target. | |||||||||
9 | Defense Curl | -- | -- | 40 | -- | ||||
The user curls up to conceal weak spots and raise its Defense stat. | |||||||||
13 | Knock Off | 20 | 100 | 20 | -- | ||||
The user slaps down the foe's held item, preventing the item from being used during the battle. | |||||||||
17 | Wrap | 15 | 85 | 20 | -- | ||||
A long body or vines are used to wrap and squeeze the foe for two to five turns. | |||||||||
21 | Stomp | 65 | 100 | 20 | 30 | ||||
The foe is stomped with a big foot. It may also make the target flinch. | |||||||||
25 | Disable | -- | 80 | 20 | -- | ||||
For several turns, this move prevents the foe from using the move it last used. | |||||||||
29 | Slam | 80 | 75 | 20 | -- | ||||
The foe is slammed with a long tail, vines, etc., to inflict damage. | |||||||||
33 | Rollout | 30 | 90 | 20 | -- | ||||
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |||||||||
37 | Me First | -- | -- | 20 | -- | ||||
The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power. | |||||||||
41 | Refresh | -- | -- | 20 | -- | ||||
The user rests to cure itself of a poisoning, burn, or paralysis. | |||||||||
45 | Screech | -- | 85 | 40 | -- | ||||
An earsplitting screech is emitted to sharply reduce the foe's Defense stat. | |||||||||
49 | Power Whip | 120 | 85 | 10 | -- | ||||
The user violently whirls its vines or tentacles to harshly lash the foe. | |||||||||
53 | Wring Out | ?? | 100 | 5 | -- | ||||
The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power. | |||||||||
57 | Gyro Ball | ?? | 100 | 5 | -- | ||||
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM01 | Focus Punch | 150 | 100 | 20 | -- | ||||
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | |||||||||
TM03 | Water Pulse | 60 | 100 | 20 | 20 | ||||
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | |||||||||
TM06 | Toxic | -- | 85 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
TM13 | Ice Beam | 95 | 100 | 10 | 10 | ||||
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | |||||||||
TM14 | Blizzard | 120 | 70 | 5 | 10 | ||||
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | |||||||||
TM15 | Hyper Beam | 150 | 90 | 5 | -- | ||||
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
TM22 | Solarbeam | 120 | 100 | 10 | -- | ||||
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |||||||||
TM23 | Iron Tail | 100 | 75 | 15 | 30 | ||||
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |||||||||
TM24 | Thunderbolt | 95 | 100 | 15 | 10 | ||||
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. | |||||||||
TM25 | Thunder | 120 | 70 | 10 | 30 | ||||
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | |||||||||
TM26 | Earthquake | 100 | 100 | 10 | -- | ||||
The user sets off an earthquake that hits all the Pokémon in the battle. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
TM28 | Dig | 80 | 100 | 10 | -- | ||||
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | |||||||||
TM30 | Shadow Ball | 80 | 100 | 15 | 20 | ||||
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | |||||||||
TM31 | Brick Break | 75 | 100 | 15 | -- | ||||
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM34 | Shock Wave | 60 | -- | 20 | -- | ||||
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | |||||||||
TM35 | Flamethrower | 95 | 100 | 15 | 10 | ||||
The foe is scorched with an intense blast of fire. The target may also be left with a burn. | |||||||||
TM37 | Sandstorm | -- | -- | 10 | -- | ||||
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel. | |||||||||
TM38 | Fire Blast | 120 | 85 | 5 | 10 | ||||
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | |||||||||
TM39 | Rock Tomb | 50 | 80 | 10 | 100 | ||||
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||||
TM43 | Secret Power | 70 | 100 | 20 | 30 | ||||
The user attacks with a secret power. Its added effects vary depending on the user's environment. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||||
TM46 | Thief | 40 | 100 | 10 | -- | ||||
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. | |||||||||
TM52 | Focus Blast | 120 | 70 | 5 | 10 | ||||
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | |||||||||
TM56 | Fling | ?? | 100 | 10 | -- | ||||
The user flings its held item at the foe to attack. Its power and effects depend on the item. | |||||||||
TM58 | Endure | -- | -- | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TM64 | Explosion | 250 | 100 | 5 | -- | ||||
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. | |||||||||
TM68 | Giga Impact | 150 | 90 | 5 | -- | ||||
The user charges at the foe using every bit of its power. The user must rest on the next turn. | |||||||||
TM74 | Gyro Ball | ?? | 100 | 5 | -- | ||||
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. | |||||||||
TM75 | Swords Dance | -- | -- | 30 | -- | ||||
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |||||||||
TM77 | Psych Up | -- | -- | 10 | -- | ||||
The user hypnotizes itself into copying any stat change made by the foe. | |||||||||
TM78 | Captivate | -- | 100 | 20 | -- | ||||
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |||||||||
TM80 | Rock Slide | 75 | 90 | 10 | 30 | ||||
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | |||||||||
TM82 | Sleep Talk | -- | -- | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM83 | Natural Gift | ?? | 100 | 15 | -- | ||||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
TM85 | Dream Eater | 100 | 100 | 15 | -- | ||||
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | |||||||||
TM87 | Swagger | -- | 90 | 15 | -- | ||||
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
HM01 | Cut | 50 | 95 | 30 | -- | ||||
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. | |||||||||
HM03 | Surf | 95 | 100 | 15 | -- | ||||
It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | |||||||||
HM04 | Strength | 80 | 100 | 15 | -- | ||||
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. | |||||||||
HM05 HGSS | Whirlpool | 15 | 70 | 15 | -- | ||||
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. | |||||||||
HM06 | Rock Smash | 40 | 100 | 15 | 50 | ||||
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders. | |||||||||
HM08 | Rock Climb | 90 | 85 | 20 | 20 | ||||
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. |
Platinum/HeartGold/SoulSilver Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Fire Punch | 75 | 100 | 15 | 10 | ||||
The foe is punched with a fiery fist. It may leave the target with a burn. | ||||||||
Ice Punch | 75 | 100 | 15 | 10 | ||||
The foe is punched with an icy fist. It may leave the target frozen. | ||||||||
Icy Wind | 55 | 95 | 15 | 100 | ||||
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | ||||||||
Knock Off | 20 | 100 | 20 | -- | ||||
The user slaps down the foe's held item, preventing the item from being used during the battle. | ||||||||
Thunderpunch | 75 | 100 | 15 | 10 | ||||
The foe is punched with an electrified fist. It may leave the target with paralysis. | ||||||||
Zen Headbutt | 80 | 90 | 15 | 20 | ||||
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | ||||||||
Snore | 40 | 100 | 15 | 30 | ||||
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||||||||
Aqua Tail | 90 | 90 | 10 | -- | ||||
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ||||||||
Mud-slap | 20 | 100 | 10 | 100 | ||||
The user hurls mud in the foe's face to inflict damage and lower its accuracy. | ||||||||
Rollout | 30 | 90 | 20 | -- | ||||
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
HeartGold/SoulSilver Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Block | -- | -- | 5 | -- | ||||
The user blocks the foe's way with arms spread wide to prevent escape. | ||||||||
Headbutt | 70 | 100 | 15 | 30 | ||||
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Belly Drum | -- | -- | 10 | -- | Details | |||
The user maximizes its Attack stat in exchange for HP equal to half its max HP. | ||||||||
Magnitude | ?? | 100 | 30 | -- | Details | |||
The user looses a ground-shaking quake affecting everyone in battle. Its power varies. | ||||||||
Body Slam | 85 | 100 | 15 | 30 | Details | |||
The user drops onto the foe with its full body weight. It may leave the foe paralyzed. | ||||||||
Curse | -- | -- | 10 | -- | Details | |||
A move that works differently for the Ghost type than for all the other types. | ||||||||
Smellingsalt | 60 | 100 | 10 | -- | Details | |||
This attack inflicts double damage on a paralyzed foe. It also cures the foe's paralysis, however. | ||||||||
Sleep Talk | -- | -- | 10 | -- | Details | |||
While it is asleep, the user randomly uses one of the moves it knows. | ||||||||
Snore | 40 | 100 | 15 | 30 | Details | |||
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||||||||
Substitute | -- | -- | 10 | -- | Details | |||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||||||||
Amnesia | -- | -- | 20 | -- | Details | |||
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | ||||||||
Hammer Arm | 100 | 90 | 10 | -- | Details | |||
The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. | ||||||||
Muddy Water - HGSS Only | 95 | 85 | 10 | 30 | Details | |||
The user attacks by shooting out muddy water. It may also lower the foe's accuracy. |
Base/Max Pokéathlon Stats | |||||||||
Speed | Power | Skill | Stamina | Jump | |||||
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats | 110 | 85 | 95 | 80 | 95 | 50 | |
Max Stats Hindering Nature |
Lv. 50 | 170 - 217 | 81 - 123 | 90 - 132 | 76 - 118 | 90 - 132 | 49 - 91 |
Lv. 100 | 330 - 424 | 157 - 242 | 175 - 260 | 148 - 233 | 175 - 260 | 94 - 179 | |
Max Stats Neutral Nature |
Lv. 50 | 170 - 217 | 90 - 137 | 100 - 147 | 85 - 132 | 100 - 147 | 55 - 102 |
Lv. 100 | 330 - 424 | 175 - 269 | 195 - 289 | 165 - 259 | 195 - 289 | 105 - 199 | |
Max Stats Beneficial Nature |
Lv. 50 | 170 - 217 | 99 - 150 | 110 - 161 | 93 - 145 | 110 - 161 | 60 - 112 |
Lv. 100 | 330 - 424 | 192 - 295 | 214 - 317 | 181 - 284 | 214 - 317 | 115 - 218 |
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