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 #462 Magnezone
General Location Attacks TMs

Pokémon Game Picture National No. Regional No. English name Japanese Name

Dungeon
Ranger 2
Ranger 3
#462 Almia: R-064
Oblivia (Present): R-112
Oblivia (Past): N-180
PokéPark: P-094
Magnezone ジバコイル
Jibacoil
Ability: Magnet Pull & Sturdy
Magnet Pull: Steel types cannot run nor switch while this Pokémon is in battle. Because the opponent’s switching is blocked, the opponent cannot switch on the turn this Pokémon switches out of battle. The opponent may still switch with Baton Pass.
Sturdy: The Pokémon is unaffected by One Hit Knock Out moves and in Generation V, the Pokémon cannot be knocked out when it has full Hit Points
Gender Ratio
Magnezone is Genderless
Classification Type 1 Type 2 Height Weight
Magnet Area Pokémon
3'11" 396.8 lbs
Evolution Chain
--Lv. 30-->---->

Mystery Dungeon 2 Info
Body Size IQ Group
Group A

Ranger Shadows of Almia Info
Type Group Field Ability Pkmn Assist
Electric Electrify * 3 Electric

Ranger Guardian Signs Info
Oblivia Present
Type Group Field Ability Pkmn Assist
Electric Electrify * 3 Recharge
Oblivia Past
Field Ability Pkmn Assist
Electrify Electric

PokéPark Wii - Pikachu's Adventure Info
Attraction Score to Beat
Rhyperior's Bumper Burn 13,000
Rotom's Spooky Shoot-'em-Up 10,000

Location
Game Get Rate Obtainable Location
Dungeon
Time & Darkness
Very Hard Sky Rift - B1F-B15F, DPB1F-B9F
Dungeon
Sky
Very Hard Sky Fissure - B1F-B15F, DPB1F-B9F
Ranger Shadows of Almia - Cargo Ship (After beating as Boss)
Dungeon
Blazing Adventure Squad
- Not in Game
Dungeon
Stormy Adventure Squad
- Not in Game
Dungeon
Light Adventure Squad
- Mystery Meadow 11-19F
Legendary Mountains 26,28-29,31-32,34-40,44-45,47-49F
Ranger Guardian Signs Present Oblivia Region Sky Fortress - 2F Main Room
Past Thunder Temple - A Shock Everywhere You Turn
PokéPark Wii - Pikachu's Adventure Battle after finding 3 Magnemite Cavern Zone

Dungeon Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Mirror Coat
-10015-
A retaliation move that counters any special attack, inflicting double the damage taken.
Barrier
-10016-
The user throws up a sturdy wall that sharply raises its Defense stat.
Metal Sound
-10017-
A horrible sound like scraping metal is emitted to sharply reduce the foe's Sp. Def stat.
Tackle
695308
A physical attack in which the user charges and slams into the foe with its whole body.
Thundershock
188172
A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.
Supersonic
-10010-
The user generates odd sound waves from its body. It may confuse the target.
6Thundershock
188172
A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.
11Supersonic
-10010-
The user generates odd sound waves from its body. It may confuse the target.
14Sonicboom
-9511-
The foe is hit with a destructive shock wave that always inflicts 20 HP damage.
17Thunder Wave
68817-
A weak electric charge is launched at the foe. It causes paralysis if it hits.
22Spark
1299158
The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed.
27Lock-on
-1007-
The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
30Magnet Bomb
12100108
The user launches a steel bomb that sticks to the target. This attack will not miss.
34Screech
-10022-
An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
40Discharge
97088
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
46Mirror Shot
1288108
The user looses a flash of energy from its polished body. It may also lower the target's accuracy.
50Magnet Rise
-10013-
The user levitates using electrically generated magnetism for five turns.
54Gyro Ball
188128
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
60Zap Cannon
206298
The user fires an electric blast like a cannon to inflict damage and cause paralysis.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPCritical Rate
TM06Toxic
-8812-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny Day
-10012-
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15Hyper Beam
108688
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16Light Screen
-10014-
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17Protect
-7510-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21Frustration
-10016-
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24Thunderbolt
-74108
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25Thunder
247378
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27Return
-100128
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33Reflect
-10022-
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34Shock Wave
710088
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM42Facade
1484128
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power
1488108
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM57Charge Beam
988128
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM64Explosion
-1006-
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
TM67Recycle
-10010-
The user recycles a held item that has been used in battle so it can be used again.
TM68Giga Impact
288048
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70Flash
-10024-
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73Thunder Wave
68817-
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM74Gyro Ball
188128
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM77Psych Up
-10017-
The user hypnotizes itself into copying any stat change made by the foe.
TM82Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift
188178
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91Flash Cannon
1588118
The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.

<--- #461
Weavile
#463
Lickilicky
--->

 
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