As Pokémon Black & Pokémon White are the beginning of a new generation of Pokémon games, the battle system has been upgraded again. Like the changes from third to fourth generations, the changes aren't quite as intensive as other generational transitions but they are worthy of note.
Aesthetic Changes The first thing to note is the aesthetic changes to the battles. In battles in Black & White, the Pokémon are no longer just static sprites on a static background. Instead, everything is in motion. The front and backsprites of each Pokémon move at all times, some even changing movement based on certain scenarios. |
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Core Changes While we are aware of the aesthetic changes, the core changes to the game have yet to be revealed. It is likely that the core mechanics continue on from the mechanics from Diamond, Pearl, Platinum, HeartGold & SoulSilver including the split Physical/Special system. |
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Folowing on from the Double battle style introduced within Ruby & Sapphire, Black & White introduces the evolution of the multi-Pokémon battles and brings the Triple Battles. Triple battles involve you sending out half of your team against your opponents. As such, new mechanics are to be brought in for move targetting to allow for all 3 opponents to be targeted and moves that will hit all five other Pokémon in the field. Triple Battles are primarily found in Pokémon White. Targetting The targetting of the Triple Battles is determined solely by the position in the battlefield. The Pokémon in the middle has the ability to damage all the Pokémon on the field. However, the Pokémon to the sides can only target the Pokémon directly opposite and the ones in the middle. This will make strategy even more interesting. You have the ability to Move the Pokémon around during battle, but this function uses your turn and so will keep you vulnerable to attacks. In addition to that, Pokémon in the middle will do more damage to all the other Pokémon when using an attack that damages all its foes than a Pokémon to the side. |
There are, however several moves in which you have the ability to attack from across the field from one end to the other. These moves are mostly of the Flying-type, but there are several which are not. The moves listed are as follows;
Name | Type | Cat. | PP | Att. | Acc. | Effect |
Acrobatics | 15 | 55 | 100 | It lightly attacks the opponent. The damage is larger when it is not holding any item. | ||
Aerial Ace | 20 | 60 | -- | The user confounds the foe with speed, then slashes. The attack lands without fail. | ||
Aeroblast | 5 | 100 | 95 | A vortex of air is shot at the foe to inflict damage. It has a high critical-hit ratio. | ||
Air Slash | 20 | 75 | 95 | The user attacks with a blade of air that slices even the sky. It may also make the target flinch. | ||
Aura Sphere | 20 | 90 | -- | The user looses a blast of aura power from deep within its body. This move is certain to hit. | ||
Bounce | 5 | 85 | 85 | The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | ||
Brave Bird | 15 | 120 | 100 | The user tucks in its wings and charges from a low altitude. The user also takes serious damage. | ||
Chatter | 20 | 60 | 100 | The user attacks using a sound wave based on words it has learned. It may also confuse the foe. | ||
Dark Pulse | 15 | 80 | 100 | The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | ||
Dragon Pulse | 10 | 90 | 100 | The foe is attacked with a shock wave generated by the user's gaping mouth. | ||
Drill Peck | 20 | 80 | 100 | A corkscrewing attack with the sharp beak acting as a drill. | ||
Fly | 15 | 90 | 95 | The user soars, then strikes on the second turn. It can also be used for flying to any familiar town. | ||
Sky Drop | 10 | 60 | 100 | It attacks by raising the opponent skyward on the first turn, then dropping them on the second. The opponent that has been raised cannot move. | ||
Hurricane | 10 | 120 | 70 | It surrounds the opponent with a monstrous wind. It may confuse the opponent. | ||
Gust | 35 | 40 | 100 | A gust of wind is whipped up by wings and launched at the foe to inflict damage. | ||
Heal Pulse | 10 | -- | -- | It lets fly a Heal Pulse that will restore half of its opponent’s maximum HP. | ||
Peck | 35 | 35 | 100 | The foe is jabbed with a sharply pointed beak or horn. | ||
Perish Song | 5 | -- | -- | Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | ||
Pluck | 20 | 60 | 100 | The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. | ||
Sky Attack | 5 | 140 | 90 | A second-turn attack move with a high critical-hit ratio. It may also make the target flinch. | ||
Water Pulse | 20 | 60 | 100 | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | ||
Wing Attack | 35 | 60 | 100 | The foe is struck with large, imposing wings spread wide to inflict damage. |
Another new battle feature is the Rotation Battle. This battle is set out like a Triple Battle but has a brand new means to battle. Here, like with Triple Battles, you send out three Pokémon. However, the stage your Pokémon are on can rotate. You only battle one Pokémon versus one Pokémon with the other Pokémon pushed at the back. However, when you're battling, you will have the ability of rotating the stage clockwise or anti-clockwise making another of your Pokémon the main Pokémon you intend to use. |
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The Wonder Launcher is a new option that has been brought into Multiplayer battles. Previously, during multiplayer battles, you didn't have the chance to use items. However, when you have the Wonder Launcher option turned on, you and your opponents now have the ability to use items in battle. However, items are not used in the conventional manner in these Wireless Battles. |
Picture | Name | Effect | Cost | |
Item Urge | It activates its teammate's item for immediate use when used. | 1 Point | ||
Potion | A spray-type medicine for wounds. It restores the HP of one Pokémon by just 20 points. | 2 Points | ||
Ability Urge | It activates its teammate's ability when used. | 3 Points | ||
Dire Hit | An item that raises the critical-hit ratio of a Pokémon in battle. It wears off if the Pokémon is withdrawn. | 3 Points | ||
Guard Spec. | An item that prevents stat reduction among the Trainer's party Pokémon for five turns after use. | 3 Points | ||
X Accuracy | An item that raises the accuracy of a Pokémon in battle. It wears off if the Pokémon is withdrawn. | 3 Points | ||
X Attack | An item that raises the Attack stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. | 3 Points | ||
X Defend | An item that raises the Defense stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. | 3 Points | ||
X Sp. Def | An item that raises the Sp. Def stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. | 3 Points | ||
X Special | An item that raises the Sp. Atk stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. | 3 Points | ||
X Speed | An item that raises the Speed stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. | 3 Points | ||
Super Potion | A spray-type medicine for wounds. It restores the HP of one Pokémon by 50 points. | 4 Points | ||
Ice Heal | A spray-type medicine. It defrosts a Pokémon that has been frozen solid. | 4 Points | ||
Antidote | A spray-type medicine. It lifts the effect of poison from one Pokémon. | 4 Points | ||
Awakening | A spray-type medicine. It awakens a Pokémon from the clutches of sleep. | 4 Points | ||
Parlyz Heal | A spray-type medicine. It eliminates paralysis from a single Pokémon. | 4 Points | ||
Burn Heal | A spray-type medicine. It heals a single Pokémon that is suffering from a burn. | 4 Points | ||
Item Drop | Its teammate loses its held item if used. | 5 Points | ||
X Speed 2 | In battle, it raises the Pokémon's Speed. If the Pokémon is withdrawn the stat returns to normal. | 5 Points | ||
X Special 2 | In battle, it raises the Pokémon's Special Attack. If the Pokémon is withdrawn the stat returns to normal. | 5 Points | ||
X Sp. Def 2 | In battle, it raises the Pokémon's Special Defence. If the Pokémon is withdrawn the stat returns to normal. | 5 Points | ||
X Defend 2 | In battle, it raises the Pokémon's Defence. If the Pokémon is withdrawn the stat returns to normal. | 5 Points | ||
X Attack 2 | In battle, it raises the Pokémon's Attack. If the Pokémon is withdrawn the stat returns to normal. | 5 Points | ||
X Accuracy 2 | In battle, it raises the Pokémon's Accuracy. If the Pokémon is withdrawn the stat returns to normal. | 5 Points | ||
Full Heal | A spray-type medicine. It heals all the status problems of a single Pokémon. | 6 Points | ||
X Speed 3 | In battle, it raises the Pokémon's Speed. If the Pokémon is withdrawn the stat returns to normal. | 7 Points | ||
X Special 3 | In battle, it raises the Pokémon's Special Attack. If the Pokémon is withdrawn the stat returns to normal. | 7 Points | ||
X Sp. Def 3 | In battle, it raises the Pokémon's Special Defence. If the Pokémon is withdrawn the stat returns to normal. | 7 Points | ||
X Defend 3 | In battle, it raises the Pokémon's Defence. If the Pokémon is withdrawn the stat returns to normal. | 7 Points | ||
X Attack 3 | In battle, it raises the Pokémon's Attack. If the Pokémon is withdrawn the stat returns to normal. | 7 Points | ||
X Accuracy 3 | In battle, it raises the Pokémon's Accuracy. If the Pokémon is withdrawn the stat returns to normal. | 7 Points | ||
Dire Hit 3 | It raises the Pokémon's Critical Hit ratio greatly. Each use increases the effect. If the Pokémon is withdrawn the ratio returns to normal. | 7 Points | ||
Hyper Potion | A spray-type medicine for wounds. It restores the HP of one Pokémon by 200 points. | 8 Points | ||
Reset Urge | It returns its teammate's stat changes to normal when used. | 9 Points | ||
Max Potion | A spray-type medicine for wounds. It completely restores the HP of a single Pokémon. | 10 Points | ||
Revive | A medicine that revives a fainted Pokémon. It restores half the Pokémon's maximum HP. | 11 Points | ||
Ether | It restores the PP of a Pokémon's selected move by a maximum of 10 points. | 12 Points | ||
X Speed 6 | In battle, it raises the Pokémon's Speed. If the Pokémon is withdrawn the stat returns to normal. | 12 Points | ||
X Special 6 | In battle, it raises the Pokémon's Special Attack. If the Pokémon is withdrawn the stat returns to normal. | 12 Points | ||
X Sp. Def 6 | In battle, it raises the Pokémon's Special Defence. If the Pokémon is withdrawn the stat returns to normal. | 12 Points | ||
X Defend 6 | In battle, it raises the Pokémon's Defence. If the Pokémon is withdrawn the stat returns to normal. | 12 Points | ||
X Attack 6 | In battle, it raises the Pokémon's Attack. If the Pokémon is withdrawn the stat returns to normal. | 12 Points | ||
X Accuracy 6 | In battle, it raises the Pokémon's Accuracy. If the Pokémon is withdrawn the stat returns to normal. | 12 Points | ||
Full Restore | A medicine that fully restores the HP and heals any status problems of a single Pokémon. | 13 Points | ||
Max Revive | A medicine that revives a fainted Pokémon. It fully restores the Pokémon's maximum HP. | 14 Points |