#148 Dragonair
General Location Attacks Stats
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
GameBoy Game Boy Color
Name Other Names No. Type
Dragonair
Japan: Hakuryu
ハクリュー
French: Draco
German: Dragonir
Korean: 신뇽
#148
Classification Height Weight Capture Rate
Dragon Pokémon 13'01"
4m
36.4lbs
16.5kg
45 (RB)
27 (Y)
Experience Growth Effort Values Earned
1,250,000 Points
Slow
61 Hit Points
84 Attack
65 Defense
70 Special
70 Speed
Damage Taken
*1 *0.5 *0.5 *0.5 *0.5 *2 *1 *1 *1 *1 *1 *1 *1 *1 *2
Evolutionary Chain
Locations - In-Depth Details
Red Evolve Dratini
Green (Jp.)Blue (Intl.) Evolve Dratini
Blue (Jp.) Evolve Dratini
Yellow Safari ZoneDetails

Generation I Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Wrap 15 85 20 --
Traps and squeezes the target over two to five turns. The target cannot move while under attack.
Leer -- 100 30 --
A technique that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
Thunder Wave -- 100 20 10
A special move that causes paralysis. When paralyzed, the victim has a one-in-four chance of immobility.
10 Thunder Wave -- 100 20 10
A special move that causes paralysis. When paralyzed, the victim has a one-in-four chance of immobility.
20 Agility -- 100 30 --
A special technique that greatly boosts the user's SPEED. Can normally be used up to three times.
35 Slam 80 74.6 20 --
A NORMAL-type attack move. The attacker uses an appendage (e.g. tail) to slam the target hard.
45 Dragon Rage ?? 100 10 --
A DRAGON-type attack. It inflicts a set amount of damage, regardless of the target's type.
55 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM06 Toxic -- 85 10 --
A technique that badly poisons the target. The amount of damage from the poison increases every turn.
TM07 Horn Drill ?? 30 5 --
A single-hit knockout attack. Learned only by Pokémon with a horn or horns.
TM08 Body Slam 85 100 15 33
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it connects.
TM09 Take Down 90 85 20 --
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM10 Double-Edge 100 100 15 --
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM11 Bubble Beam 65 100 20 33
A WATER-type attack. Has a one-in-three chance of reducing the target's SPEED.
TM12 Water Gun 40 100 25 --
A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move.
TM13 Ice Beam 95 100 10 10
An ICE-type attack. Has a one-in-ten chance of freezing the target solid.
TM14 Blizzard 120 90 5 10
The strongest ICE-type attack. Has a one-in-ten chance of freezing the target solid.
TM20 Rage 20 100 20 --
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
TM23 Dragon Rage ?? 100 10 --
A DRAGON-type attack. It inflicts a set amount of damage, regardless of the target's type.
TM24 Thunderbolt 95 100 15 10
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target.
TM25 Thunder 120 70 10 10
The strongest of all ELECTRIC-type attacks. Has a one-in-ten chance of paralyzing the target.
TM31 Mimic -- 100 10 --
A move for learning one of the opponent's moves, for use during that battle only.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy.
TM33 Reflect -- 100 20 --
Reduces damage from physical attacks by about half. A special PSYCHIC-type technique.
TM34 Bide -- 100 10 --
The user waits for several turns. At the end, it returns double the damage it received.
TM38 Fire Blast 120 85 5 33
The strongest FIRE-type attack. Has a one-in-three chance of inflicting a burn on the target.
TM39 Swift 60 100 20 --
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
TM40 Skull Bash 100 100 15 --
In the first turn, the attacker tucks in its head. The next turn, it head-butts at full steam.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Thunder Wave -- 100 20 10
A special move that causes paralysis. When paralyzed, the victim has a one-in-four chance of immobility.
TM50 Substitute -- 100 10 --
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.
HM03 Surf 95 100 15 --
A WATER-type attack. The power of this technique is strong and highly accurate.


Stats
  HP Attack Defense Special Speed
Base Stats - Total: 350 61 84 65 70 70
Max Stats Lv. 50 121 - 167 89 - 135 70 - 116 75 - 121 75 - 121
Lv. 100 232 - 325 173 - 266 135 - 228 145 - 238 145 - 238

<--- #147
Dratini
#149
Dragonite
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