Generation VI Level Up |
|
— |
Wrap |
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15 |
90 |
20 |
100 |
A long body or vines are used to wrap and squeeze the target for four to five turns. |
— |
Leer |
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-- |
100 |
30 |
100 |
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
— |
Thunder Wave |
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-- |
100 |
20 |
-- |
A weak electric charge is launched at the target. It causes paralysis if it hits. |
— |
Twister |
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40 |
100 |
20 |
20 |
The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch. |
5 |
Thunder Wave |
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-- |
100 |
20 |
-- |
A weak electric charge is launched at the target. It causes paralysis if it hits. |
11 |
Twister |
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40 |
100 |
20 |
20 |
The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch. |
15 |
Dragon Rage |
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?? |
100 |
10 |
-- |
This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. |
21 |
Slam |
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80 |
75 |
20 |
-- |
The target is slammed with a long tail, vines, etc., to inflict damage. |
25 |
Agility |
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-- |
-- |
30 |
-- |
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
33 |
Dragon Tail |
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60 |
90 |
10 |
-- |
The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. |
39 |
Aqua Tail |
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90 |
90 |
10 |
-- |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
47 |
Dragon Rush |
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100 |
75 |
10 |
20 |
The user tackles the target while exhibiting overwhelming menace. It may also make the target flinch. |
53 |
Safeguard |
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-- |
-- |
25 |
-- |
The user creates a protective field that prevents status problems for five turns. |
61 |
Dragon Dance |
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-- |
-- |
20 |
-- |
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
67 |
Outrage |
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120 |
100 |
10 |
-- |
The user rampages and attacks for two to three turns. It then becomes confused, however. |
75 |
Hyper Beam |
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150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM & HM Attacks |
|
TM06 |
Toxic |
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-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM07 |
Hail |
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-- |
-- |
10 |
-- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM10 |
Hidden Power |
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60 |
100 |
15 |
-- |
A unique attack that varies in type depending on the Pokémon using it. |
TM11 |
Sunny Day |
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-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM13 |
Ice Beam |
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90 |
100 |
10 |
10 |
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM14 |
Blizzard |
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110 |
70 |
5 |
10 |
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
TM15 |
Hyper Beam |
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150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM16 |
Light Screen |
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-- |
-- |
30 |
-- |
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
TM17 |
Protect |
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-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
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-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM20 |
Safeguard |
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-- |
-- |
25 |
-- |
The user creates a protective field that prevents status problems for five turns. |
TM21 |
Frustration |
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?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM24 |
Thunderbolt |
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90 |
100 |
15 |
10 |
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
TM25 |
Thunder |
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110 |
70 |
10 |
30 |
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
TM27 |
Return |
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?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM32 |
Double Team |
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-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM35 |
Flamethrower |
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90 |
100 |
15 |
10 |
The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
TM38 |
Fire Blast |
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110 |
85 |
5 |
10 |
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
TM42 |
Facade |
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70 |
100 |
20 |
-- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 |
Rest |
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-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
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-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM48 |
Round |
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60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM59 |
Incinerate |
 |
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60 |
100 |
15 |
-- |
The user attacks opposing Pokemon with fire. If a Pokemon is holding a certain item, such as a berry, the item becomes burned up and unusable |
TM73 |
Thunder Wave |
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-- |
100 |
20 |
-- |
A weak electric charge is launched at the target. It causes paralysis if it hits. |
TM82 |
Dragon Tail |
 |
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60 |
90 |
10 |
-- |
The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. |
TM87 |
Swagger |
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-- |
90 |
15 |
-- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM88 |
Sleep Talk |
 |
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-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM90 |
Substitute |
 |
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-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM94 (ORAS) |
Secret Power |
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70 |
100 |
20 |
30 |
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
TM100 |
Confide |
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-- |
-- |
20 |
100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
HM03 |
Surf |
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90 |
100 |
15 |
-- |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
HM05 |
Waterfall |
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80 |
100 |
15 |
20 |
The user charges at the target and may make it flinch. It can also be used to climb a waterfall. |
Egg Moves (Details) |
Aqua Jet |
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40 |
100 |
20 |
-- |
Details |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
Dragon Breath |
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60 |
100 |
20 |
30 |
Details |
The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis. |
Dragon Dance |
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-- |
-- |
20 |
-- |
Details |
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
Dragon Pulse |
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85 |
100 |
10 |
-- |
Details |
The target is attacked with a shock wave generated by the user's gaping mouth. |
Dragon Rush |
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100 |
75 |
10 |
20 |
Details |
The user tackles the target while exhibiting overwhelming menace. It may also make the target flinch. |
Extreme Speed |
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80 |
100 |
5 |
-- |
Details |
The user charges the target at blinding speed. This attack always goes before any other move. |
Haze |
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-- |
-- |
30 |
-- |
Details |
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
Iron Tail |
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100 |
75 |
15 |
30 |
Details |
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
Mist |
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-- |
-- |
30 |
-- |
Details |
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
Supersonic |
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-- |
55 |
20 |
-- |
Details |
The user generates odd sound waves from its body. It may confuse the target. |
Water Pulse |
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60 |
100 |
20 |
20 |
Details |
The user attacks the target with a pulsing blast of water. It may also confuse the target. |
Transfer Only Moves (Details) |
|
Draco Meteor |
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130 |
90 |
5 |
100 |
Move Tutor - B2W2 |
Comets are summoned down from the sky onto the target. The attack's recoil harshly reduces the user's Sp. Atk stat. |
Endure |
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-- |
-- |
10 |
-- |
Gen IV TM58 |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Captivate |
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-- |
100 |
20 |
-- |
Gen IV TM78 |
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
Natural Gift |
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?? |
100 |
15 |
-- |
Gen IV TM83 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
Whirlpool |
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35 |
85 |
15 |
100 |
Gen IV HM05 HGSS |
Traps foes in a violent swirling whirlpool for four to five turns. |
Swift |
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60 |
-- |
20 |
-- |
Move Tutor - PtHGSS |
Star-shaped rays are shot at the opposing team. This attack never misses. |
Headbutt |
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70 |
100 |
15 |
30 |
Move Tutor - HGSS |
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
Body Slam |
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85 |
100 |
15 |
30 |
Move Tutor - FRLG |
The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
Double-edge |
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120 |
100 |
15 |
-- |
Move Tutor - FRLG |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
Mimic |
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-- |
-- |
10 |
-- |
Move Tutor - FRLG |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
Endure |
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-- |
-- |
10 |
-- |
Move Tutor - Emerald |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |