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General | Location | Attacks | Stats |
Gen IX Dex | Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
Picture | |||
Name | Other Names | No. | Type | ||||||||
Meowth |
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#052 | |||||||||
Classification | Height | Weight | Capture Rate | ||||||||
Scratch Cat Pokémon | 1'04" 0.4m |
9.3lbs 4.2kg | 255 |
Experience Growth | Effort Values Earned |
1,000,000 Points Medium Fast |
40 Hit Points 45 Attack 35 Defense 40 Special 90 Speed |
Damage Taken | |||||||||||||||||
*1 | *1 | *1 | *1 | *1 | *1 | *2 | *1 | *1 | *1 | *1 | *1 | *1 | *0 | *1 |
Evolutionary Chain | |||
Locations - In-Depth Details | |||
Red | Trade from Green or Blue | ||
Green (Jp.) | Blue (Intl.) | Route 5, Route 6, Route 7, Route 8 | Details |
Blue (Jp.) | Route 5, Route 6, Route 7, Route 8 | Details | |
Yellow | Trade from Green or Blue |
Generation I Level Up | |||||||||
Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|---|
— | Scratch | 40 | 100 | 35 | -- | ||||
A NORMAL-type attack. Sharp claws are used to inflict damage on the target. | |||||||||
— | Growl | -- | 100 | 40 | -- | ||||
A technique that lowers the target's ATTACK power. Can normally be used up to six times. | |||||||||
12 | Bite | 60 | 100 | 25 | 10 | ||||
A bite made using sharp fangs. This may cause the opponent to flinch, and it might not attack. | |||||||||
17 | Pay Day | 40 | 100 | 20 | -- | ||||
A move that also nets money at the end of battle. How much depends on the attack frequency and level. | |||||||||
24 | Screech | -- | 85 | 40 | -- | ||||
A move that makes a horrible noise. It sharply reduces the target's DEFENSE. | |||||||||
33 | Fury Swipes | 18 | 80 | 15 | -- | ||||
The target is scratched by sharp claws two to five times in quick succession. | |||||||||
44 | Slash | 70 | 100 | 20 | -- | ||||
A NORMAL-type attack. It has a high probability of a critical hit for inflicting double the damage. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|---|
TM06 | Toxic | -- | 85 | 10 | -- | ||||
A technique that badly poisons the target. The amount of damage from the poison increases every turn. | |||||||||
TM08 | Body Slam | 85 | 100 | 15 | 33 | ||||
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it connects. | |||||||||
TM09 | Take Down | 90 | 85 | 20 | -- | ||||
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. | |||||||||
TM10 | Double-Edge | 100 | 100 | 15 | -- | ||||
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker. | |||||||||
TM11 | Bubble Beam | 65 | 100 | 20 | 33 | ||||
A WATER-type attack. Has a one-in-three chance of reducing the target's SPEED. | |||||||||
TM12 | Water Gun | 40 | 100 | 25 | -- | ||||
A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move. | |||||||||
TM16 | Pay Day | 40 | 100 | 20 | -- | ||||
A move that also nets money at the end of battle. How much depends on the attack frequency and level. | |||||||||
TM20 | Rage | 20 | 100 | 20 | -- | ||||
A non-stop attack move. The user's ATTACK power increases every time it sustains damage. | |||||||||
TM24 | Thunderbolt | 95 | 100 | 15 | 10 | ||||
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target. | |||||||||
TM25 | Thunder | 120 | 70 | 10 | 10 | ||||
The strongest of all ELECTRIC-type attacks. Has a one-in-ten chance of paralyzing the target. | |||||||||
TM31 | Mimic | -- | 100 | 10 | -- | ||||
A move for learning one of the opponent's moves, for use during that battle only. | |||||||||
TM32 | Double Team | -- | 100 | 15 | -- | ||||
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy. | |||||||||
TM34 | Bide | -- | 100 | 10 | -- | ||||
The user waits for several turns. At the end, it returns double the damage it received. | |||||||||
TM39 | Swift | 60 | 100 | 20 | -- | ||||
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage. | |||||||||
TM40 | Skull Bash | 100 | 100 | 15 | -- | ||||
In the first turn, the attacker tucks in its head. The next turn, it head-butts at full steam. | |||||||||
TM44 | Rest | -- | 100 | 10 | -- | ||||
The user takes a nap to fully restore its HP and recover from any status abnormalities. | |||||||||
TM50 | Substitute | -- | 100 | 10 | -- | ||||
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks. |
Stats | |||||||
HP | Attack | Defense | Special | Speed | |||
Base Stats - Total: 250 | 40 | 45 | 35 | 40 | 90 | ||
Max Stats | Lv. 50 | 100 - 146 | 50 - 96 | 40 - 86 | 45 - 91 | 95 - 141 | |
Lv. 100 | 190 - 283 | 95 - 188 | 75 - 168 | 85 - 178 | 185 - 278 |
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