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 #706 Goodra
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Goodra
Japan: Numerugon
ヌメルゴン
French: Muplodocus
German: Viscogon
Korean: 미끄래곤
National: #706
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #021
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Dragon Pokémon 6'07"
2m
331.8lbs
150.5kg
4510,240
Abilities: Sap Sipper - Hydration - Gooey (Hidden Ability)
Sap Sipper: Attack is raised by one stage when the Pokémon is hit by a Grass-type move. User receives no damage from Grass-type attacks.
Hydration: All status problems: Burn, Paralysis, Sleep, Frozen and Poison, are healed when raining.
Hidden Ability (Available):
Gooey: Lowers the opponent's Speed by one stage when it makes physical contact.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
35 3 Sp. Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Dragon
Evolutionary Chain
Locations
X Evolve Sliggoo
Y Evolve Sliggoo
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Outrage  
A very appealing move, but after using this move, the user is more easily startled.
Feint  
Causes the user to move earlier on the next turn.
Tackle  
Quite an appealing move.
Bubble  
Quite an appealing move.
5 Absorb  
Quite an appealing move.
9 Protect  
Prevents the user from being startled one time this turn.
13 Bide  
Causes the user to move later on the next turn.
18 Dragon Breath
Badly startles the last Pokémon to act before the user.
25 Rain Dance  
Works better the more the crowd is excited.
28 Flail  
Works better the later it is used in a turn.
32 Body Slam
Badly startles the last Pokémon to act before the user.
38 Muddy Water
Startles all of the Pokémon to act before the user.
47 Dragon Pulse  
Quite an appealing move.
50 Aqua Tail  
Quite an appealing move.
55 Power Whip  
Works better the more the crowd is excited.
63 Outrage  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM34 Sludge Wave  
Brings down the energy of any Pokémon that have already used a move this turn.
TM35 Flamethrower  
Quite an appealing move.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM52 Focus Blast  
Quite an appealing move.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM82 Dragon Tail  
Causes the user to move later on the next turn.
TM83 Infestation  
Temporarily stops the crowd from growing excited.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Acid Armor   Details
Prevents the user from being startled until the turn ends.
Counter   Details
Works great if the user goes last this turn.
Curse   Details
Causes the user to move later on the next turn.
Endure   Details
Causes the user to move later on the next turn.
Iron Tail   Details
Quite an appealing move.
Poison Tail   Details
Brings down the energy of any Pokémon that have already used a move this turn.

Move Tutor Attacks
Attack NameTypeAppealJam
Draco Meteor  
A very appealing move, but after using this move, the user is more easily startled.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Aqua Tail  
Quite an appealing move.
Dragon Pulse  
Quite an appealing move.
Fire Punch  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Iron Tail  
Quite an appealing move.
Outrage  
A very appealing move, but after using this move, the user is more easily startled.
Shock Wave  
Works great if the user goes first this turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Thunder Punch  
Quite an appealing move.
Water Pulse  
Makes audience expect little of other contestants.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 600 90 100 70 110 150 80
Max Stats
Hindering Nature
Lv. 50 150 - 197 94 - 136 67 - 109 103 - 145 139 - 181 76 - 118
Lv. 100 290 - 384 184 - 269 130 - 215 202 - 287 274 - 359 148 - 233
Max Stats
Neutral Nature
Lv. 50 150 - 197 105 - 152 75 - 122 115 - 162 155 - 202 85 - 132
Lv. 100 290 - 384 205 - 299 145 - 239 225 - 319 305 - 399 165 - 259
Max Stats
Beneficial Nature
Lv. 50 150 - 197 115 - 167 82 - 134 126 - 178 170 - 222 93 - 145
Lv. 100 290 - 384 225 - 328 159 - 262 247 - 350 335 - 438 181 - 284

<--- #705
Sliggoo
#707
Klefki
--->

 
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