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 #707 Klefki
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Klefki
Japan: Kleffi
クレッフィ
French: Trousselin
German: Clavion
Korean: 클레피
National: #707
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #050
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Key Ring Pokémon 0'08"
0.2m
6.6lbs
3kg
755,120
Abilities: Prankster - Magician (Hidden Ability)
Prankster: Status category moves have their Speed Priority increased by 1
Hidden Ability (Available):
Magician: The Pokémon steals the held item of a Pokémon it hits with a move.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
800,000 Points
Fast
70 1 Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Mineral
Evolutionary Chain
Locations - In-Depth Details
X Route 15, 16, Lost Hotel
Friend Safari
Details
Y Route 15, 16, Lost Hotel
Friend Safari
Details
Omega Ruby Route 113Details
Alpha Sapphire Route 113Details
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Fairy Lock  
Temporarily stops the crowd from growing excited.
Tackle  
Quite an appealing move.
5 Fairy Wind  
Quite an appealing move.
8 Astonish
Badly startles the last Pokémon to act before the user.
12 Metal Sound
Startles all of the Pokémon to act before the user.
15 Spikes  
Makes the remaining Pokémon nervous.
18 Draining Kiss  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
23 Crafty Shield  
Excites the audience a lot if used first.
27 Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
32 Torment  
Makes the remaining Pokémon nervous.
34 Mirror Shot
Startles the last Pokémon to act before the user.
36 Imprison  
Temporarily stops the crowd from growing excited.
40 Recycle  
Shows off the Pokémon’s appeal about as well as the move used just before it.
43 Play Rough  
Brings down the energy of any Pokémon that have already used a move this turn.
44 Magic Room  
Temporarily stops the crowd from growing excited.
50 Heal Block  
Temporarily stops the crowd from growing excited.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM03 Psyshock
Badly startles the last Pokémon to act before the user.
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM91 Flash Cannon  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM99 Dazzling Gleam  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Iron Defense   Details
Prevents the user from being startled until the turn ends.
Lock-On   Details
Causes the user to move earlier on the next turn.
Switcheroo Details
Badly startles Pokémon that used a move of the same type.
Thief   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Covet  
Affected by how well the previous Pokémon's move went.
Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Iron Defense  
Prevents the user from being startled until the turn ends.
Last Resort  
Works well if the user is pumped up.
Magic Coat  
Works great if the user goes last this turn.
Magic Room  
Temporarily stops the crowd from growing excited.
Magnet Rise  
Makes the remaining Pokémon nervous.
Recycle  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 470 57 80 91 80 87 75
Max Stats
Hindering Nature
Lv. 50 117 - 164 76 - 118 86 - 128 76 - 118 82 - 125 72 - 114
Lv. 100 224 - 318 148 - 233 168 - 252 148 - 233 161 - 245 139 - 224
Max Stats
Neutral Nature
Lv. 50 117 - 164 85 - 132 96 - 143 85 - 132 92 - 139 80 - 127
Lv. 100 224 - 318 165 - 259 187 - 281 165 - 259 179 - 273 155 - 249
Max Stats
Beneficial Nature
Lv. 50 117 - 164 93 - 145 105 - 157 93 - 145 101 - 152 88 - 139
Lv. 100 224 - 318 181 - 284 205 - 309 181 - 284 196 - 300 170 - 273

<--- #706
Goodra
#708
Phantump
--->

 
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