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General | Location | Attacks | Stats | Egg Moves |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex |
This Pokédex entry is for Generation VII Pokémon games. For Generation IX Pokémon games. Check out Goomy Pokémon Scarlet & Violet data |
Picture | ||
Abilities: Sap Sipper - Hydration - Gooey (Hidden Ability) | |||||
Sap Sipper: Attack is raised by one stage when the Pokémon is hit by a Grass-type move. User receives no damage from Grass-type attacks. Hydration: All status problems: Burn, Paralysis, Sleep, Frozen and Poison, are healed when raining. Hidden Ability (Available): Gooey: Lowers the opponent's Speed by one stage when it makes physical contact. |
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Experience Growth | Base Happiness | Effort Values Earned | Eligible for Sky Battle? | ||
1,250,000 Points Slow |
35 | 1 Sp. Defense Point(s) | Not Eligible/Known |
Damage Taken | |||||||||||||||||
*1 | *0.5 | *0.5 | *0.5 | *0.5 | *2 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *2 | *1 | *1 | *2 |
Wild Hold Item | Egg Groups | ||
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Evolutionary Chain | |||||
Locations - In-Depth Details | ||
X | Route 14 | Details |
Y | Route 14 | Details |
Omega Ruby | Trade from X & Y | |
Alpha Sapphire | Trade from X & Y | |
Trainer Locations | Details |
Flavor Text | ||
X | The weakest Dragon-Type Pokémon, it lives in damp, shady places, so its body doesn't dry out. | |
Y | It's covered in a slimy membrane that makes any punches or kicks slide off it harmlessly. | |
Omega Ruby | The weakest Dragon-type Pokémon, it lives in damp, shady places, so its body doesn't dry out. | |
Alpha Sapphire | It's covered in a slimy membrane that makes any punches or kicks slide off it harmlessly. |
Generation VI Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Tackle | 50 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Bubble | 40 | 100 | 30 | 10 | ||||
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. | |||||||||
5 | Absorb | 20 | 100 | 25 | -- | ||||
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||||||
9 | Protect | -- | -- | 10 | -- | ||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
13 | Bide | ?? | -- | 10 | -- | ||||
The user endures attacks for two turns, then strikes back to cause double the damage taken. | |||||||||
18 | Dragon Breath | 60 | 100 | 20 | 30 | ||||
The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis. | |||||||||
25 | Rain Dance | -- | -- | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||||
28 | Flail | ?? | 100 | 15 | -- | ||||
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |||||||||
32 | Body Slam | 85 | 100 | 15 | 30 | ||||
The user drops onto the target with its full body weight. It may also leave the target with paralysis. | |||||||||
38 | Muddy Water | 90 | 85 | 10 | 30 | ||||
The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy. | |||||||||
42 | Dragon Pulse | 85 | 100 | 10 | -- | ||||
The target is attacked with a shock wave generated by the user's gaping mouth. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM06 | Toxic | -- | 90 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM10 | Hidden Power | 60 | 100 | 15 | -- | ||||
A unique attack that varies in type depending on the Pokémon using it. | |||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
TM24 | Thunderbolt | 90 | 100 | 15 | 10 | ||||
A strong electric blast is loosed at the target. It may also leave the target with paralysis. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM34 | Sludge Wave | 95 | 100 | 10 | 10 | ||||
It swamps the area around the user with a giant sludge wave. It may also poison those hit. | |||||||||
TM36 | Sludge Bomb | 90 | 100 | 10 | 30 | ||||
Unsanitary sludge is hurled at the target. It may also poison the target. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM48 | Round | 60 | 100 | 15 | -- | ||||
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||||
TM80 | Rock Slide | 75 | 90 | 10 | 30 | ||||
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | |||||||||
TM83 | Infestation | 20 | 100 | 20 | 100 | ||||
The target is infested and attacked for four to five turns. The target can't flee during this time. | |||||||||
TM87 | Swagger | -- | 90 | 15 | -- | ||||
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |||||||||
TM88 | Sleep Talk | -- | -- | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM94 (ORAS) | Secret Power | 70 | 100 | 20 | 30 | ||||
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | |||||||||
TM100 | Confide | -- | -- | 20 | 100 | ||||
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Acid Armor | -- | -- | 20 | -- | Details | |||
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. | ||||||||
Counter | ?? | 100 | 20 | -- | Details | |||
A retaliation move that counters any physical attack, inflicting double the damage taken. | ||||||||
Curse | -- | -- | 10 | -- | Details | |||
A move that works differently for the Ghost type than for all other types. | ||||||||
Endure | -- | -- | 10 | -- | Details | |||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ||||||||
Iron Tail | 100 | 75 | 15 | 30 | Details | |||
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. | ||||||||
Poison Tail | 50 | 100 | 25 | 10 | Details | |||
The user hits the target with its tail. It may also poison the target. Critical hits land more easily. |
Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Draco Meteor | 130 | 90 | 5 | 100 | ||||
Comets are summoned down from the sky onto the target. The attack's recoil harshly reduces the user's Sp. Atk stat. |
Omega Ruby/Alpha Sapphire Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Dragon Pulse | 85 | 100 | 10 | -- | ||||
The target is attacked with a shock wave generated by the user's gaping mouth. | ||||||||
Iron Tail | 100 | 75 | 15 | 30 | ||||
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. | ||||||||
Outrage | 120 | 100 | 10 | -- | ||||
The user rampages and attacks for two to three turns. It then becomes confused, however. | ||||||||
Shock Wave | 60 | -- | 20 | -- | ||||
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. | ||||||||
Snore | 50 | 100 | 15 | 30 | ||||
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||||||||
Water Pulse | 60 | 100 | 20 | 20 | ||||
The user attacks the target with a pulsing blast of water. It may also confuse the target. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 300 | 45 | 50 | 35 | 55 | 75 | 40 | |
Max Stats Hindering Nature |
Lv. 50 | 105 - 152 | 49 - 91 | 36 - 78 | 54 - 96 | 72 - 114 | 40 - 82 |
Lv. 100 | 200 - 294 | 94 - 179 | 67 - 152 | 103 - 188 | 139 - 224 | 76 - 161 | |
Max Stats Neutral Nature |
Lv. 50 | 105 - 152 | 55 - 102 | 40 - 87 | 60 - 107 | 80 - 127 | 45 - 92 |
Lv. 100 | 200 - 294 | 105 - 199 | 75 - 169 | 115 - 209 | 155 - 249 | 85 - 179 | |
Max Stats Beneficial Nature |
Lv. 50 | 105 - 152 | 60 - 112 | 44 - 95 | 66 - 117 | 88 - 139 | 49 - 101 |
Lv. 100 | 200 - 294 | 115 - 218 | 82 - 185 | 126 - 229 | 170 - 273 | 93 - 196 |
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