Generation VI Level Up |
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Disarming Voice |
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Works great if the user goes first this turn. |
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Tail Whip |
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Works great if the user goes last this turn. |
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Tackle |
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Quite an appealing move. |
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Helping Hand |
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Quite an appealing move. |
5 |
Sand Attack |
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Makes audience expect little of other contestants. |
9 |
Fairy Wind |
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Quite an appealing move. |
13 |
Quick Attack |
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Causes the user to move earlier on the next turn. |
17 |
Swift |
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Works great if the user goes first this turn. |
20 |
Draining Kiss |
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Shows off the Pokémon’s appeal about as well as all the moves before it this turn. |
25 |
Skill Swap |
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Shows off the Pokémon’s appeal about as well as the move used just before it. |
29 |
Misty Terrain |
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Excites the audience a lot if used first. |
33 |
Light Screen |
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Prevents the user from being startled one time this turn. |
37 |
Moonblast |
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Badly startles the last Pokémon to act before the user. |
41 |
Last Resort |
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Works well if the user is pumped up. |
45 |
Psych Up |
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Works well if it is the same type as the move used by the last Pokémon. |
TM & HM Attacks |
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TM03 |
Psyshock |
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Badly startles the last Pokémon to act before the user. |
TM04 |
Calm Mind |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM06 |
Toxic |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM10 |
Hidden Power |
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An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
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Works better the more the crowd is excited. |
TM15 |
Hyper Beam |
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Startles all other Pokémon. User cannot act in the next turn. |
TM16 |
Light Screen |
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Prevents the user from being startled one time this turn. |
TM17 |
Protect |
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Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
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Works better the more the crowd is excited. |
TM20 |
Safeguard |
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Prevents the user from being startled one time this turn. |
TM21 |
Frustration |
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Badly startles the last Pokémon to act before the user. |
TM27 |
Return |
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Quite an appealing move. |
TM28 |
Dig |
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Prevents the user from being startled one time this turn. |
TM30 |
Shadow Ball |
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Quite an appealing move. |
TM32 |
Double Team |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM33 |
Reflect |
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Prevents the user from being startled one time this turn. |
TM42 |
Facade |
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Works great if the user goes last this turn. |
TM44 |
Rest |
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Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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Makes the remaining Pokémon nervous. |
TM48 |
Round |
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Works well if it is the same type as the move used by the last Pokémon. |
TM49 |
Echoed Voice |
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An appealing move that can be used repeatedly without boring the audience. |
TM67 |
Retaliate |
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Affected by how well the previous Pokémon's move went. |
TM68 |
Giga Impact |
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Startles all other Pokémon. User cannot act in the next turn. |
TM70 |
Flash |
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Makes audience expect little of other contestants. |
TM77 |
Psych Up |
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Works well if it is the same type as the move used by the last Pokémon. |
TM87 |
Swagger |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
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Prevents the user from being startled one time this turn. |
TM94 (ΩRαS) |
Secret Power |
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Works well if the user is pumped up. |
TM99 |
Dazzling Gleam |
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Quite an appealing move. |
TM100 |
Confide |
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Brings down the energy of any Pokémon that have already used a move this turn. |
HM01 |
Cut |
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Quite an appealing move. |
Pre-Evolution Only Moves |
Growl |
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| Lv. 1 | |
Works great if the user goes last this turn. |
Baby-doll Eyes |
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| Lv. 9 | |
Causes the user to move earlier on the next turn. |
Bite |
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| Lv. 17 | |
Badly startles the last Pokémon to act before the user. |
Refresh |
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| Lv. 20 | |
Prevents the user from being startled one time this turn. |
Covet |
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| Lv. 23 | |
Affected by how well the previous Pokémon's move went. |
Take Down |
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| Lv. 25 | |
A very appealing move, but after using this move, the user is more easily startled. |
Charm |
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| Lv. 29 | |
Badly startles Pokémon that the audience has high expectations of. |
Baton Pass |
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| Lv. 33 | |
Works well if the user is pumped up. |
Double-edge |
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| Lv. 37 | |
A very appealing move, but after using this move, the user is more easily startled. |
Trump Card |
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| Lv. 45 | |
Works better the later it is used in a turn. |