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 #700 Sylveon
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Sylveon
Japan: Nymphia
ニンフィア
French: Nymphali
German: Feelinara
Korean: 님피아
National: #700
Central Kalos: #---
Coastal Kalos: #085
Mountain Kalos: #---
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Intertwining Pokémon 3'03"
1m
51.8lbs
23.5kg
458,960
Abilities: Cute Charm - Pixilate (Hidden Ability)
Cute Charm: The opponent has a 30% chance of being induced with Attract when using an attack, that requires physical contact, against this Pokémon.
Hidden Ability (Available):
Pixilate: Increases the power of Normal-type moves by 30%. It then changes those moves to Fairy-type.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Sp. Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations
X Evolve Eevee
Y Evolve Eevee
Omega Ruby Evolve Eevee
Alpha Sapphire Evolve Eevee
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Disarming Voice  
Works great if the user goes first this turn.
Tail Whip  
Works great if the user goes last this turn.
Tackle  
Quite an appealing move.
Helping Hand  
Quite an appealing move.
5 Sand Attack  
Makes audience expect little of other contestants.
9 Fairy Wind  
Quite an appealing move.
13 Quick Attack  
Causes the user to move earlier on the next turn.
17 Swift  
Works great if the user goes first this turn.
20 Draining Kiss  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
25 Skill Swap  
Shows off the Pokémon’s appeal about as well as the move used just before it.
29 Misty Terrain  
Excites the audience a lot if used first.
33 Light Screen  
Prevents the user from being startled one time this turn.
37 Moonblast
Badly startles the last Pokémon to act before the user.
41 Last Resort  
Works well if the user is pumped up.
45 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM03 Psyshock
Badly startles the last Pokémon to act before the user.
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM99 Dazzling Gleam  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Captivate   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Charm Details
Badly startles Pokémon that the audience has high expectations of.
Covet   Details
Affected by how well the previous Pokémon's move went.
Curse   Details
Causes the user to move later on the next turn.
Detect   Details
Prevents the user from being startled until the turn ends.
Endure   Details
Causes the user to move later on the next turn.
Fake Tears   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Flail   Details
Works better the later it is used in a turn.
Natural Gift   Details
Works better the more the crowd is excited.
Stored Power   Details
Works well if the user is pumped up.
Synchronoise   Details
Works well if it is the same type as the move used by the last Pokémon.
Tickle   Details
Brings down the energy of any Pokémon that have already used a move this turn.
Wish   Details
Excites the audience a lot if used last.
Yawn   Details
Makes the remaining Pokémon nervous.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Covet  
Affected by how well the previous Pokémon's move went.
Heal Bell  
Prevents the user from being startled until the turn ends.
Helping Hand  
Quite an appealing move.
Hyper Voice
Startles all of the Pokémon to act before the user.
Iron Tail  
Quite an appealing move.
Last Resort  
Works well if the user is pumped up.
Magic Coat  
Works great if the user goes last this turn.
Skill Swap  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Special Moves
Attack NameTypeAppealJam
Celebrate  
Excites the audience in any kind of contest.Pokémon Center Birthday Event

Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Growl  
Lv. 1
Works great if the user goes last this turn.
Baby-doll Eyes  
Lv. 9
Causes the user to move earlier on the next turn.
Bite
Lv. 17
Badly startles the last Pokémon to act before the user.
Refresh  
Lv. 20
Prevents the user from being startled one time this turn.
Covet  
Lv. 23
Affected by how well the previous Pokémon's move went.
Take Down  
Lv. 25
A very appealing move, but after using this move, the user is more easily startled.
Charm
Lv. 29
Badly startles Pokémon that the audience has high expectations of.
Baton Pass  
Lv. 33
Works well if the user is pumped up.
Double-edge  
Lv. 37
A very appealing move, but after using this move, the user is more easily startled.
Trump Card  
Lv. 45
Works better the later it is used in a turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 525 95 65 65 110 130 60
Max Stats
Hindering Nature
Lv. 50 155 - 202 63 - 105 63 - 105 103 - 145 121 - 163 58 - 100
Lv. 100 300 - 394 121 - 206 121 - 206 202 - 287 238 - 323 112 - 197
Max Stats
Neutral Nature
Lv. 50 155 - 202 70 - 117 70 - 117 115 - 162 135 - 182 65 - 112
Lv. 100 300 - 394 135 - 229 135 - 229 225 - 319 265 - 359 125 - 219
Max Stats
Beneficial Nature
Lv. 50 155 - 202 77 - 128 77 - 128 126 - 178 148 - 200 71 - 123
Lv. 100 300 - 394 148 - 251 148 - 251 247 - 350 291 - 394 137 - 240

<--- #699
Aurorus
#701
Hawlucha
--->

 
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