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 #695 Heliolisk
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Heliolisk
Japan: Elezard
エレザード
French: Iguolta
German: Elezard
Korean: 일레도리자드
National: #695
Central Kalos: #---
Coastal Kalos: #047
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Generator Pokémon 3'03"
1m
46.3lbs
21kg
755,120
Abilities: Dry Skin - Sand Veil - Solar Power (Hidden Ability)
Dry Skin: HP is restored when hit by Water-type moves or when it is raining but also makes the Pokémon weak to Fire-type moves and reduces HP during strong sunlight.
Sand Veil: Raises the Pokémon’s evasion during a sandstorm by one level.
Hidden Ability (Available):
Solar Power: During sunshine, the Pokémon’s Special Attack raises to 1.5 times but HP decreases by 1/8th the maximum HP every turn.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Speed Point(s)
1 Sp. Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Monster
Dragon
Evolutionary Chain
Locations
X Evolve Helioptile
Y Evolve Helioptile
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Eerie Impulse
Badly startles the last Pokémon to act before the user.
Electrify
Badly startles Pokémon that used a move of the same type.
Razor Wind  
Affected by how well the previous Pokémon's move went.
Quick Attack  
Causes the user to move earlier on the next turn.
Thunder  
Works better the more the crowd is excited.
Charge  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Parabolic Charge  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM47 Low Sweep
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM52 Focus Blast  
Quite an appealing move.
TM57 Charge Beam  
Works well if the user is pumped up.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM72 Volt Switch  
Makes the audience quickly grow bored when an appeal move has little effect.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM82 Dragon Tail  
Causes the user to move later on the next turn.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM93 Wild Charge  
A very appealing move, but after using this move, the user is more easily startled.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM97 Dark Pulse  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM03 Surf
Startles all of the Pokémon to act before the user.
Egg Moves (Details)
Attack NameTypeAppealJam  
Agility   Details
Causes the user to move earlier on the next turn.
Camouflage   Details
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Electric Terrain   Details
Excites the audience a lot if used first.
Glare Details
Badly startles the last Pokémon to act before the user.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Dragon Pulse  
Quite an appealing move.
Electroweb
Badly startles Pokémon that the audience has high expectations of.
Fire Punch  
Quite an appealing move.
Hyper Voice
Startles all of the Pokémon to act before the user.
Iron Tail  
Quite an appealing move.
Low Kick  
Works better the later it is used in a turn.
Magnet Rise  
Makes the remaining Pokémon nervous.
Shock Wave  
Works great if the user goes first this turn.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Thunder Punch  
Quite an appealing move.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Pound  
Lv. 1
Quite an appealing move.
Tail Whip  
Lv. 1
Works great if the user goes last this turn.
Thunder Shock  
Lv. 6
Quite an appealing move.
Mud-slap  
Lv. 13
Makes audience expect little of other contestants.
Thunder Wave
Lv. 31
Startles all of the Pokémon to act before the user.
Bulldoze
Lv. 35
Badly startles the last Pokémon to act before the user.
Volt Switch  
Lv. 40
Makes the audience quickly grow bored when an appeal move has little effect.
Thunderbolt  
Lv. 49
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 481 62 55 52 109 94 109
Max Stats
Hindering Nature
Lv. 50 122 - 169 54 - 96 51 - 93 102 - 144 89 - 131 102 - 144
Lv. 100 234 - 328 103 - 188 98 - 182 200 - 285 173 - 258 200 - 285
Max Stats
Neutral Nature
Lv. 50 122 - 169 60 - 107 57 - 104 114 - 161 99 - 146 114 - 161
Lv. 100 234 - 328 115 - 209 109 - 203 223 - 317 193 - 287 223 - 317
Max Stats
Beneficial Nature
Lv. 50 122 - 169 66 - 117 62 - 114 125 - 177 108 - 160 125 - 177
Lv. 100 234 - 328 126 - 229 119 - 223 245 - 348 212 - 315 245 - 348

<--- #694
Helioptile
#696
Tyrunt
--->

 
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